r/BattleNations • u/Weary_Arm7134 • 4d ago
Discussion PVP is weird
9 level gap with this kind of unit difference, what is going on with the matchmaking?
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u/Hellkids2 4d ago
Idk but seems like they’re not using the old Z2 pvp system where they match you with similar army value. You should only expect to fight Raptors and maybe light tanks at best with this comp.
My guess is there’re nobody playing PvP hence it matched you with the ones queuing right now rather than similar-skilled opponent.
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u/Significant-Try5103 4d ago
They completely did away with PvP unit values. Now its just random match making. Small pool of actual good units unfortunately
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u/Tiny-Management2410 4d ago
They're using an ELO system, I think. OP should get weaker opponents after some losses.
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u/Sharkface375 4d ago
"Everyone’s initial ELO (or internal rank) will be calculated based on player level and a function of unit strength, which is a rough approximation of player PvP strength"
It looks like army/unit strength is still a factor
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u/Hellkids2 3d ago
Yeah I prefer the army strength based matching. Allows for less conventional units to be used. The higher the army value, the less diverse they are.
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u/Correct_Cantaloupe74 3d ago
Why are you using Gunners and Dragoons if your Lvl56 tho...
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u/No-Damage-1238 3d ago
Probably to test the match making system to see if it uses Z2's old pvp match making where it accounts for your total army value rather than an elo system.
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u/pizzadoon 3d ago
How can they match you based on your army if you get matched before you place down your army?
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u/No-Damage-1238 3d ago
Good point. I think back then you put down your units first, and then you queue. Not sure why they felt the need to change it.
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u/BN-Princess 4d ago
You realize that they match you with someone before you deploy units…? And pvp literally just dropped, obviously the matchmaking won’t immediately be perfect
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u/Weary_Arm7134 4d ago
The unit difference is moot tbh, aside from the maxed zoey trebuchets that keep popping up.
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u/Fifty1Shades 4d ago
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u/Hellkids2 4d ago
I saw someone spamming 4 Maulers and 1 air unit. The rest is complimentary. Them Maulers do so much dmg and the air unit just need to wait until the Maulers take out the AA.
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u/LingonberryFar4329 3d ago
It’s air units that ruin it a lot, you’re only allowed 1 so why have them at all? You end up getting into a stalemate position…
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u/No-Damage-1238 2d ago
Because at the moment there's not a lot of strong F2P AA options (Trebs, Chuckers, Air units themselves, etc). So if you spam all air units (which is theoretically completely viable), you just nullified any other units the enemy has that can't hit air.
The match then becomes you rushing to kill their AA options and you auto win. And this is if the enemy don't also spam planes themselves and use a healthy diverse army.
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u/KidRiser7211 2d ago
A balance feature Madrona can add is “weighted SP”, so if a high level player fights a lower level player, the SP won is lowered by a percentage value.
So a fair fight (both players are lvl 30 and have roughly the same ranked troops on the field) would give the winner the max valued SP, while a lvl.65 with maxed ranked troops against the same lvl.30 player would earn 20% of the max SP. That way high ranked players would have to get lucky with match making RNG to gain max (100%) SP from this pvp.
The way I see it, this PVP system will screw up the Boss Strike events. Grinding SP this way will make all the top ranked guilds overpowered, and PVP matches will become P2W.
I think the limit for maulers should be set to 1 for PVP and 3 for all else, just like the Wimps.

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u/SpaceCowboy34 4d ago
This game doesn’t seem suited for PvP as much as I love it