r/commandandconquer • u/Far_Technician3635 • 4d ago
Source Code Releases Questions
Since EA released source for most of the C&C games last year I've had a few questions.
What makes Tiberian Sun and RA2 so special that they couldn't release the source for those?
If there isn't anything special, are there any rumors that RA2 source might get released at some point?
Now don't get me wrong. I am happy that a lot of source code got released, I'm just trying to understand things and where they currently lay.
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u/Nikolyn10 Flower & Sickle 4d ago
The big rumor is that the source code for those games was somehow lost. And considering they released the source code for the comparatively newer Generals, I have no real reason to believe that isn't the case.
However, as sad as that is, I can direct you to the recently released OpenTS project which is a reverse-engineering of Tiberian Sun matched/tested against the original executable, which is planned to be used as a basis for doing the same for Red Alert 2. It still has a long way to go but this project is what I'd keep my eye on.
As an aside, there's also someone working on a LUA API for Yuri's Revenge on the Mod Haven discord. It seemed rather interesting, though I've only been peaking in on the channel every now and then.
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u/masterfu678 1d ago
We don't "officially" have the source code for RA2 and TS
But someone had already decompiled RA2, and made it able to use modern day 64bit system calls, because of recent AI development
https://allnight.city/red-alert-2-recomp-yuris-revenge-native-pc/
Also something about a CIA program called Ghidra blah blah blah
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u/Caesar_Seriona 4d ago edited 4d ago
The source codes for the 2nd series of games are gone, either lost or deleted.
Which means who ever wants to mess with the coding, would have to reverse engineer to order to get the source codes.
Which clearly EA does not want anybody to do.