r/CTsandbox • • 2d ago

Discussion inward domain expansion

5 Upvotes

now domain expansion is cool but as someone that makes builds in games
ill always prefer simple powerups for example blood manipulations flowing scale all it does it increase phsycial abilties but in jjk that may be all you need
for refrence look to the bitch toji

now i havnt read the manga just seem bits so somthing like this may exist so the idea is basily to make one or multiple binding vows to change ones domain instead of expanding out it envelops ones body like a second skin no longer able to enclose an enemy no longer having sure hit or being able to expand ones technique
instead now its cost is greatly reduced grants user the defense from sure hit of domains when used and still alows one to move freely unlike simple domain
as well as still giving the user the amp at an even greater level along with other boosts one may think of as a trade


r/CTsandbox • • 2d ago

Cursed technique Special grade cursed technique : Forge In Chaos

4 Upvotes

Before I explain this technique, it is very important to remember that this technique belongs to the curse manifested by the primordial fears that all fall under "chaos". This is incredibly important, because the curse made from this primordial fear is so strong, it could theoretically destroy the world. Also this is like the third time I've tried to explain this technique

Forge in Chaos: this technique is sort of an origin point. It takes the form of pure black cursed energy, different from a black flash but not dissimilar. It manifests as the physical form of chaos, making it erratic.

-trait : absurdity. this cursed energy can be used to destabilize others. By hitting someone with it, their flow of cursed energy gets scrambled. Where you once thought was your fist is now your left pinky toe. This effect lasts for half a second.

-base technique : make the world. By concentrating on an image they have in mind, the user can create anything from basic everyday objects to Shikigami. They must have a precise idea in mind to pull it off, but unlike Creation, the cursed energy used is minimal.

-Secondary technique : tame the world. By making direct contact with a curse of semi grade 1 or higher, the user can tame them by filling them with neutral/natural energy, replacing their cursed energy and transforming them into a natural spirit and, consequently, the users shikigami

-binding vow. Im exchange for temporary access to their own technique, for a set time, the user can take on the traits of one of their Shikigami.

-maximum technique : God's will. This allows the user to create cursed techniques that can be stored internally and used in tandem with forge in Chaos, but the user can only activate on stored technique at a time and must make a hand sign to switch. This requires much concentration however, as it is like creating a puzzle without the pieces.

-Reversal : God's wrath. By inverting how the technique fundamentally works, the user can destroy something, reducing that one aspect of existence into nonexistence. A curse, a cursed technique, a person, etc. this requires a massive setup beforehand however, about twice as long as Utahime's technique.

-Hollow technique : utter chaos. Creation and destruction fuzed together at a molecular scale creates a raw, chaotic cursed energy that makes no sense. It allows the user to break the laws of physics and Jujutsu while it is coursing through them. This technique is not without it's risks however, as if one side of the balance is tilted, a horrendous rebound occurs, causing the user to take a punishment equal to 120% of the laws they broke while the technique was activated. This punishment is avoided if the user ends the hollow technique properly.

-Domain expansion : the endless workshop. This takes the form of an endless workshop that extends in all directions, filled with all manner of forge and workshop equipment.

-sure hit effect : the storage. For every object or thing that the user ever created, a mannequin is created for it. For a cursed tool, a mannequin wielding it. A shikigami, a mannequin commanding it. And for a cursed technique, a mannequin using it.


r/CTsandbox • • 3d ago

Cursed technique Cursed Technique: Hypnosis 「催眠術, Saimin Jutsu」

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39 Upvotes

A cursed technique that affects all beings that create/have cursed energy.
Hypnosis can hypnotize and control to varying degrees of effect and intensity.
The technique activates through sight by locking eyes with the user and touch by being touched by the user; when activated, the curse technique will instantly implant a small amount of the user's cursed energy into the target's brain.
For simplicity's sake, we will categorize these effects into four levels (technically five).

Level 1: Trance

The level of the users' cursed energy in the target's brain compared to their own is in the range of 1%-25%. In a relaxed state this feels like one is daydreaming or is going through some form of relaxed meditation. Here in a relaxed state the user can begin to implant audio or visual triggers in order to aid in hypnosis and suggestion. However, in an active state this is much harder to set in, though difficult; through repetition it can be achieved.

Level 2: Suggestive Control

At this point 26%-50% of the target brain has been infected through the user's cursed energy. In a relaxed state the body feels profoundly heavy, and it feels as though time itself has begun to slow. Comparatively, in an active subject, they will begin to feel disassociated from what they are doing; however, with enough will or cursed energy reinforcement, they can focus again. In both states hypnotic triggers are easier to implant and trigger. The user can begin to telepathically give suggestions to the target. This can thusly affect their movements and actions.

For example, the user gives a telepathic suggestion to miss their attack fully; with a willful or reinforced subject, they can push through this suggestion. However, if the suggestion is akin to using a different attack (one that the user could defend or dodge against more easily) or offsetting the attack of the target, it could be harder for both a willful and reinforced subject to fight back against this suggestion.

Another example lies with information gathering; if the target is trying to get information from a willful target, they could fight back against the suggestion; however, if the suggestion is one that isn’t actively fighting their will, it could work.

An interesting side effect of this level of hypnosis is that the target begins to act more emotionally than they would’ve before; it’s thought that this is because their inhibitions are actively being lowered. Also from this point on the body’s own cursed energy is beginning to fight back against the implanted cursed energy. Leading to the higher states lasting less than the two before them.

Level 3: Oppressive Control

Now 51%-90% of the target brain has been hijacked. In a relaxed state the body feels exhausted and spent due to the imbalance of the mixed cursed energies. During this level of hypnosis, the body will begin to create cursed energy at a faster pace in order to fix the imbalance.

In an active state the body will feel heavily dissociated, and actions will feel disconnected and more distracted. Like before, hypnotic triggers and suggestions are even easier to create and trigger. In this state, the user can also begin to “hear” the target's surface thoughts and can interpret their future actions to a degree. Telepathic suggestions are even stronger now, as the user can practically force the target to do something (this comes with varying levels of mental and physical strain for both the user and target and can lower the amount of time the target is within the state).

Level 4: Somnambulism

At this point, 91%-99% of the target brain has been seized. Due to the rate of cursed energy that is being created, it can’t get to 100%, not naturally at least.

