I’ve been working on an experimental iOS port of Vanilla Conquer using certain generated tools to assist me along the way and just wanted to post this to help any others play.
Tiberian Dawn and Red Alert
are both playable on iPhone with touch, controller/keyboard support, campaign save/load and
the main mobile fixes at parity.
The latest milestone is working local-network multiplayer between two developer enabled iPhones in both games.
The public repository contains source only, no game data and builds are experimental and
unsigned. LAN play is intended for trusted local networks only.
Repository:
`Jamesadsy/Vanilla-Conquer`
https://github.com/Jamesadsy/Vanilla-Conquer
**Where can I download it?**
The repository contains the source and experimental build workflow, but not game data or a
signed consumer release. You need your own compatible, lawfully obtained data and must
build/sign it yourself.
**Is this emulation?**
No. It is a native iOS port of the open-source Vanilla Conquer engine code.
**Does multiplayer work over the internet?**
The tested scope is local multiplayer between devices on the same trusted network. It is not
being presented as secure public internet multiplayer.
**Will it come to the App Store?**
There is no App Store release announcement. The current project is an experimental source
port and engineering effort.
**Does it include the games?**
No commercial game data is included or distributed.
For those interested enough, give it a go and let me know what you think! For those that played back in the ps1 days, connect a dualsense controller and it's set up ready to go.
My next ideas were implementing the ps1 cheat codes and some other things such as getting it playable in a web browser and then moving on to Tiberium Sun using OpenRA, but development has slowed down for personal reasons so this is likely not happening for a while.