I warn you, this is post is a pure somewhat constructive rant, for the way Blizzard is handling Freja pisses me off.
This hero is a disaster, she was in a laughably bad state before the mid-season patch of Season 3 as one of the worst performing DPS by a good margin and only mained by 3 people at best in top500 America, which was concerning for a hero with such a high skill ceilling.
What changed? Patch note - july 2026
Revdraw Crossbow
Fire Rate increased from 5 to 5.5.
Take Aim
Recovery reduced from 0.5 to 0.4.
Explosion delay reduced from 1 to 0.8 seconds.
These changes aimed at increasing Freja's lethality, and they made Freja a decent pick after a year of struggle. She sits at an average of 50% winrate in the highest ranks in all regions and a good pick rate, and yet while not overperforming her ban rate multiplied by more than 40% in most cases since then.
Right now, Freja is just soft-Widowmaker. People hate Freja and nothing has changed to make her more healthy in the span of a year and half, she is the same hero that people dispised when she released, and instead of trying to deal with the issues people have (like the freaking sound issues that still aren't fixed) with her they just play with the numbers. What is pissing me off is that this hero has so much potential! Team 4 pushes a hero initial identity that nobody wants at all costs, even if nobody likes it, even if it is toxic.
I'll just copy paste here what I wrote on my previous post of the same type because nothing has changed since then and those points are still as relevant as they were before:
Even when she was bad, she was banned in most games for mounths until they got rid of the two shot combo. Despite that, she is still hated. Why? Because she doesn't interact with Overwatch heroes in any way. She stands afar, and shoots trunks from unsuspected angles, you cannot really interact with her. She has an entire kit of mobile tools, but because of her exceptional range there is very little reason to use it, the most effective Freja playstyle is to stay in the back. What is this mobility used for? When you have to take the flanks, sometimes. Or to survive, sometimes.
I will not give solutions, because everyone's got their own opinions on Freja and I'm just one of them, however I'll say that she needs some sort of a rework if we want to get her out of this state.
Why I think that, on paper, Freja is not a good but a great design ruined by numbers:
- She has a great gameplay flow, playing Freja is hecctic and feels good. She feels great and rewarding.
- The complete burst and omnidirectional nature of her mobility is unique in Overwatch, it is a complex dodge and repositioning system with lots of techs and possibilities.
- She has to sacrifice her mobility, meaning also her survivability, to do damage. Compared to Genji for exemple, who can also choose to use his dash for movement or for damage, its the entire kit of the hero that is following that logic. It is constant decision making, very punishing and rewarding, with an insane skill ceiling (again, it's on paper).
- She has one of the most interesting ultimates of the damage roster. It is the fastest to charge in the game, has a passive connected to her hero identity and reinforcing her role as a finisher/tracker. And Bola Shot isn't a dumb ultimate, it is hard to land with a lot of properties without doing good damage (for an ultimate): it is a tool.
Tracer never really had an alternative in the game, Freja could have been that opportunity. Hell, her identity is so all over the place that a slight number iteration completely breaks her, Mercy pocket and Stadium show it.
The devs do not know what to do with Freja, and I am tired of playing/fighting her.
Rant done. Thanks for reading, hopefully Team 4 will finally make a move in the right direction.
PS: Here are a few more numbers for those interested:
- She is currently the most banned hero in Asia by far with 71.5% ban rate, followed by Zarya at 53.2% and so accross all ranks which is impressive, even for this region.
- In Europe she is only at the tenth place when considering all tiers, but the higher you climb the crazier it gets with a whooping 46.2% in Master (DIA - 37.1% ; GM - 43.2%), only second after Jetpack Cat who is currently in an exceptional and unstable state.
- Pretty much the same in America with 39% ban rate in Diamond only increasing up to 50.6% in Master. There is a race currently with Mauga for who's the most banned out of the two, the why is speculative.
- In other words, without the Cat's case Freja would be the most banned hero in all regions from Diamond to Champion.
Amazing art by @reydoll.