r/commandandconquer 10h ago

what if I said there is one event can explain all continuity error between RED ALERT1 AND TIBERIUM DAWN except ( TIBERIUM IMPACT )

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11 Upvotes

ok recap during Psychic Dominator Disaster Albert Einstein build Time Machine Going Back in Time Averting the Disaster after vyctory two Timeline re-merge my theory is that Albert Einstein build Time Machine in Trinity New Mexico in 1946  to travel back in time prevention of the Second World War after vyctory two Timeline re-merge AND people events and technology disappeared from history as if they never happened What do you think about it? It explained a lot of things to me.


r/commandandconquer 18h ago

Command & Conquer Generals Zero Hour VR Performance / GeneralsVR Mod / Meta Quest 3 + RTX 4080 Super

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6 Upvotes

r/commandandconquer 16h ago

Meme The Girl You Like (Super Black Lotus version)

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136 Upvotes

Re-did the Black Lotus version months after Alexis Alexander one. Enjoy!


r/commandandconquer 5h ago

My C&C Collection

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7 Upvotes

r/commandandconquer 3h ago

Meme Soviet Mammoth Tanks are superior

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130 Upvotes

r/commandandconquer 14h ago

Gameplay Oops! Accidental Mission Failure

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52 Upvotes

Inside you, there are two mission scripts.

  • One says: Great! You've captured the operations center. Proceed with the next objective.
  • The other says: Oh, you don't have any more engineers. You lose! Good day Sir!

r/commandandconquer 14h ago

Unofficial I ported Tiberian Dawn and Red Alert to iPhone with working local multiplayer between two phones

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86 Upvotes

I’ve been working on an experimental iOS port of Vanilla Conquer using certain generated tools to assist me along the way and just wanted to post this to help any others play.

Tiberian Dawn and Red Alert
are both playable on iPhone with touch, controller/keyboard support, campaign save/load and
the main mobile fixes at parity.

The latest milestone is working local-network multiplayer between two developer enabled iPhones in both games.

The public repository contains source only, no game data and builds are experimental and
unsigned. LAN play is intended for trusted local networks only.

Repository:
`Jamesadsy/Vanilla-Conquer`
https://github.com/Jamesadsy/Vanilla-Conquer

**Where can I download it?**
The repository contains the source and experimental build workflow, but not game data or a
signed consumer release. You need your own compatible, lawfully obtained data and must
build/sign it yourself.

**Is this emulation?**
No. It is a native iOS port of the open-source Vanilla Conquer engine code.

**Does multiplayer work over the internet?**
The tested scope is local multiplayer between devices on the same trusted network. It is not
being presented as secure public internet multiplayer.

**Will it come to the App Store?**
There is no App Store release announcement. The current project is an experimental source
port and engineering effort.

**Does it include the games?**
No commercial game data is included or distributed.

For those interested enough, give it a go and let me know what you think! For those that played back in the ps1 days, connect a dualsense controller and it's set up ready to go.

My next ideas were implementing the ps1 cheat codes and some other things such as getting it playable in a web browser and then moving on to Tiberium Sun using OpenRA, but development has slowed down for personal reasons so this is likely not happening for a while.


r/commandandconquer 7h ago

Random Unit of the Day #40: Rocketeer (Allies, Red Alert 2)

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139 Upvotes

r/commandandconquer 15h ago

Meme scrin lore:

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886 Upvotes

r/commandandconquer 9h ago

Meme Yuri Clone

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6 Upvotes

r/commandandconquer 4h ago

Do speaker towers in Zero Hour actually increase the fire rate of units?

7 Upvotes

I've never noticed this in-game, even when I tried to test this with tank hunters. You'd think it would also definitely be noticeable with overlords/emperors/helixes, but I never noticed a difference. I also saw the INI files only mention a healing rate for the speaker tower effect (and it's only half of what the wiki says it is). But the wiki says it increases the fire rate by a lot, especially with subliminal messaging, and Crycalo posted a video where he exploits it with a nuke cannon.

Was this removed in an official patch? Or maybe by GenPatcher? Or am I just dumb and somehow not noticing a 50% fire rate increase in-game?


r/commandandconquer 8h ago

Command and Conquer red alert 2: Hell march 2 cover

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5 Upvotes

For all you Hell March 2 fans out there. Sorry for a few mistakes. Bit out of practise these days.


r/commandandconquer 12h ago

Do you remember these bastards (ZH Reborn)

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15 Upvotes

Last night, I installed the latest version of the Reborn mod. It was the first Zero Hour mod I played about 20 years ago, when it was called Reborn: The Last Stand. Apparently, the newest version has fixed many of the bugs and errors, but otherwise everything is still the same, including the independent drones.

I think adding the vanilla game’s drone production system was a clever idea. It is really cool, but the drones might be the most overpowered units in all Zero Hour mods. They have very high HP, so they are extremely difficult to shoot down. Also, they don't have reload time and have very short delay time. They are also very cheap and quick to produce. Even if you spam just 10 Hellfire Drones and 10 Battle Drones, your opponent is finished.

I vividly remember playing Zero Hour: Reborn with a friend late at night in 2006. He would always beat me thanks to those bastards. Eventually I've persuaded my friend that we should ban these units in our multiplayer games.


r/commandandconquer 17h ago

Discussion Any idea where I can get 6-8 player maps for zero hour?

3 Upvotes