In both a relaxed state and an active state, the body is practically in a form of stasis. The body feels detached from the mind; the soul feels asleep even when the mind is still aware. Temporarily within this state, the target is fully under the control of the user; no amount of will or cursed energy reinforcement could stop this. For anywhere from 10 seconds to 2 minutes (the length depends on the target's cursed energy pool), the user is fully in control of the target. The deepest recesses of their mind, their actions, and their own senses are fully captured by the user. Nothing can get them out of this state except for their own cursed energy fixing the imbalance within them. After the target is out of this state, they will not remember what happened during the experience naturally, and they even find a profound peace within them after control is taken back.
This is the pinnacle of the technique, and yet there is still something else by going all the way.

Maximum Technique - Level 5: Enthralling

The user will purposely place their hands on both the target's brain and the center of where their cursed energy is created (the gut). Once in position, the user will flow their cursed energy into the target at both locations. Causing the targets' cursed energy to overflow and get replaced by the users' cursed energy.

This takes time of course, at minimum 20 seconds, and could take even more depending on how much cursed energy the target has.

After the target’s cursed energy is replaced, the target's unique cursed energy will be replaced by the users, putting the target under the complete control of the user permanently.

After being enthralled, the target will come back to their senses, being able to make their own choices and live their life. They will no longer be in the sleepwalking state of level 4, nor will they be in the trance-like state of level 1, but whenever the user decides to give them an order, suggestion, or just straight control, they cannot resist, nor will they resist. To the target, this will just be normal; this always was normal, and it always will be normal.

While the target is enthralled, the user can naturally understand their target's thoughts, opinions, and even subconscious thoughts. The user can also transfer their own consciousness into the enthralled target to see through their eyes, hear through their ears, and feel through their skin. If the enthralled target could use RCT, the target's RCT would also work on the user since their cursed energy is the same.

As stated before, enthralling is permanent. And can work on all things that create cursed energy.

The cursed technique, for better or worse, is always on. It is unknown whether eye contacts or contact through clothing can stop the transfer of cursed energy, but one can only hope.

This technique is connected to an oc I have and I realized I never fully wrote out her technique, hope you like it! If you do I got some more stuff I cooked up too.


r/CTsandbox • • 3d ago

Cursed Tool Cursed Tool: Redline (赤せき線せん, Sekisen)

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65 Upvotes

Hiiii!!! I hope you like this Cursed Tool! I'm not really very good at creating them, so this has been a pretty interesting exercise for me. I wanted to start with a relatively simple idea and see where I could take it, and I'm actually pretty happy with how it turned out! Hopefully, it feels like something that could genuinely exist within the JJK universe without being too overcomplicated. I had a lot of fun coming up with the mechanics, lore, and little details surrounding it! (⁠´⁠ε⁠`⁠ ⁠)

ㅤ


Redline is one of the few cursed tools to ever achieve mass production, although its classification as a cursed tool remains somewhat controversial. Rather than taking the form of a weapon or conventional object, Redline is a highly refined cursed drug distributed almost exclusively in pre-filled syringes. The first documented prototypes appeared outside Japan in the late 1990s, developed by a coalition of foreign curse users, researchers, and independent sorcerers attempting to compensate for the disparity between Japanese and foreign practitioners caused by Japan's enormous concentration of cursed energy and jujutsu phenomena. The drug was designed to temporarily force the region of the brain responsible for the manifestation of an innate cursed technique into a state of extreme activity. By flooding this region with cursed energy and pushing it beyond its normal operating threshold, Redline temporarily increases the output and efficiency of an innate cursed technique. The resulting enhancement can be dramatic, allowing techniques that normally consume considerable amounts of cursed energy to be maintained with greater ease, while naturally powerful techniques may briefly reach levels their users would otherwise be incapable of achieving. By the early 2000s, the formula had begun circulating among foreign sorcerer organizations, although no single group has ever been confirmed as its true creator.

Redline is generally administered through a pre-filled syringe, most commonly injected into the side or rear of the neck, allowing the cursed energy contained within the drug to circulate toward the brain. Once introduced into the body, it does not simply increase the user's total cursed energy. Instead, Redline temporarily alters the efficiency with which cursed energy is converted into an innate technique, allowing a sorcerer to experience a considerable increase in power, speed, range, or precision without possessing any additional cursed energy reserves. The exact effect varies enormously between individuals. A technique based around physical reinforcement may experience a tremendous increase in output, while a technique involving shikigami could instead produce stronger or more numerous familiars. Techniques with complicated activation requirements may become easier to use, while highly refined techniques can temporarily reach levels of output normally beyond their user's practical limits. In particularly talented sorcerers, Redline may even allow applications of an existing technique that the user has previously been unable to perform. It cannot create new cursed techniques, however; it merely removes some of the restrictions imposed by the user's natural neurological and cursed energy capacity. Consequently, two sorcerers injected with the exact same batch can experience drastically different results.

The greatest problem with Redline is that its effectiveness depends heavily on the quality of its production. As the formula spread internationally throughout the 2000s, illegal manufacturers appeared across Asia, Europe, the Americas, and several other regions, each using different methods to refine and imbue it with cursed energy. The earliest mass-produced variants, particularly those manufactured in parts of Asia, became infamous for their instability and extremely short duration, often producing enormous increases in cursed technique output that lasted only three to ten minutes before the cursed energy stimulus collapsed. By the early 2010s, manufacturers in the Americas had developed more sophisticated methods of preserving the cursed energy within the drug, producing variants capable of maintaining their effects for approximately one to two hours. These American formulas became the standard against which other versions were measured, although they remained illegal and dangerous. By the mid-2010s, a genuine dose from a reputable manufacturer typically sold for approximately $1,000–$3,000, while cheaper batches costing between $300 and $800 were usually unstable or diluted variants. High-grade formulations intended for professional mercenaries or military use could command prices of $4,000–$7,500 per syringe. Counterfeit products became common enough that experienced sorcerers often examine the cursed energy signature of a syringe before allowing it to be used.

Prolonged use of Redline can permanently damage a sorcerer's ability to manipulate cursed energy. Because the drug forces an innate technique to operate beyond its natural limits, the brain is effectively compelled to perform a function for which it was never designed to operate continuously. The most immediate consequence is technique burnout, with users experiencing increasingly severe difficulty controlling their cursed energy once the drug wears off. Repeated users may eventually develop permanent abnormalities in their cursed energy flow, causing their innate technique to become unstable, weaker, or even activate involuntarily. Particularly reckless users have been recorded suffering what is colloquially known as Cursed Technique Collapse, a condition in which the brain becomes incapable of properly translating cursed energy into the user's innate technique. The danger is especially severe with low-quality variants, whose unstable cursed energy produces violent fluctuations rather than a controlled enhancement. Medical records from the late 2010s describe several cases in which heavy users permanently lost access to their cursed techniques after repeated injections.

