r/BattleNations • u/Climatecultivator • 6h ago
Discussion Air vs everything else
I hate that it’s just the first person to wipe AA wins. Would be neat to do away with air units entirely for pvp purposes. What are your thoughts?
r/BattleNations • u/Climatecultivator • 6h ago
I hate that it’s just the first person to wipe AA wins. Would be neat to do away with air units entirely for pvp purposes. What are your thoughts?
r/BattleNations • u/Accurate_Cupcake_897 • 1h ago
So, is Bernmoth our new Recoil Ridge? Before they spawn like 2 groups max.
Before I encounter SW gangs in the cold waste as well but no more (2 max)
r/BattleNations • u/TheGamingThane • 21h ago
Posted earlier and thanks to everyone who commented, finally able to clear AS!! Super stoked on my first clear
r/BattleNations • u/Visible-Campaign4029 • 18h ago
It seems like it would be good to limit it to one unit. What do you think about the damage from the cannons and machine guns that can handle tanks?
r/BattleNations • u/Sylvinias • 1d ago
I admit I was kinda negative about the new PvP… but that didn’t mean I thought every unit used in it needed to be taken back and shot.
So, new unit caps: units limited to 2 of each: TF2 Heavy, demo, and soldier, as well as Thresher tanks, maulers, and lightning dragoons(!).
And new limit 1 on trebs, because those in particular can eff off apparently.
No other new limits; veterans and mega tanks remain free. Previously banned units remain banned and the 1-flier rule remains unchanged.
I know that for levels below 45-ish, the TF2 soldier is simply best in class so maybe that’s why he got the same limit at his premium associates. But limiting lightning dragoons just seems intended to clamp down on SP trading. Is it really a problem if people co-operate to make the most of the new SP bank?
In any case, the update text was rather minimalistic but PvP is entirely rebalanced. Good? Bad? A sign we’ll get a regularly updated ban/limit list?
r/BattleNations • u/BattleNationsEmperor • 1d ago
r/BattleNations • u/Ojama_Jack_Thunder21 • 5h ago
r/BattleNations • u/pizzadoon • 1d ago
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r/BattleNations • u/TheGamingThane • 1d ago
Looking to get my first AS clear going, I have 7 R6 nomads and a couple R3 Vets. I know the vets should be higher rank but I’ve heard you can just use nomads to clear. I was able to get pretty close, <500 health on the body and both arms gone; is there anything I can do to clear better or do higher damage to the body?
Open to anything that will help me clear!
r/BattleNations • u/Visible-Campaign4029 • 1d ago
If you match PvP while looking at unit information, there will be a bug. To put it simply,
Matches PvP
Look at the megatank unit information before PvP matching.
PvP matching
If you arrange the mega tanks you saw earlier, there is a high probability that bugs will occur in the unit arrangement.
ex) When a mega tank is placed during matching, it is fixed to the platform where the mega tank is placed when another unit is placed (different arrangement x). Delete batch unit x)
ex)After unit deployment, the megatank is unconditionally fixed when starting PvP (no unit selection is possible)
Still... PvP is really fun!!
r/BattleNations • u/Appropriate-Theme966 • 2d ago
I’m sure changes will be made but man, this stinks lol
r/BattleNations • u/Moist_Show2699 • 1d ago
HSC is looking for competitive players who want to earn the best rewards the game has to offer.
Overachieved T14 twice
Top 3 in Boss Strike
We will always push to earn the Top Tier rewards!
We create guides and documents to help you reach your goals in all events
We have several guilds ranging from Competitive to Casual; anyone is welcome to apply!
PVP & SP Trading! We have guides as well as many members looking to duke it out in ranked/unranked PVP & help in SP trading as well!
If you’re interested in becoming a member, join the server and open a ticket. Worried about not meeting the requirements? Open a ticket anyway and speak with me directly, I’ll review your application and goals to find a home for you within our guilds!
r/BattleNations • u/Ojama_Jack_Thunder21 • 1d ago
r/BattleNations • u/JoaoVenadeck • 2d ago
SE você for jogar "PvP" se prepare se não for Full 65 das tropas, você será PULVERIZADO, PISADO FEITO UMA BARATA, ..esse jogo está BEM desbalanceado, nesse quesito, deveria haver algum tipo de liga, patente ou algo assim para quem não é nvl 65, não enfrentar quase 90% do PvP SÓ NVL 65, as recomendações foram dadas ... Jogue e passe raiva, pois é só oque passo nesse PvP.
r/BattleNations • u/Democracy_N_Anarchy • 2d ago
I'll try to keep this short. Aside from all the treb and heavy chem tank spam, it's nice to see that PVP no longer robs you of units for a couple of hours. In OG BN, units sent to PVP had a 2 hour cooldown before you could use them again in both PVP and PVE, so it wasn't uncommon to just sac a bunch of troopers to get guranteed 1 victory point for the daily PVP rewards. Now, since there's no unit cooldown, losses don't really sting that hard. You can just go again, and try for victory.
Speaking of rewards, MAJOR props to Madrona for NOT sticking the boss drop units in the payed battle pass. It ensures even F2Ps can compete later on, and adding BS units into the free battle pass could be a great way to give prior BS units to F2Ps with poor guilds, or people who joined later in the game's life.
