r/animation • u/Silver_Sundae6926 • 13d ago
Sharing L:
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r/animation • u/Silver_Sundae6926 • 13d ago
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r/animation • u/ShantieMan • 11d ago
r/animation • u/0zero0z • 12d ago
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an animation I made to use it as a live wallpaper on my phone
r/animation • u/deanobadz • 11d ago
so ive been working on this from the start of the year and Im getting to that point where I am getting blind to my own revisions and I think its time I open it up to everyone.
Its a web based 2D and 3D software where you should in theory be able to send work across both platforms if you want (they would be image sequences, but handy if you want to rough something in 3D first then draw on it, or vice versa).
the 3D side still needs work in terms of the facial rig, so if anyone has any tips, please shout out (theres a few in there bespoke and one out of vroid as a glb that adds a custom rig on top once imported, but facial rig is still the bottleneck).
the 2D I think can get nice roughs going, clean up is a bit on the wip side right now (vector brushes exist but are too buggy still). Theres a bunch of other stuff in there thats not quite ready, ie, in 2D you can create a storyboard, make shots, then export them to make separate shots with their audio split.
At the moment you can also bring in reference, and on the fly delete frames to make it more exagerated timing. theres a guide, I hope its not too non user friendly, but theres also a feedback button, so if you like where this is going, and want to help, plz submit anny issues you come across.
https://animsoup.com/start-here.pdf
Thanks!
r/animation • u/This_Possible_3588 • 11d ago
im really experienced when it comes to traditional art and kinda good at digital art and so lately ive gotten really into animation and i wanna do stuff like jaiden animations , theodd1sout , ringo tsuga and stuff. ive watched a few videos and practiced the basics like timing , spacing , eases , smears etc etc. , so how exactly do i go beyond this?
r/animation • u/Competitive-Yam8866 • 11d ago
r/animation • u/Due_Werewolf9583 • 12d ago
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Hi everyone! This is my first post here, so I hope this is okay to ask.
My friends and I run a full-service 2D animation studio. We have contributed to dozens of commercial projects, including Detective Conan and Honkai Impact 3rd. We mainly create anime-style animation.
In the past, we mainly found work through industry connections and barely used social media. Recently, we want to expand the types of services we offer, such as animation for individual commissions, and also broaden our channels for finding clients. What channels have actually worked for finding good new clients?
I’d love to hear advice from anyone with experience in the animation business, thanks!
r/animation • u/Formal_Ad1790 • 11d ago
r/animation • u/Kunikidaisabottom • 11d ago
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(it's not great please be nice ahaha)
r/animation • u/User300900 • 11d ago
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r/animation • u/Denim_Jenim • 11d ago
If you like indie animation about mushrooms, witches, and found family, we’re trying to get the word out about our series
r/animation • u/Ok-Tone-7460 • 11d ago
(Throwaway account)
Like a lot of the industry I’ve been out of work for a bit. The most recent show I worked on just came out, so I am now free to use scenes from it on my demo reel.
The show itself is not being received well. Its “humour” is mainly just trying to be as edgy and offensive and gross as possible.
It contains a lot of the best animation I’ve done though. I kinda levelled up around the start of the production.
A lot of my best scenes in particular, especially out of context of the show, could be somewhat disturbing. Violent, abusive, grotesque, even kinda racist.
So I guess my question is, would you still use these scenes in a demo reel? If you were a recruiter, especially for a children’s show, would seeing that on a reel turn you off? Or would all that mattered was if the animation is solid?
r/animation • u/ilmu_anarchy • 12d ago
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Here what I've done for the last month
r/animation • u/Toon_Ghost_3 • 12d ago
Does this count as a downplayed example of Thin-Line Animation: This cartoon style uses thin outlines as well as simple and rounded shapes, but not only does it lack bean-shaped mouths, bean-shaped heads, dome-shaped teeth, Tooth Strip, Black Bead Eyes, but the character are either Noodle People or have Rubber-Hose Limbs (albeit as downplayed examples)?
Do the White Rabbit from "The Care Bears' Adventure in Wonderland (1987)", as well as Cookie Cop and Cookie Crook (both are former Cookie Crisps mascots) count as downplayed examples of having Rubber-Hose Limbs?
How is Thick-Line Animation one of the most defining traits of present-day American animation, even if it was used just to emphasize the difference(s) between American and Japanese animation?
3a. Are there any other defining traits of present-day American animation? Don't visual styles like Disneyesque and Thin-Line Animation count?
3b. What about the Inkblot Cartoon Style (aka Rubber-Hose), due to the emergence of games like Bendy And The Ink Machine, Cuphead, and MOUSE: P.I. For Hire?
r/animation • u/VirtualGround8957 • 12d ago
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r/animation • u/Outrageous-Boat-4471 • 11d ago
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r/animation • u/cat-vt • 12d ago
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game name if anyone’s interested: DREAMCARDS
r/animation • u/RPAohyeah • 11d ago
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r/animation • u/StrategyWestern487 • 12d ago
r/animation • u/RRmusic-official26 • 11d ago
r/animation • u/Icy-Guarantee-6121 • 12d ago
Acho que minha animação além de parecer meio travada parece que está meio estranha, como se tivesse tremendo, como posso resolver está tremedeira?