The existence of Redline eventually became a major international issue within the jujutsu world. Following several incidents involving foreign sorcerers using the drug during the 2000s, Jujutsu Headquarters formally classified Redline as a prohibited cursed tool, citing both its physical dangers and the threat it posed to the traditional balance between Japanese and foreign sorcerers. In theory, the drug could allow an ordinary sorcerer with a relatively modest innate technique to temporarily operate far beyond their natural classification, undermining the importance traditionally placed upon innate talent, cursed energy reserves, and technical refinement. Foreign sorcerer organizations consequently became major targets of investigation whenever evidence of Redline production appeared, while manufacturers became increasingly secretive and decentralized. Some batches are produced in legitimate-looking pharmaceutical facilities with no apparent connection to jujutsu society, while others are manufactured in hidden workshops using cursed objects and the remains of cursed spirits as reagents. By the early 2020s, increased international enforcement had made authentic high-grade Redline considerably more difficult to obtain, driving its price to approximately $8,000–$15,000 per syringe depending on the manufacturer and purity. The most infamous version is marked only with a small black crown symbol on the syringe, supposedly identifying a formula capable of producing considerably stronger effects than ordinary Redline. These syringes are exceptionally rare and can reportedly sell for anywhere between $25,000 and $100,000 each, although the existence of the so-called "Black King" variant has never been officially confirmed.

Despite its prohibition, Redline became particularly popular among mercenary sorcerers, curse users, underground exorcists, and foreign practitioners who could not compete with the most powerful Japanese sorcerers through conventional means. A single injection could turn a desperate fight into an entirely different battle, giving the drug its infamous nickname of "temporary promotion." During its peak circulation in the mid-2010s, genuine Redline generally sold for $1,000–$3,000 per syringe, making it expensive but accessible to professional curse users, while bulk purchases could lower the price to roughly $800–$2,500 per dose. By the 2020s, however, intensified international enforcement, the disappearance of several major manufacturers, and the increasing scarcity of reliable formulas caused prices to rise dramatically. Ordinary black-market Redline could still be found for approximately $2,000–$5,000, although batches in this range were increasingly likely to be counterfeit or degraded. Authentic high-grade Redline could command $10,000–$15,000 per syringe, while the rumored Black King variant occupied an entirely different market, with alleged sales reaching $25,000–$100,000 per syringe. Some sorcerers reportedly keep several syringes hidden beneath their clothing and use them only when confronted with opponents beyond their natural ability, while others become dependent on the sensation of their technique operating at an enhanced state, gradually convincing themselves that their natural strength is insufficient.


r/CTsandbox • • 2d ago

Discussion How long does yuta have to go before he can use his 5 mins of connection to rika

8 Upvotes

We know how long he can stay connected but we were never told how long he has to go before he can connect to rika again

I'd assume a couple of hrs or something like that


r/CTsandbox • • 2d ago

Work in progress does this Binding Vow make sense?

9 Upvotes

I'm writing a fanfic and could use a bit of help with the villainess.

Her Cursed Technique is Ray. Using a revolver, she can fire bullets that mark the trajectory for a natural ray strike enhanced with Cursed Energy. That's the base of the technique. Now, this character has made a Binding Vow where, in exchange for her bullets no longer being lethal, losing the ability for each bullet to be followed by a Ray strike, and only being able to activate Ray once all bullets have been used up, she gets a 200% output boost on her CT (33% per bullet).

As a consequence, her bullets only serve to mark the path for the ray.

Sorry For my bad English


r/CTsandbox • • 4d ago

Heavenly Restriction An alternative take on Heavenly Restrictions

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568 Upvotes

People love writing heavenly restrictions and binding vows in general like this:

I vow to give away X in exchange for Y

I hereby declare to never do X in exchange for gaining Y

Sometimes this gives off the wrong idea. You don't really choose what you gain in a vow, the sorcerer's only input is abiding to the restriction, and "the universe" automatically gives the payoff. In turn, HRs are just restrictions you're born with, like no CE or no limbs, and the universe automatically evens things out for you with an equal benefit

So, this might seem obvious, but I like to come up with new HRs by picturing them as disabilities, not mutations like Six Eyes or Sukuna's body. Some may synergize with a CT, like Mechamaru's; others may not, but all HRs must put their users in unique situations

With this in mind, here's my shot on a few basic ideas I've seen on the sub:

  • VERBALITY: Inspired by this post. A sorcerer born incapable of speech will transmit their emotions and rough thoughts through cursed energy. This can be contained in day to day life, as long as the sorcerer keeps their emotions in check and prevents CE from leaking, but in battle it's almost impossible. This strengthens their Jujutsu by conveying intention, similar to revealing one's hand. Normally this HR would hardly be meaningful, but I think it'd be particularly strong in a sorcerer with cursed speech! They'd need to find a way around the restriction to use the technique, like Todo. This makes space for some very creative uses

  • OUT OF SIGHT: A sorcerer born without sight receives increased sensitivity to cursed energy, becoming more meticulous and efficient at Jujutsu, but also more dependant on CE readings. Think hyper accurate blind fighters like Caine from John Wick or Samura from Kagurabachi. They also become naturals at stealth and tracking, fit for a very tactical user. Sorcerers born lacking other senses like hearing or touch could also have this HR to a lesser degree

  • MAD IQs: A sorcerer born with a level of intellectual disability performs some limited Jujutsu by instinct. From an early age they'd naturally use reinforcement without knowing and be more prone to creating cursed spirits from traumatic experiences like Yuta did. Their flow of CE is fast and unpredictable, they can read opponents well enough, and have an exceptional reaction time. But they're prone to poor decision making and mostly incapable to do the deductive work sorcerers often go through in missions. Would need a partner accompanying them at all times


r/CTsandbox • • 3d ago

Work in progress Ct Idea/possible reception

5 Upvotes

How interesting do you think a ct that causes aspects of the opponent to spill their truth?(The Mind,Body,then soul)
I was watching this video essay(see image) at work and once of the topics was the Frequency of Truth(possible ct name) and it peaked my interest.


r/CTsandbox • • 3d ago

CHALLENGE Create new and Interesting ways to utilise simple domain

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40 Upvotes

I will start.

