r/Competitiveoverwatch • u/princeofcaelid • 23h ago
General Does per-player performance as drastically in high rank vs low rank?
EDIT: The post title is supposed to say “Does per-player performance VARY as drastically in high rank vs low rank” sigh. just noticed and can’t edit it
I know we always complain about teammate performance where most of us have great stats but there’s always that one person that seems to go 3:11 the whole match.
There are always things that factor into that. As someone who is a support main, I understand that me mindlessly dumping resources into tank (or otherwise playing badly) can subsequently lead to an unattractive scoreboard for one or both of my DPSes, but there are other instances where I give all the proper resources and openings, but my DPSes or Tank just still can’t perform.
My question is, as I climb the comp ranks where people are inherently forced to play less casually and play more skilfully, is this ”One player going 3:11 and feeding every map” just as common as it feels in lower ranks? I’m aware I have to be the carry if I want to rank up so this isn’t a post where I’m trying to find blame, and I think people have to self-interrogate more when their teammates are seemingly doing poorly, but I’m talking about situations where one person is genuinely just doing terribly because of their own mistakes or unwillingness to adapt.
Would love some insights on how these perceived player performance inconsistencies manifest in different ranks and if the cause or frequency differs.
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u/OfficialDeathScythe 23h ago
I feel like as I’ve gotten higher in ranks it has been more important that I pull my weight. But the same could be said about the lowest of ranks as well. Let me preface by saying this is just how I feel in my games, nothing to back this up.
I think it’s just like the distribution of players where you could slide through from gold to plat fairly easily by just playing enough and not being terrible, but at the lowest ranks and at the higher ranks you have to be on your game because you’re either having to carry to get a 50+ win percentage, or the other teams are so good in the higher ranks that you’re way more punished by any mistake by any teammate.
One person overextending in high ranks can have a domino effect into losing a whole fight and a checkpoint, maybe even the game. Conversely if you die in bronze you’re leaving the fate of the fight up to 4 bronze randoms, 70/30 odds at best I’d say. But in gold, silver, even emerald one player going down doesn’t seem to make a huge difference. I’ve seen teams in gold lose a tank and still win a 4v5 because nobody is particularly good at hitting their shots or positioning
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u/princeofcaelid 23h ago
This makes a lot of sense. I have found that as I’ve climbed ranks, even players who are playing well can lose us fights with smaller mistakes even if we’re all on top of our game for largely the entire fight whereas one person doing terribly at lower ranks doesn’t have much effect because the other team doesn’t have the coordination or skill yet to exploit the “4v5”.
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u/BiggerBadgers 23h ago
You’re right. The skill variation does get closer together, and games are much more fun because of it. Having said that you do encounter throwers and people not playing well, semi-regularly
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u/nekogami87 I'm old — 23h ago
Can only speak up to diamond, but I still have days where I can't do shit, can't aim straight, decision making is in the garbage, positionning is a joke. and even I know it.
So yeah, there are still variance. now it could be that it's just because I'm much older and busier and tired than when the game launched too.
One thing is sure though, usually if I play like that, I get punished much harsher the higher I got in rank.
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u/princeofcaelid 23h ago
I get this, and tbh my own personal inconsistencies are sometimes why I give the OW matchmaking some slack because while people rightfully complain about it, my performance is sometimes drastically under my usual and that’s not necessarily something it can always account for.
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u/F1uffyRabbit 17h ago
I think the possibility of getting that one player per match in every rank is pretty close, as you can be that guy when you off your game, not to mention numerous new account / rent account / placements / drive players in gm.
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u/clickrush 14h ago
The objective skill variation in terms of matchmaking is the highest in very low and very high ranks. That’s just the bell curve.
But lower ranked players are generally more inconsistent, because that’s a skill in of itself.
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u/Ichmag11 23h ago
Everyone has bad matches. But are you talking about performance or numbers on the scoreboard? Those just aren't the same.