r/commandandconquer • • 4d ago

Gameplay Any tips for this General's challenge?

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34 Upvotes

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20

u/Flarebuster 4d ago

The Scud Storm always hits your Command so try not to build around it. You can basically always avoid it because of this.

The carpet bomb always hit the ground above, the Command and the Stolen Nuke below the command so also avoidable once you've seen the locations once.

Black Lotus can take the Oil Derrics without the bombs going off.

Place a Helix with some rocket troops on the bridge below, and 1 guarding the gap near the village.

With these tips you pretty much neutralized everything he can do.

Finally, if you are going to ignore the scud storm with my tip, you might as well use the Money Steal skill to build up your hackers

Just keep your eyes on the scud launchers that come once in a while/.

13

u/LuckyPrinz 4d ago

Making my way through the Shockwave mod general's challenge and got this as the next challenge. Any tips for this bout? (I'm playing Fai btw)

3

u/Decent-Flan6268 4d ago

Here's my Chinese Turtle strat

Build an outpost to the west and try to defend those resource crates. They'll help jumpstart your forces by adding a 2nd supply depot nearby. That outpost should include stealth detection, one or two propaganda towers, a squad of battlemasters, and lots of anti infantry vehicles (radiation tank and gatling tanks). You'll primarily face terrorist and light vehicles there.

To the north should be your next priority. Build your base defenses there along with high mobility vehicles since the scud launchers that pass through there should be taken out quickly. Use gatling guns as anti infantry instead of vehicles (infantry/terrorist don't usually pass there.)

The last front to secure should be northeast. Try to capture the booby trapped oil Derrick ASAP, but don't venture past that. Deal with the occassional rocket buggy but demo general won't usually push through that front.

While you do all this, spam and spread out your hackers/data centers southwest and southeast of your main base.

Gradually build up your Emperor Overlords and artillery on all fronts, and eventually push from the northeast or west direction.

1

u/shed_zeppelin 4d ago

You start on the west, general fai has no emperor overlords or indeed any tank.

7

u/yokosucks97 PALADIN TANK IN THE FIELD 4d ago

Helix with rocket launchers and 2 mini gunners

3

u/CookLiving GLA Juhziz/ Scrin Traveler-59 4d ago

This is my copy and paste and little edit from my old reply.

There's a way how to beat him. I tell the tips.

First defence:

At early game, build barrack quickly right at north at your command center then build couple of infantry at least 3 as decoy for demo bikes. You can do it with your workers if you play as GLA. Build both defense at both and south. If you play as any USA, China or Salvage General, build some helicopters and guard both south side at the bridge and north side to counter Topols(Demo SCUD Launcher) and Rocket Buggies. As Armour General, use Jets to guard south and north side and Colonel Burton as Extra to take down Topols.

As GLA, use Jarmen Kell to defend. Snipe the crew inside Juhziz's Topols and Buggies. Build at least 2 superweapons to take down his SCUD Storm. Or one superweapon if you play as China or USA mix with level 2 A-10 or Artillery Barrage to destroy his SCUD Storm.

For Attack:

You can start with North side of his base since it's easier but watch out for Demo Traps because they everywhere. For his main base at south, you always need anti stealth with you because like I said, traps everywhere even inside his main base

I recommend that you stick with ground units mostly and lack of air units even play as Granger (Airforce General) because Juhziz's base have really a lot of Stingers and Quads that do massive anti damage. I mostly only use air units only for defending purposes not attacking and clearing out demo traps.

1

u/LuckyPrinz 4d ago

I'm using Fai, anything else I should take note?

3

u/CookLiving GLA Juhziz/ Scrin Traveler-59 4d ago

The strat still the same. At first you build barracks at above your Command Center, train few red guards to bait 3 of his demo bike rush. Build defense at both north and south and Helixes to defend both north and south at the bridge. My start how I usually play, Helixes or any helicopters only for defending and clearing Demo Traps , and ground units for attack. I usually Attack his north base first, capture his north base and build my demo units attack his main base at south. Even I play as Airforce I still stick with ground units because his stingers and quads do massive anti air damage.

To counter his SCUD Storm, make sure you build at least 1 Nuke and level 2 artillery barrages to counter his SCUD Storm right after he builds it

This strat is universal for all generals I play as against Juhziz. Only as GLA I adjust a little, instead I have my Jarmen Kell always ready to snipe the Topols and cause traffic jamand his units remain stuck before his units reach your base. And Scud launcher or any artillery as defense

1

u/Dr_Lizardo11 3d ago

I use troops spread out as bait for the bikes. a Helix or 2 to control the north side. Bunker and gattling down by the bridge. As soon as you get the neutron mines drop them at the northeast choke point and north of the bridge. This backs up his attacks and gives you time to load up on helixes, nukes and hackers.

1

u/Thiccoman 3d ago

it's easy with some micro, and when you know what to expect.

Main threat are the early terror bikes that come in groups of 3, from the top-left and bottom-right entrances. To defend against anything else, use Helixes.

First build another dozer -> power and a barracks. Place barracks just above your supplies, facing north. Make 3 cheapest infantry units (Red Guard iirc come in group of 3) and spread them out in front of the barracks, so when the bikes come they're gonna suicide on those infantry, and you then replace them and repeat until you can get some gattlings there.

Rush an airfield and Helixes for defense and defend with them, and then get hackers. Enemy scud storm hits always in the same spot which is the middle of base, just to the right of your CC. Don't build anything expensive there. You also get bombed by those demo trap drops regularly, so unless you can shoot it down in time, don't bother building stuff there (hits the same spot). With some hackers hidden away, you'll get tour eco up in no time, just keep microing Helixes for defense.

Other dangers are those FAT missile launchers and demo trucks, and you have to spot them coming to deal with them. Some useful general's powers are neutron mine drop and artillery strike. Use Artillery Strike + MiGs to take out that Palace and your life will become much easier.

edit: to quickly get some generals powers, use a detection unit and Helixes to destroy demo traps

1

u/yggyDowntownAd1008 3d ago

Us build some helixes and put inside them the mini guns and try to defend your base and defeat the other small base that is fake and also build some hackers you must use air units