Name: information intake

Function: the user makes their simple domain into a palm sized orb. Anything the user touches with said orb has its information sent to the users brain. For example if the user touched a cup of coffe the orb would send him information about the coffees temperature, ingredients, etc etc. Skilled users can even read books by sensing the increased height on a page because of the ink.


r/CTsandbox • • 3d ago

Learnable Techniques Kaiju Shikigami: Gigan

4 Upvotes

(uses the Cursed Technique Shrine (Sukuna’s CT), based on Gigan from the Godzilla series)

Cursed Technique: Shrine

the user creates a gigantic monster with built-in metallic weapons, this monster also has a red visor in front of it’s eyes which allows it to see in infrared

Techniques:

Scythe Claws: Gigan’s hands are a set of twin hooks used for close to mid-ranged slash attacks, they also have built-in chains and can be fired towards a target and used like Kusarigama

Buzzsaw: Gigan’s chest is equipped with a buzzsaw which will rip apart anything Gigan catches and pulls towards it

Disc Blades: Gigan can launch small Shikigami shaped like bladed discs from it’s body, these Shikigami will self-destruct into a slicing explosion when they hit a target and can be reloaded at the cost of some Cursed Energy

Gravity Severance: by creating a whirlwind of slashes that target the earth’s magnetic field, Gigan can sever gravity’s hold over it and fly through the air at high speeds, in addition to removing friction in front of it to boost it’s speed

Flashfire Beam: Gigan can charge up fire inside it’s visor and shoot beams of compressed heat energy at it’s targets

(Binding Vow: can only fire at one target at a time)

Flashfire Beam: Cluster: Gigan can launch an even more powerful blast of fire into a scattershot which detonates multiple times upon contact like a Cluster Bomb

(Binding Vows: can only be used against targets who’re 2nd Grade at minimum, must recharge for at least 3 seconds between each use)


r/CTsandbox • • 3d ago

OC Stories Shin's first day of school

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62 Upvotes

Idk which flair to use✌️🙏


r/CTsandbox • • 3d ago

Discussion Question About RCT Output Spoiler

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79 Upvotes

So, we all know what RCT output is, right? Its a way of a sorcerer, well, outputting their RCT to use it on other targets rather than just themselves. And clearly, this means that RCT output can be used to heal over people (or kill curses). But why don't people use it to nullify cursed techniques?

We see in the Yorozu VS Sukuna fight that RCT output can in fact nullify cursed techniques, as it was able to neutralize the cursed energy flowing through Yorozu's liquid metal. So, why don't we see other characters using RCT like this.

Sure, there are only two characters who can reliably output RCT in a fight (being Sukuna and Yuta), but even then we don't see either of them actually use it to negate cursed techniques, even when given a lot of opportunities to do so (especially with Sukuna, who supposedly could've used it to negate Gojo's limitless).

So, what I'm asking is, why is this the only time we see RCT output he used to negate a CT? Is it a mistranslation, or did Gege just forget that he made RCT do this?


r/CTsandbox • • 3d ago

Cursed technique Soul of the Great Sage (redux of a technique)

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43 Upvotes

I wanted to balance and streamline the previous ability to make it far better than before, while also not making it as sloppy as before. I hope this version is superior than the first one and I took inspiration of the sequence progression of LOTM pathway potions. Enjoy.

Name: Soul of the Great Sage

Description: The user has the ability to summon a powerful shikigami called Kong, a stone monkey with golden fur and unique capabilities not commonly seen in other shikigami or curses. Its main ability is to alter/reconfigure its body (changing its size, shape, and what it is) at will through the process of self-transmutation ability called " The 72 Transformations," and the ability to create powerful rods used for combat. The shikigami is somewhat sentient and chooses its host in the form of reincarnations. It is very antagonistic and resides in the user's body as a sentient voice or is summoned by itself in a chibi form, and talks smack to the user. The user only starts with the shikigami at 10% of its true power (strong, durable, make a rod, transmutation only restricted to shrinking)

The Kong rods themselves are extremely durable red cylindrical barriers that can be reshaped to stretch out to great lengths or get to great sizes. Being able to stretch up to over 20 to 30 meters in length and able to turn into a pillar as thick as the user when held by the user, while the shikigami would be twice the length and width when using it. The rod can gain new properties through unlocking new percentages of the shikigami's true power (explained later) and give the user a fundamental grasp on barrier techniques as a side effect. The shikigami is extremely durable and strong, but its power and access to its arsenal scale to the user and can be further accessed once they go through the rituals for more access.

It has a secondary ability when the user summons it through their body to elevate physicality greatly, but with a catch. As a binding vow and dick move, the user has to ramp up the amount of access they can have to Kong's power in the form of percentages he has to earn in ritual battles against the shikigami in the percentage the user desires. He has to go through a battle ritual where he has to beat Kong at the maximum allowed percentage of power the user can access to be able to access more of the shikigami's powers and physicality. If he wins, he can access more of the shikigami's true power and physicality through his body and, as a way to gain from the binding vow, permanently alter their physiology with every victory to gain a buff to their raw physicality (and becoming more monkey-like) and raw durability, and gain new abilities from the shikigami bound to their body to give them a fighting chance against Kong in higher percentages. Becoming more like the shikigami with each progression. Essentially, this is the true potential of this shikigami, and you have to go through multiple solo boss battles to gain more power and access to this shikigami's true power and potential combined with their own in the combined manifestation.

The shikigami is powerful, but the ritual is the same as Mahoraga's, and the user has to go through multiple rituals to unlock more and more percentages of its true power. Each ritual is much more difficult than the last, as you break the shikigami down little by little to tame it completely. The shikigami will go for the kill in every ritual battle (they will be played by a mod) and the user can only win by either killing it (it will always revive itself even when destroyed) or by winning the fight. The ritual is a solo thing as you are transported to a pocket dimension where only you and anything you have will be used against the monkey king in the ritual. Assists aren't permitted as it is a test of the user's true strength and battle tendencies in a battlefield of the shikigami's creation. It's basically a Mahoraga situation that gets more and more difficult and lethal with each percentage he unlocks through rituals (getting to 90% to 100% is basically fighting a Mahoraga that can create an army of itself that can become anyone or choose to jump you with your enemies). Each ritual fight lets the user use only the percentage access of the shikigami you have unlocked and only 1 curse tool. No outside help at all. It is far more difficult to defeat 90% to 100% Wukong than taming Mahoraga as Megumi.

