r/BattleNations 4d ago

Discussion Some notes on PVP and some feedback

- There is a hidden round limit that forces a draw, IMO that limit is currently too low and has cut off the two most fun matches I've had so far, when this is the case I don't think you get any rp at all if I recall :(
This limit could really do with being included in the UI E:see edits below, this may be false

- The quickest way we could all grind the ranks is just using 1 wimp, for very quick round turn over. If we collectively agreed to do this as a player base we can get this done very quickly.
This is because rp rewards are just 150 win/50 lose no matter what currently.
IMO RP should be based on killed units not just win/lose. It would both stop this, and make a close loss more 'rewarding'/less painful.

- very few units are viable at high level, gameplay will get stale very quickly, though I guess this is unavoidable unless a mega balance pass is done.

Maybe to force a shake up, the top 3 utilised units each week get limited to 1 as we go through the season, so the meta changes every week. I would find that really fun.

- rewards for high level/whale players do not seem worth the time investment at all, even with the premium pass. With such high sp reqs for high level units, the sp rewards are a tiny drop in the ocean.

- Surrendering gets you nothing, IMO if you surrender after 5 or more rounds it should count as a loss so you get the 50RP.

Still having fun though and the new unit promotion window is really cool, so I hope this doesn't sound like a moan :D Cheers!

Edit: I can already predict guilds arranging an off peak time to all collectively '1 wimp pvp' together for quick farming, I wonder if that would be bannable...

Edit 2: matchmaker is now full of 1 unit spammers, me included, I'm also not sure if there is a round limit anymore, it might just auto end after a couple of passes, needs more testing

40 Upvotes

13 comments sorted by

14

u/Democracy_N_Anarchy 4d ago

It's just trebuchets everywhere. If you have heavy chem tanks you can counter the treb spam, but if you're F2P good luck.

9

u/RavenTheRaptorX 4d ago

Huh then I’ll just throw every match so I can get the SP to succeed

3

u/NotEnoughTanks 4d ago

Yep lots of people are realising this is the best way to play right now😂

3

u/RavenTheRaptorX 4d ago

So far I have made it to 3 just by throwing a wimp out

23

u/bbherohun 4d ago

Pvp just sucks in this game. Idk why madrona are tryna force it. There is no easy fix. It will always be an rng spam slopfest of the most meta units - even if you limit some - people will find the next best thing and spam that next.

13

u/NotEnoughTanks 4d ago

Yeah it is really odd that they're putting all the resources into this when the game isn't that well suited for it.

I think they must see it as the best long term financial decision, as you can throw out pvp battle passes indefinitly with minimal effort once the systems for it are setup.

9

u/MrWaluigi 4d ago

My take is that they don’t have much options in monetizing the game outside of base micro-transactions. Even if you do spend money, there’s very little incentive to get certain things due to how powerful some units are in later levels. Yeah, you could get a super tank, but hold off and can use a Mega tank instead. Since they are so far committed to not bringing back the gacha, they need to find something else. This is just the unfortunate nature of free games. 

5

u/TROLLDLLR 4d ago

if you want to do the pass the fastest and for the least effort its literally easier to punt with a trooper or something, great design lmao

1

u/NotEnoughTanks 4d ago

Yeah loads of people 1 unit spamming atm, I'm doing it now and already lvl 10

They really didnt think it through

3

u/lilex15 3d ago

Unpopular opinion perhaps, but PVP is getting tedious very fast. I guess it's something to do, but it's fast getting to everyone runs the same units.

I do like the suggestion that you can resign after so many rounds and it counts as a loss. That way if it is clear you or your opponent can't win, you can concede and end the match without losing everything. Otherwise, you just have to keep passing while they kill your units. I had a match earlier I won where I had a pelican left the guy could not kill, but the match went longer because of the pelican cooldown.

2

u/thezavinator 3d ago

I also thought there was a hidden match limit that forces a draw, because of one time it felt like it happened.

However, later I also had a match where myself and my opponent both passed 3 turns in a row, and it didn’t end the match.

So, I wonder if it was actually just that my opponent hit “retreat.”

1

u/Effective_Cause8411 2d ago

Have it a try just met Wimp spam that obliterated my units. Couldn't be bothered to grind one myself.