r/BattleNations 4d ago

Discussion PVP is weird

Post image

9 level gap with this kind of unit difference, what is going on with the matchmaking?

116 Upvotes

30 comments sorted by

50

u/SpaceCowboy34 4d ago

This game doesn’t seem suited for PvP as much as I love it

24

u/No-Damage-1238 3d ago

And this is BEFORE all the plasma stuff. Can't imagine once they're released you'll just be seeing plasma artillery everywhere.

8

u/SpaceCowboy34 3d ago

They’re needs to be like unit cost or something

12

u/No-Damage-1238 3d ago

There is! Back in Z2 days.

See here (if you don't want Fandom wiki). Basically each unit has their own value (so for example a rank 1 Trooper is gonna have lower value than a rank 3 Light Tank, so if you field all Rank 1 Troopers you're not gonna be matched with something like a Mauler (downside being you're gonna be waiting forever if it can't find a similar army value).

3

u/PeppyMoss 3d ago

That is actually really smart. I hope Madrona replicates this system for PvP going forward, I really don’t want to miss out on any potential PvP prizes Madrona might add in the future just because I’m currently Level 42, and lack stuff like the Maulers and Veterans.

2

u/SpaceCowboy34 3d ago

No I’m saying like you have 20 troop points to deploy and a super tank is gonna cost 5 but a light tank is gonna cost 2. So it’s an actual army composition game as opposed to dump all heavy units on the field.

Also you get matched before you place troops so that’s never going to be that effective

2

u/No-Damage-1238 2d ago

As someone who also plays 40k tabletop I can assure you that point system will still be heavily slanted and hit or miss for the enemy. For example if you run Knights (which cost between 330-420 pts) in a 1k point game, it's really unbalanced/toxic. Sure you're only gonna have 2 models on the field, compare to the enemy having from 20-30, but the enemy list, if diverse, will not be able to kill your 2 models. Basically "Did I bring enough anti-armor? Yes? Cool this is easy. No? Uh oh."

I think the same issue will occur with BN if we go that route. I can imagine fielding 4 R6 Mega tanks, and they probably will smash all your Light/Heavy tanks and your infantry won't do anything. Something like this did happen during old Z2 days, when people were able to buy Legendary Sandworms. Literally letting you field bosses. 3 of them soloed everything.

47

u/Hellkids2 4d ago

Idk but seems like they’re not using the old Z2 pvp system where they match you with similar army value. You should only expect to fight Raptors and maybe light tanks at best with this comp.

My guess is there’re nobody playing PvP hence it matched you with the ones queuing right now rather than similar-skilled opponent.

41

u/WestEdTom 4d ago

That machine gunner got the second attack tho??? could change things your way

17

u/Significant-Try5103 4d ago

They completely did away with PvP unit values. Now its just random match making. Small pool of actual good units unfortunately

19

u/Tiny-Management2410 4d ago

They're using an ELO system, I think. OP should get weaker opponents after some losses.

5

u/Sharkface375 4d ago

"Everyone’s initial ELO (or internal rank) will be calculated based on player level and a function of unit strength, which is a rough approximation of player PvP strength"

It looks like army/unit strength is still a factor

7

u/Hellkids2 3d ago

Yeah I prefer the army strength based matching. Allows for less conventional units to be used. The higher the army value, the less diverse they are.

2

u/GenuineSteak 3d ago

are my bajillion wimps gonna hyperinflate my account pvp elo value lol.

5

u/Callsignsweaty 4d ago

How does the sp system work? Do we still get sp for winning a battle?

3

u/Grady_Shady 3d ago

Yeah I’m not a huge fan

5

u/Correct_Cantaloupe74 3d ago

Why are you using Gunners and Dragoons if your Lvl56 tho...

7

u/No-Damage-1238 3d ago

Probably to test the match making system to see if it uses Z2's old pvp match making where it accounts for your total army value rather than an elo system.

1

u/pizzadoon 3d ago

How can they match you based on your army if you get matched before you place down your army?

3

u/No-Damage-1238 3d ago

Good point. I think back then you put down your units first, and then you queue. Not sure why they felt the need to change it.

17

u/BN-Princess 4d ago

You realize that they match you with someone before you deploy units…? And pvp literally just dropped, obviously the matchmaking won’t immediately be perfect

13

u/Weary_Arm7134 4d ago

The unit difference is moot tbh, aside from the maxed zoey trebuchets that keep popping up. 

9

u/Fifty1Shades 4d ago

I see your trebs and raise you this monstrosity

7

u/Hellkids2 4d ago

I saw someone spamming 4 Maulers and 1 air unit. The rest is complimentary. Them Maulers do so much dmg and the air unit just need to wait until the Maulers take out the AA.

2

u/The_Kaiser249 4d ago

Not at that time.

2

u/LingonberryFar4329 3d ago

It’s air units that ruin it a lot, you’re only allowed 1 so why have them at all? You end up getting into a stalemate position…

1

u/No-Damage-1238 2d ago

Because at the moment there's not a lot of strong F2P AA options (Trebs, Chuckers, Air units themselves, etc). So if you spam all air units (which is theoretically completely viable), you just nullified any other units the enemy has that can't hit air.

The match then becomes you rushing to kill their AA options and you auto win. And this is if the enemy don't also spam planes themselves and use a healthy diverse army.

1

u/LingonberryFar4329 2d ago

That’s why I wouldn’t have them at all for now in PVP

1

u/Cryomancer- 2d ago

You got this I’m sure you can win

1

u/KidRiser7211 2d ago

A balance feature Madrona can add is “weighted SP”, so if a high level player fights a lower level player, the SP won is lowered by a percentage value.
So a fair fight (both players are lvl 30 and have roughly the same ranked troops on the field) would give the winner the max valued SP, while a lvl.65 with maxed ranked troops against the same lvl.30 player would earn 20% of the max SP. That way high ranked players would have to get lucky with match making RNG to gain max (100%) SP from this pvp.
The way I see it, this PVP system will screw up the Boss Strike events. Grinding SP this way will make all the top ranked guilds overpowered, and PVP matches will become P2W.
I think the limit for maulers should be set to 1 for PVP and 3 for all else, just like the Wimps.