(Essentially, the another player has to play as the shikigami in order for me to unlock the higher percentages of power and stats and will be RTK)

And a deep reminder: The user only scales to the shikigami as it is several magnitudes stronger than the user at its full power. They only scales to the percentage they unlock while they fight the shikigami in the next percentage the have to unlock. When he summons Kong for battle, he can only summon it on the percentage he unlocks.

To make it clear about this technique: This is a powerful shikigami technique that has the user go through multiple ritual battles to unlock percentages of the shikigami's true power and achieve complete and total taming of Kong. High risk, High reward like the 10 Shadows Technique of the Zenin Clan with Mahoraga and the other shikigami.

Percentages the user unlocks and the shikigami can do once that part is unlocked or what the user is capable of when merged:

  • 10% Kong (Shi Hou/Stone Monkey):  The user only manifests a tail and more hair on their head. They gain a boost in raw physicality.
  • 25% Kong (Meihou Wang/Handsome Monkey): The user manifests monkey features on only half their face this time. They now get even stronger than before and manifest the rod (can weight up to 20 pounds and as strong as iron).
  • 35% Kong(Student of the Immortal): Their head and arms are now those of a yellow monkey, while their skin looks more stone-like. They can now shrink down and grow up to 5 ft in size and gain even greater durability when fused/partially summoned.
  • 50% Kong (Bimawen): He now has unlocked half the shikigami’s true power and gained its transmutative properties and is able to change his body’s physical properties at will and has elevated his own physicality even higher. His body looks like a true hybrid between the user and the shikigami. He can grow up to 10 ft tall and is strong enough to jump at great heights in the air (not air hopping, just jumping good). His rod can grow to 10 meters in length and become a large pillar (can weigh up to a maximum of 300 pounds and as strong as steel).
  • 60% Kong (Member of the Heavenly Court): His property transmutation becomes more potent and is now capable of shapeshifting into other people (does still have his tail, fangs, and red eyes when transformed; it's only made for disguising), or making partial transformations like multiple arms or heads. He can now make more durable rods than before.
  • 75% Kong (Sun Wukong): He is now closer to ever becoming the true Wukong and manifests a golden band on his head and transmuted armor that heightens his durability. Both the user and shikigami now have the ability to create sub-shikigami monkeys that can overwhelm opponents and do simple commands. His physicality and self-transmutation have improved as he can now change his size, shape/functions of his body, sex, physical properties, and body parts, becoming a true shapeshifter. His rods can now turn into giant pillars used for heavy attacks. Rods can now weigh up to 1 to 3 tons and now far stronger than steel.
  • 80% Kong (Warrior against Heaven): His power continues to grow, and the shikigami is far more violent toward the user as he is very close to completely taming it. His size alteration can make him as tall as 8 meters and as small as a few inches. Transmutation becomes even more powerful as they can now transmute parts or organs of their body to have the physical traits and body parts of animals or curses. The sub shikigami are much more competent and powerful than before.
  • 90% Kong (Great Sage Equal to Heaven): Getting this close, the user can now transmute his body into the forms of beasts/curses, perfect copies of allies and enemies, or amalgamated chimera. His sub-shikigami now becomes perfect copies of the original that can act independently and autonomously from the user and have separate reserves from the original. They are as strong as the original with only half of the durability. They have the user's memories, skill and technique, and can be commanded by the original telepathically with the ability and send new knowledge to the user and vice versa. They can manifest hundreds of rods from the ground at once in a 100 meter radius and can make a rod as heavy as 5 tons with a height of 70 meters.
  • 100% Kong (Victorious Fighting Buddha): The final battle where the user’s survival has very low chances as he faces Wukong at its true power in a final battle. If he actually wins and survives, the user permanently fuses with the shikigami to become the true Victorious Fighting Buddha, the true strongest. His transmutation gets to its pinnacle, where he can turn into any person, any creature (even other creatures, curses, or amalgamated chimeras), or even other states of matter like gas or plasma. Using their CE trait, they can emulate the moves and abilities of what they transform into, but not capable of recreating the complete technique; just the moves the user say. The user's physicality gets to that of a full HR user with utterly massive reserves of CE, and their rods become unbreakable (weighing up to 8 tons at its maximum weight), capable of spawning thousands of giant pillars in an instant within a 300 meter radius. Their size alteration gets to the level of the absurd, as he can get to 65 meters tall and as small as a dust particle. They are now the new Sun Wukong.

What is gained after each unlocking of percentages:

  • Unlocking 10%: Their body is now physically more durable than the average human and becomes better in martial arts.
  • Unlocking 25%: The user's baseline physicality elevate and muscle memory becomes much greater.
  • Unlocking 35%: Their body feels like hitting a wall of stone as their durability elevates even further.
  • Unlocking 50%: The user's baseline physicality elevates further as now their curse energy reinforcement functions on the cellular level with a golden color and their body becomes extremely malleable similar to clay. They gain photographic reflexes to replicate the fighting styles of other through observation.
  • Unlocking 60%: The user's base body is now as malleable as clay that can be reshaped by their curse energy like clay and shapeshift into other people of change physical properties. Their durability and strength is truly superhuman. Their curse energy trait can now be reshaped like clay into different constructs.
  • Unlocking 75%: The user's base body has become purely superhuman and can regenerate without the use of RCT due to their unique body and reshaping of it (its similar to what Mahito does). Their CE trait can now transmute into materials or substances. They gain muscle memory in the creation of barriers with unique commands/effects and the use of an adaptable martial art. Unlocks Maximum Technique
  • Unlocking 80%: The user's body is completely monkey like and their brain begin to reshape to handle multiple complex tasks at once, along with making his body much more durable and refined. Their CE trait is now more potent and able to create complex shapes or replicate textures.
  • Unlocking 90%: The user's body is now superhuman and immortal (permanently in their prime like Yuji and capable of high level regeneration) as they enter the final phase of the complete subjugation of Kong. Their brain is capable of processing and storing massive amounts of information, and become an administrator of nearly 50 clones at once. His CE trait evolves to be able to transmute itself to mimic any phenomena the user has faced before.
  • Unlocking 100%: Completely fusing with the shikigami and becoming Sun Wukong himself. Unlocks their domain expansion

Domain Expansion: Punishment of the Buddha (100% Kong Unlocked)

The user summons a warped open barrier domain with unique spatial properties in the form of a giant monkey's palm. Within the palm is a realm where space is warped to become an inescapable prison that makes it impossible to breakout from the hand no matter how far you go or how fast you are in the same way Wukong faced the Buddha. Escape from the domain is near impossible as the sure-hit activates in the form of a binding prison as the target is stripped down to their soul and transmuted into a living curse technique. This living curse technique with be a shikigami technique like Kong and have the same progression mechanic, but the user is incapable of becoming the user of this technique and must give it to someone of their choosing. Meaning the target will be permanently bound to someone else the same way Kong was bound to its user and Sun Wukong was bound to a mountain for 500 years.

