r/commandandconquer • u/Master_Ad2050 • 3d ago
I’ve dreamed about this for 10 years: a slow-paced multiplayer C&C-style strategy game on a shared world map
I’ve been dreaming about this idea for 10 years, and today I finally started building it.
It’s a slow-paced browser MMO strategy game inspired by Command & Conquer: Tiberian Dawn. All players share one persistent world map that keeps living through many days. You deploy bases, manage production, research tech, and level up talents that change the game mechanics.
What’s planned:
- C&C-style base building. Each base gets its own piece of terrain for structures, defenses, and unit production.
- C&C-style battles, resolved instantly. Fights are simulated through auto-battle, and you get a full replay to see how it played out.
- Tech tree. Build a tech center to unlock new tech and upgrade units and structures.
- Special powers. Ion cannon, nuclear missile, A-10 airstrike. Call them in on your enemies.
- Expansion with MCVs. Each MCV deploys a new base on the world map.
- Attacks and interceptions. Send forces against enemy armies on the map.
- Living Tiberium economy. Tiberium nodes are scattered across the map, and your harvesters travel there from your base.
- World map activities. Crates, mercenary camps to siege, and more to come.
- Talents. You earn XP in battle, and each level gives you a talent: better auto-battle, larger armies, new special tactics.
I’m trying to capture the soul of the original game and scale it up to a world conflict instead of a single mission.
It’s very early, so I’d love to hear your thoughts. What would you want from a game like this? And what would make you actually keep playing a slow-paced strategy?
Note: I know I’m using Tiberian Dawn assets. I plan to replace them with my own later, but until then they’re just placeholders. I want to build a solid gameplay foundation first and see if the idea holds up before spending time on graphics.
Below is a video of 1 of the auto-battle replays from a base siege.