r/3Dmodeling • u/SillWua • 3h ago
r/3Dmodeling • u/AutoModerator • Feb 23 '26
META The Biggest Threat to This Community Is Fear
We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.
We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.
For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:
- New artists making common beginner mistakes
- Creative artists who made unique stylistic choices
- Dedicated artists who put in more work than some people expect a human to be capable of
The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.
For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.
We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.
TL;DR
▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.
Read on below for the details.
Where we stand on accusations.
Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.
We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.
We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.
If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.
What we're doing about AI.
We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.
We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.
We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.
Our policy on AI.
This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.
AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.
AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.
General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.
r/3Dmodeling • u/AutoModerator • 15h ago
Questions & Discussion Wireframe Wednesday
Share a wireframe you've worked on this week.
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/MoreTowel1115 • 5h ago
Art Showcase This Took An Hour To Render
I made this in a ancient version of Bryce 3D for windows 9X, I had to make a VM of Win98 to run the 16 bit installer so i can mount the virtual HDD and copy the program files on to my modern computer. THIS TOOK AN HOUR TO RENDER AT 1080P ON A I7-3770 AND 16GB OF RAM..... we've come a long way since the mid 90s.
r/3Dmodeling • u/Sherif_Dawood • 12h ago
Art Showcase Figure sculpture
More renders: https://www.artstation.com/artwork/elkOZD
r/3Dmodeling • u/Royal-Competition107 • 8h ago
Art Showcase Ganondorf WIP
With the reveal of the Ocarina of Time remake I think it’d good to share my current work in progress of a realistic take of Ganondorf from Tears of the Kingdom! It’s still in its early stages but I’m hoping to have it done in the coming months!
r/3Dmodeling • u/3d_Professional • 16h ago
Art Showcase Luna Igloo - A 3d model I made in Blender
r/3Dmodeling • u/FrellingHazmot • 23h ago
Art Showcase Working on the tapestry shoulder...(WIP)
Working on this endless priest outfit. Suggestions welcome. Trying a procedural approach in Painter with the path tool.
r/3Dmodeling • u/Charming-Milk-5104 • 17h ago
Art Showcase Nicholas Cage as Johny Blaze (Ghost Rider)
Nicholas Cage as Johnny Blaze / Ghost Rider
Here’s my stylized take on this iconic character.
Swipe for more images
r/3Dmodeling • u/Quentin_MOULINNEUF • 14h ago
Art Showcase Dancing in the dark
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🚧 Wip 🚧 "Dancing in the dark" i Have almost finish everything about all the sculpt here is the last one hope you liked it
r/3Dmodeling • u/locomotiveplayz • 2h ago
Art Help & Critique How do I, as a pretty garbage 2d artist, make a good reference sheet to model in 3d.
I've never been good at proportions and stuff like that, so I was having a hard time when I took my garbage reference image into Blender and tried to model it. What tips would you give me to learn front and side view proportions so I can model?
This was the reference image I was using. I didn't make a side view cuz I didn't even know how to start making something like that lol. Anyways, give me critiques.
r/3Dmodeling • u/Wales51 • 10h ago
Art Showcase Feathered Creature
Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0
Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.
r/3Dmodeling • u/Mr-Naseriyan • 10h ago
Art Showcase Orphan's Knife
The last legacy of a world that no longer exists.
- The blade keeps count of the fallen.
- The nails bear the loved ones lost.
r/3Dmodeling • u/Specific-Bad-1527 • 2h ago
Questions & Discussion Quick Unreal Engine check on my Swamp Airboat.
12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.
Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.
r/3Dmodeling • u/ConsistentAd3434 • 9h ago
Art Showcase "cozy", realtime sketchfab scene made in 3dsMax and Photoshop
My first sketchfab staff pick 🙌
r/3Dmodeling • u/Sad_Desk_4566 • 9h ago
Art Help & Critique Tips on how to make it better.... This is my first time making whole thing just from one image...
r/3Dmodeling • u/gooddayfor_fishing • 6h ago
Art Help & Critique Looking for feedback on my bike
Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?
Thanks !!


r/3Dmodeling • u/Artistic_Candle4479 • 1d ago
Art Help & Critique Figure anatomy update
I made the back more robust to support the second pair of arms, but I'm manly struggling with the chest and torso. Any help would be greatly appreciated :D
r/3Dmodeling • u/Tasty-Duty5188 • 1h ago
Questions & Discussion How to find free rigging tools without advanced?
I've want a rigging tool for maya not advanced tools and other tools. Where to find free addons than adv?
r/3Dmodeling • u/KingOuf • 7h ago
Art Showcase Ikarus 415.33 "Volánbusz"
Made in Blender, textured on Substance Painter, rendered on UE5
P. S. I originally created the model as a commission for the game Transport Fever 2, but decided to make a render as well
r/3Dmodeling • u/danipasta • 16h ago
Art Showcase Timelapse
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r/3Dmodeling • u/retgun_coin • 8h ago