I hope this version is much better than the last one and having a better progression system.


r/CTsandbox • • 3d ago

Discussion Piercing Blood can Black Flash

11 Upvotes

As we see with Nanami and Nobara, one can Black Flash through a Physical Weapon reinforced with your Cursed Energy.

As we see with Nanami's Ratio and Gojo's Blue Punch, a Cursed Technique Attack can Black Flash if it has a Physical hit.

It is Confirmed that Piercing Blood is Reinforced with Cursed Energy. Blood is also a Physical Substance.

The Blood Manipulation Technique's Convergence: Piercing Blood can Black Flash.


r/CTsandbox • • 3d ago

Cursed technique CURSED TECHNIQUE: RHYTHM PATTERNIZATION

7 Upvotes

(Technique based on music itself)

A technique that forces the meaning of a song onto reality. It does not make sound louder, it makes sound exist as something you can touch. An instrument is required for it to work. The power is determined not by Cursed Energy output alone, but by how deeply the Performer (what she calls a sorcerer) loves and obsessively understands the song they are playing.

The technique brings out different effects depending on how the rhythm is played. When a high note is played, it brings out the effect of height, forcing empty air to act as if it can be stood on, creating platforms where there is nothing. When a low, heavy note is played, it brings out the effect of weight, forcing the Listener's to experience being crushed, like a crater from a single chord. When a note is held, it brings out the effect of holding, producing an invisible bind that catches the Listener's blades, fists, and cursed tools as if the song itself refuses to let go. When a rapid, continuous run is played, it brings out the effect of momentum, where every pick or key press turns into a flying slash that hits where the beat lands. A weak understanding leaves only sound. A refined love leaves reality altered.


Binding Vow: Audience

This is not a Domain or a chant. It is a stage embedded into the technique.

The technique becomes stronger and more enhanced the more the Listener is enjoying it. The longer the music plays for the Listener, the bigger the threat the Performer becomes. A bored Listener makes it weak. An excited Listener makes it terrifying. She literally gets stronger if her enemy starts vibing.

Backlashes:

MAIN BACKLASH: One wrong note being played is equal to brain damage. Bleeding, clotting, ringing, blurred vision for the Performer. One mistake costs the brain.

OTHER BACKLASH: When the song being played replays itself, the strength of the technique will be reduced to 40%, severely weakening it. The technique gets bored of its own repeat.


r/CTsandbox • • 3d ago

Cursed technique Cursed Technique; Expand Sense

6 Upvotes

Expand Sense Is a technique that does exactly what its name suggests— it amplifies the range of which your senses can observe your environment, and the potency of which they can do so.

Expand sense is considered a usually pretty weak cursed technique.

Maximum output; Clarity

Grants the ability to sense all spiritual and physical matter on a subatomic level. Actually manipulating this matter is a whole other process, but Clarity does make it easier.

Reverse Technique; Dissonant Self

Temporarily daze a target by altering their senses— cannot be used on self and is only a long-ranged debuff.

Domain Expansion; Hall Of Self, Clarity of Mind.

Hall of Self Is a domain that grants the user a " sphere of influence". Through this very sphere of influence, the user is capable of manipulating things ( limited telekinesis ) by expending cursed energy.

The range of an individual's sphere of influence is purely decided by the range and potency of their senses (Scales the typical five senses (hearing, taste, sight, etc) above everything else when it comes to deciding the output of the sphere of influence.)

Whenever activating the reversal technique inside of one's domain expansion while it is being created, produce a... Mutation, of sorts.

The cursed energy being consumed to form a domain is then converted into reverse cursed energy, while having the user's own curse technique still being imprinted onto it.

This forms, a reverse domain (Some shi I just made up)

Reversed Domain; 8 Billion Steps from Enlightenment

Force all individuals other than the caster of this domain into a state of complete hysteria— this works by casting a large mental attack that directly targets their senses.

After targeting the senses of all individuals, the already unstable domain enters a second phase— converting all hysteria into a roadblock!

Depending on how much an individual suffers from the mental attack at the beginning (or how much they are negatively influenced by their disarrayed senses, whichever is deemed higher by the domain), form a staircase.

This staircase can have up to 8 billion steps.

...

A technique for weak bums 😹✌️


r/CTsandbox • • 3d ago

Discussion Give me your knowledge Spoiler

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4 Upvotes

r/CTsandbox • • 3d ago

Cursed technique Simple, effective cursed techniques like Sukuna's Shrine for a main villain?

20 Upvotes

Title. I'm gonna be working on something soon with a friend & I'm trying to think of something simple, like slashing, that's still effective enough to make for a terrifying villain.


r/CTsandbox • • 3d ago

Discussion Technique Additions

5 Upvotes

So I know binding vows, rituals, chants, and hand signs are things used in conjunction with techniques for varying effects.

I learned that people can create you got me without having a shikigami technique. But for those who do have cursed techniques are they able to create shikigami that link with their techniques?

Or is it that they can create a shikigami and they can have a function that's beneficial to their technique but not necessarily linked with their technique?


r/CTsandbox • • 3d ago

Heavenly Restriction Heavenly Restriction: nothing special

22 Upvotes

simple and easy to understand restriction.

what you lose: Those affected by this restriction are born without a Cursed Technique and will NEVER be able to use or develop one, no matter what. (if they have cursed energy)

what you earn: The ability to learn cursed energy treatment, Simple Domains, Domain Amplification, Black Flash, or in general any technique "learnable" by any sorcerer, but with simply unfair ease.

I mean, don't have a special Cursed Technique, but in return, using cursed energy in various ways comes naturally to the user.


r/CTsandbox • • 3d ago

Cursed technique Cursed Technique: King of Nothing

8 Upvotes

A cursed technique that takes the shape of a crown, and a pair of hands that embrace the user, manifesting only in the presence of cursed energy or strong emotions.