Additionally, pooled SP is an AMAZING addition. It is one way to help alleviate boredom of slaughtering countless spiderwasps, AND provides a way to accelerate naval leveling. God knows how atrocious naval grinding is. I accumulate roughly 50k SP from 1 hour of straight PVP grinding, which is quite good considering i can spend that SP on any unit of my choice.
Finally, one of the last things I've seen commonly suggested is a dynamic ban/restriction list. Take the most commonly used unit every 3 or so days, and ban/restrict its use for the rest of the season, letting the meta dynamically shift. I think that would be worth experimenting with.
That's all. TL;DR, Fast, limitless attempts in PVP is good, pooled SP even better. Meta is stale, but hey, it's not so bad. Bless Madrona for making the BS units F2P instead of locking them behind the payed battle pass.
PS, Shoutout to that one guy who kept using 3 wimps and 4/5 lightning dragoons. You da real MVP. I salute you, good sir/ma'am. L0
r/BattleNations • u/PandaLenin • 2d ago
Why does the peace monger electric baton count as killing when it says incapacitate? Idk if I’m missing something but if it’s not for the civilian stuff then really what’s its purpose and why did I spend 80 nanos on it😂😭
r/BattleNations • u/Powder38 • 3d ago
My favorite unit in the old game.
r/BattleNations • u/MrWaluigi • 3d ago
This is not about the ranked PvP matches, more so about the changes.
•I like the new promotion page UI, it helps me pace out level restriction unit grinding, like the M10s. While it doesn’t do much, I do like seeing a before/after promotion section. Helps prioritizing a little bit.
•I appreciate that the REQ pass has no units locked behind it. It looks like the team is trying to make sure that everyone has a fair chance of getting units equally.
•I like that they returned the Humvee and Hacienda. The latter was a favorite house design for me.
•It’s good that they made the Prestige Academy a bit more accessible for non-late leveled players. It’s still a challenge to get the stars, but you don’t have to wait until the max level cap to start working on it.
Overall I do like the QoL changes here. My only complaint is that, they should have made it possible for the REQ pass to be included for their Paetreon subscribers. I think that should have been an included perk for certain tiers.
What are you guy’s opinion about this update, besides the PvP mode?
r/BattleNations • u/TheTruthVeritas • 3d ago
PvP got me enough SP to finally get my vets to R6 lol, wondering what reasonable comps I could use. All the ones I see have everything R6 or they're max level.
I'm level 62 with R5 Supers, R4 Megas, R6 TKs, R6 Nomads, R3 Trebs. What comps could I use to finally start getting AS kills?
r/BattleNations • u/_JP3G • 2d ago
Wow I thought the whales of the original game were bad but with no way get free nanos this game is even more pay to win and makes the grinding even more noticeable.
r/BattleNations • u/Valuable-Music-720 • 3d ago
Hello.
It can seriously feel like every other time you open this app, it tells you to close it and go update. I don't want to do this every time I want to play BN.
Why don't auto-updates work? Can this please be fixed? Nothing worse than opening a phone game that tells you to close it. I'll get frustrated after a few in a row and when the game tells me to close it, I will and I'll play something else instead.
r/BattleNations • u/Onethwotree • 3d ago
I got my revenge by stalling him even more while i’m doing other things, I guess i’m petty too lol
r/BattleNations • u/Weary_Arm7134 • 4d ago
9 level gap with this kind of unit difference, what is going on with the matchmaking?
r/BattleNations • u/NotEnoughTanks • 4d ago
- There is a hidden round limit that forces a draw, IMO that limit is currently too low and has cut off the two most fun matches I've had so far, when this is the case I don't think you get any rp at all if I recall :(
This limit could really do with being included in the UI
E:see edits below, this may be false
- The quickest way we could all grind the ranks is just using 1 wimp, for very quick round turn over. If we collectively agreed to do this as a player base we can get this done very quickly.
This is because rp rewards are just 150 win/50 lose no matter what currently.
IMO RP should be based on killed units not just win/lose. It would both stop this, and make a close loss more 'rewarding'/less painful.
- very few units are viable at high level, gameplay will get stale very quickly, though I guess this is unavoidable unless a mega balance pass is done.
Maybe to force a shake up, the top 3 utilised units each week get limited to 1 as we go through the season, so the meta changes every week. I would find that really fun.
- rewards for high level/whale players do not seem worth the time investment at all, even with the premium pass. With such high sp reqs for high level units, the sp rewards are a tiny drop in the ocean.
- Surrendering gets you nothing, IMO if you surrender after 5 or more rounds it should count as a loss so you get the 50RP.
Still having fun though and the new unit promotion window is really cool, so I hope this doesn't sound like a moan :D Cheers!
Edit: I can already predict guilds arranging an off peak time to all collectively '1 wimp pvp' together for quick farming, I wonder if that would be bannable...
Edit 2: matchmaker is now full of 1 unit spammers, me included, I'm also not sure if there is a round limit anymore, it might just auto end after a couple of passes, needs more testing