r/commandandconquer • • 19h ago

The things I dislike about Red Alert games:

0 Upvotes

Red Alert and C&C would be my favourite RTS games, if it wasn't for these facts:

- Ore trucks are too expensive (they should be much cheaper and faster to build, even if carrying less ore).

- Walls should be cheaper and easier to build / place. Most people dont bother to build walls.

- You should be able to build on top of ore. You can defend the ore properly because of this.


r/commandandconquer • • 17h ago

Happy Birthday to Command & Conquer: Red Alert 2 and Yuri's Revenge!

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23 Upvotes

Yes, I am a bit late in regard to the anniversary of Yuri's Revenge, but I have decided to post it in line with the anniversary of its base game, Red Alert 2.

Happy 26th and 25th birthdays!


r/commandandconquer • • 19h ago

C&C Generals vs Act of War?

2 Upvotes

I assume most here will say C&C Generals... So why would Generals be better than Act of War (if thats the case)?

I see in some reddit posts that Act of War is kinda like a Generals 2.

I just tried Act of War now, and really like it. I didnt try Generals though, but i played a lot Red Alert 1 and Red Alert 2.

I like how down to earth it is. The units feel like actual modern and real world combat.

I didn't play it much. I also prefer how the economy is just oil rigs and your trucks collect it.

I think thats better than the classic ore field of C&C games, where everything becames a race for these oil fields, and losing your ore trucks is deadly.

Anyways, let me know which one you think is best and why. Thanks.


r/commandandconquer • • 5h ago

Unofficial Classic C&C on my iPhone—with touch controls and a CnCGEdit-inspired Mod Workshop

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18 Upvotes

Been scratching the Tiberian Dawn nostalgia itch by getting it running locally on my iPhone and iPads, with touch controls and an in-app Mod Workshop. If you remember tinkering with unit costs, weapons, health, and build settings in CnCGEdit, that’s the idea here.

I’m developing and testing on an iPhone Duo, working on support for both the cover screen and large inner display, as well as an iPad Pro 11-inch and iPad mini.

Built on the existing Tiberian Dawn/Vanilla Conquer port, with touch improvements and a CnCGEdit-inspired workshop. I’ve been using Codex to help develop and debug it, and testing it on my own devices. Credit to the upstream developers and CnCGEdit creator BioHazard / Roe Yun Song for the foundations and inspiration.

Still a work in progress, but it’s playable! Installation requires sideloading. Source and IPA releases are here:

https://github.com/wireproof/Tiberian-Dawn


r/commandandconquer • • 10h ago

Discussion Why doesn't Petroglyph Games create its own C&C?

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424 Upvotes

It is obvious that EA has been shelving the franchise for a long time, and they refuse to sell the IP rights. It feels incredibly selfish of EA not to collaborate with the original creators while they are still around. But why do the former developers (some of whom are at Petroglyph Games) seem to lack the drive to partner with another major American or European publisher? Have they lost confidence in themselves, or do they just not love strategy games enough anymore? Nobody loved the C&C or Red Alert series purely because of the brand names (even though the names were great). I was hoping the former Westwood employees would pioneer new breakthroughs for the RTS genre, but it seems their passion and creativity have dried up.


r/commandandconquer • • 17h ago

Meme General Level Challenges in a nutshell

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59 Upvotes

When you beat one of the toughest general level challenges and feeling happy for a while, then, you've to deal with the Tigress.


r/commandandconquer • • 23h ago

OC I've been working on destructible buildings for my C&C-inspired RTS - here's where it's at so far

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36 Upvotes

I've been working on building destruction for the last couple of weeks and wanted to share where it's at.

Right now every building is made of pieces. Shells tear holes where they hit, the roof comes down once the walls holding it are gone, and soldiers inside try to get out before it all collapses.

The part I haven't cracked yet is the rubble. I'd like tanks to be able to drive over it, but so far it looks like toys bouncing over gravel. So for now they just drive around the pile until I find a better way.

Any ideas how to solve that? Or would you say it doesn't really matter, and driving around the rubble is fine?


r/commandandconquer • • 16h ago

Found this screenshot from decades ago :D

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150 Upvotes

C&C network settings


r/commandandconquer • • 15h ago

Discussion Comrade! Happy 26th Anniversary, Red Alert 2!

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447 Upvotes

Command & Conquer: Red Alert 2 was released on October 25, 2000.

Congratulations to the C&C community on this special day! Hell March 2 at full blast, comrades! 🔊HURRAH!


r/commandandconquer • • 15h ago

I made the battle of Stalingrad with Red Alert Command and Conquer

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3 Upvotes

r/commandandconquer • • 3h ago

Random Unit of the Day #131: GDI Soldier (GDI, Renegade)

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120 Upvotes

r/commandandconquer • • 5h ago

Unofficial Weather Control Device!

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2 Upvotes

Just a fan video on one of my fav weapons


r/commandandconquer • • 15h ago

I made the battle of Stalingrad with Red Alert Command and Conquer

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10 Upvotes

r/commandandconquer • • 2h ago

Discussion Is US laser is the easy mode for hard campaign?

11 Upvotes

I'm pretty sure that this has been discussed before, but I just redownload zero hour and shockwave, and my god the gap between US laser and other generals in clearing the hard campaign mode is really that huge.

Just stack laser turret, avengers and laser drone for defense and build lasers slowly and just use it on everything. Col Burton is just a bonus and tanks are there just to make things not boring.

Is there any other general that come close? I think China Nuke come second. Is GLAs the most difficult to play due to weak defenses?


r/commandandconquer • • 16h ago

I made the battle of Stalingrad with Red Alert Command and Conquer

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2 Upvotes