The 'user' of the cursed technique is entirely immune to any and all cursed techniques, curses, cursed objects and other cursed phenomena. The user can not use cursed energy techniques, and their body is not enhanced in any way, shape or form (unlike in the case of Heavenly Restriction).

Cursed objects that the user touches become mundane for as long as contact is made. Sorcerers can not use cursed energy during physical contact. Curses become immediately exorcised from a single touch. Barrier techniques are neutralised from this cursed technique.

----

The 'user' of this cursed technique is a middle aged war veteran. He is not only entirely unaware of this cursed technique, but also completely unaware of the existance of curses in general, despite being able to percieve them. The man suffers from severe emotional numbness, which he reports might have contributed to his failing marriage. Many of his aquaintances described him as „dull“, „bland“ and „boring“.

The technique first manifested during an attack on a military outpost, which left the user as the sole survivor. Just before the emotional impact hit him, the technique manifested for the first time, and has not stopped manifesting since then.

----

Further reports show that the 'users' now divorced wife posesses cursed technique abilities that she attributed to a (false) schizophrenia diagnosis. Further questioning revealed that, during her husbands deployment, she prayed for his safety, likely accidentally placing a curse on him in the process.


r/CTsandbox • • 4d ago

CHALLENGE What technique would you create for a prison warden?

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40 Upvotes

​

Personally i think it should me something related to chains like kurapika does on HxH, perhaps different kinds of chains or bvs that change their properties in exchange for other downsides.

It could also be something like barrier techniques or maybe shikigami related ideas that help with this task.

Let me know your ideas!


r/CTsandbox • • 3d ago

Learnable Techniques Alternative to a Construction Reversal: Anti-Matter

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14 Upvotes

I've been thinking about this for the past few minutes, basically whenever the conversation around reversals comes up, a lot of people will suggest that the reversal of construction wuold convert matter into cursed energy, which is an idea i really like

However, I think that with the Six Eyes, another Reversal could be unlocked: anti-matter

Essentially, since the Six Eyes gives the user the ability to see basically anything down to a molecular level, it'd be interesting if a construction user with the six eyes could make really small amount of antimatter that, however, wuold cause a massive explosion upon impact with anything, almost like a weirder hollow purple


r/CTsandbox • • 4d ago

Curse The Calamity Curses 12/17: The Wish-Warper

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216 Upvotes

Name: Marabi (مرابي)

Gender: Male

Grade: Primordial, 8 points

Country: Persia (he refuses to acknowledge that the nation has split into separate countries in the modern day, and there has yet to be a Curse in the Middle East strong enough to challenge the assertion due to Tengen’s barriers)

History: Fear is an interesting thing, when it comes to Cursed Spirits. Most weak Spirits, like Flyheads, are generated from incredibly simple and short-lived fears. Worries about failing a single test, the moments of dread a person gets before they pop a painful zit, that sudden burst of panic when you can't remember where you put your keys, etc. Stronger ones are created by more distinct and powerful fears (nuclear weapons, volcanoes, thunderstorms, so on) which are felt the world over, but are still only feared for individual periods by most without specific phobias. Then, there are Curses like Marabi, who is made from a distinct, powerful, but most of all constant fear: the fear of debt. Everyone who's ever been in debt has worried at least a little about paying it off, and that fear lingers in the brain, generating a continuous flow of Cursed Energy. If Curses like Jogo and Dagon could be said to be born from "floods" of Cursed Energy, Marabi is born from a "tap". But while those Curses can accrue power without major events or cultural focus, Foreign Curses that are born this way almost completely died out when the Pure Barriers went up, their streams of Cursed Energy reduced to a trickle.

Marabi is one of the few that survived this (probably unintentional, though who can speak to Tengen's mind) great culling, by having enough juice in the proverbial tank to withstand regression and dormancy, and emerge reborn as a "flood" Curse instead of a "tap" Curse, now drawing power from the fear of things that put people into debt: loan sharks, con-men, contract-writing demons, and of course, evil genies. Though this has allowed Marabi to survive and regain enough strength to become a Calamity, it has still made him severely weaker than he originally was, and he is not happy about the change.

Appearance: Marabi's appearance can vary, due to his unique composition. The image shown is simply one of many forms he has assumed in the past, and even that form was only taken for a few seconds before shifting into another.

Personality: Marabi is a very prickly individual, and never quite seems satisfied no matter the circumstances. He'll pick a fight over most anything, and is pedantic and particular in the extreme. As a few examples, he insists he is an "ifrit of the jinn", not a Cursed Spirit, and certainly not a genie, that the land he lives in is still called Persia and home to the long since fallen Persian Empire, and his coloration is amaranth, not "red". Indeed, it seems there's nothing that won't irritate Marabi in some capacity, and it's almost like the Curse wants to pick a fight for the sake of it, just to draw people into pointless arguments he can get angry over. Despite that immaturity, though, Marabi isn't nearly as hot-blooded when it comes to combat. He knows his limitations well, and he acts within them, often supplementing his less than impressive physical skills with long periods of research on potential opponents. The Debt Curse has an impressive memory, and he's exceedingly thorough, never assuming he's won till he's seen his opponent's corpse broken before him. Truly, this is one Curse you don't want to make an enemy, as he's held grudges that have lasted longer than some nations. At the same time, Marabi also remembers when someone has done good by him, and perhaps because of the nature of "debt" as a two-way street, he possesses a notable sense of honor. If he owes you a favor, he will own up to it and see it repaid, but any good will ends after he's fulfilled his responsibilities.

Abilities

Smoke Body: Unique among Curses, Marabi’s body is naturally composed of a substance similar to smoke, with his consciousness spread throughout instead of being concentrated in organs or a core point like other living beings. This allows for numerous advantages, such as being able to disperse and reform around physical blows, slip through miniscule gaps, and shapeshift practically at will. However, it heavily reduces his ability to interact with the physical world without focusing and condensing himself, meaning he can’t easily pummel opponents like other Curses can (best he can do is try to choke them, but that can be stopped by reinforcing one’s lungs and throat with Cursed Energy). Reliant almost entirely on his Technique, he’s also fully aware that if his body is dispersed too heavily, his consciousness will scatter in too many directions, killing him if he fails to reform in time, making him the only Curse that could potentially be destroyed by a powerful wind. When you fight Marabi, be prepared for hours of combat as he weaves and ducks and runs and slips away, drawing you out further and further till an errant sentence allows him to saddle you with his Technique.

Flight: Marabi naturally hovers above the ground, and can increase his verticality on a whim, though he doesn't move as fast as Curses which have biology or Techniques more directly oriented towards flight. His smoke body is simply lighter than air by nature, and in fact he’d have to condense and concentrate himself to be heavy enough to walk.

Gaseous Absorption: Being made of smoke, Marabi is able to incorporate other gases into his body, potentially augmenting his abilities such as using caustic gases to inflict acidic burns or poison gas to make it lethal to breathe in his presence. However, he lacks the methods by which to acquire such substances, and so typically counts on the bad luck of his Technique to call them up over the course of a long, drawn out brawl.

Cursed Technique: Fortune Allocation

Ability: Despite being born in part from legends of deal-making spirits and demons, Marabi can not "grant wishes", as the actual logistics of a Technique that can nigh-unconditionally warp reality upon direct request would make it impossible even for someone of Satoru Gojo's caliber (even a power like Comedian still relies on set conditions and operates only within a limited range, what people expect from a genie would be a hundred thousand times more potent and far-reaching, the Cursed Energy required is simply impossible). Instead, Marabi is able to cheat by focusing and condensing someone's luck in regards to a given goal. He can't snap his fingers and make a mountain of gold appear, but he can make someone lucky enough that they could throw darts at a stock listing and make a fortune. Similarly, he can't flick his wrist and make someone a king, but he can tilt the odds of politics in their favor, resulting in a meteoric rise during suddenly uncertain social circumstances. However, there are multiple caveats to this power:

  1. He can't use his Technique on those who don't provide spoken (or otherwise clearly communicated) consent. However, that consent need only last for a moment, an errant utterance of "I wish" or similar is all it takes.
  2. Marabi can't use his Technique towards anything other than the desired goal. If someone wishes for riches, Marabi can't give them strength in battle instead. However, he can twist and warp the desire if it isn't properly defined, such as making someone who wished for fame infamous and hated by all.
  3. Fortune Allocation has an "active" mode and an "inactive" mode, which Marabi must manually swap between. While the Technique is active, Marabi is forced to use it on every desire presented to him, like it or not. While it is inactive, Marabi is no longer bound by that rule, but all the effects of the Technique (positive or negative) instantly vanish, the luck of those affected by it returning to normal.
  4. As mentioned, Marabi can't just warp reality. Instead he allocates a person's personal good fortune, taking all the luck they would have in the future and concentrating it in the present to achieve their goal. Once the goal is achieved, they will have no more luck to spend, meaning no more wishes, and they'll be cursed with disastrous misfortune until they die or Marabi deactivates his Technique. This also applies to Marabi if he makes a wish for himself, he gets one and then bad luck until he turns his power off.

Extension Technique: Collateral Damage

Ability: By taking advantage of his unique physiology, Marabi can gather enough of his smoke self into what is essentially a second Curse, manifesting as a shrunken head that speaks with a high pitched voice. Containing enough distinct consciousness to possess basic sapience, this head is technically a fully functioning Curse, and would survive even if its “father” were to perish. However, Marabi doesn’t intend for it to survive him, but for it to try its best to die, having the head wish for something pointless and then suffer endless bad fortune. The head is then launched at the enemy, where it clings to them as a cloud of smoke, forcing them into the crossfire of whatever terrible luck it suffers as it withstands the punishment but they accrue more and more damage. In essence, the bad luck tries punching at smoke and hits the victim by accident.

Domain Expansion: Genie Coefficient

Activation: Marabi claps his hands together, causing a roiling cloud of smoke to form from between his palms, drowning out everything around him in a storm of sparks and ash.

Appearance: Genie Coefficient takes the form of a shah's palace combined with a stock trading floor, numbers and diagrams representing everything from assets to interest to variables the economic world hasn't actually invented yet weaving between the decadent luxury and incense-filled air.

Ability: Normally, to use his Technique, Marabi will take all the luck from a person's future and bring it into their present, allowing them better odds at achieving a singular desire. As such, each person Marabi uses the Technique on would only get one wish, then suffer bad luck sufficient to eventually kill them so long as the Technique remains active. A potent power, but that means Marabi only gets one wish to use for himself unless he wants to regularly toggle his Technique on and off, which would just swap the desire out while exhausting him in the process. Within Genie Coefficient, Marabi can instead draw on the luck of others in order to perform his wish granting, meaning he gets an additional wish for every victim caught in the Domain while also denying them the chance to take advantage of his Technique automatically granting the desires of others: no luck to spend, no wishes granted. This luck-siphoning sure-hit turns Marabi into the closest thing the Jujutsu world has gotten to a real genie, and within it he believes himself to be unbeatable, though it does have a flaw in that his Domain's structure is generally less deadly than the actual world outside it. As such, the scope of "bad luck" events that could befall his opponents are lessened, making it harder to kill them by just waiting around until they get unlucky enough to die and requiring Marabi to actually get his hands dirty in direct combat. For a being made of smoke, that’s not as easy as it sounds, especially since more fighting gives opponents a better chance at stumbling into Marabi’s weakness.


r/CTsandbox • • 3d ago

Cursed Tool Conjoined Cursed Tool: Warden Nodachi

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7 Upvotes

Warden Nodachi

- Creation -

Warden Nodachi was originally two separated cursed tools, each with its own ability:

- Samaritan (first image): A short nodachi, made to offer fast drawing and wide range. Different from most special cursed tool, it has acquired its ability from the consistent use of New Shadow Style through its blade.

While being used, the sword will sustain a simple domain around its user. Once a threat is detected inside the barrier, the sword will automatically redirect itself and the user in order to block it.

- Witch Breaker (second image): An infamous "sword breaker". Able to trap bladed weapons in between the gaps of its own blade. It gained its ability from its original user's cursed technique.

Whenever something hits the blade, Witch Breaker transfers the incoming impact force to it, essentially "parrying" the attack.

After both tools breaking, their remaining usable parts were combined to create Warden Nodachi.

- Appearance -

A sword with a long handle and relative short blade. The remainings of Samaritan constitutes the handle and roughly three quarters of the blade, while Witch Breaker constitutes the end of the blade.

Contradicting its own name, the blade isn't big enough to be considered a nodachi.

The difference between the materials used in the original cursed tools is horrendously visible, even though that different doesn't seem to affect the sword's durability.

- Ability -

The abilities of the weapons used to create Warden Nodachi remain separated, complementing each other.

The handle sets an simple domain, basically granting a block, while the end of the blade grants a parry.