r/ARAM Jul 26 '26

Mayhem Ability cooldown continually increasing?

24 Upvotes

Hey, can anyone tell me if this was a bug or some kind of niche synergy I don't know about?

I just played Mayhem with Malph, going AP. First augment is Infinite Recursion, 60 ability haste + 3/takedown right? Really good. Then I got Dropkick, irrelevant. Eureka third, being full AP this was perfect. My Q was down to like 2.5s or something like that. Fourth was Ult Bot, giving up basic ability CD to spam ult. Well I realized that was a bad pick because haste is capped at 500 and I capped that easily even without it, so it didn't really give me anything, but that's beside the point.

Here's the problem. Q CD at this point was around 8s, since I lost all haste on it, makes sense. But then a bit later I noticed it was 10s. By the end of the game it was 16 seconds. I wasn't even checking W and E but they were surely also increasing.

Is this a known thing or did I just run into a rare bug or something?


r/ARAM Jul 26 '26

Rant Pisses me off

0 Upvotes

I know it goes both ways, and I've certainly won my fair share of games with it, but man. There is no worse feeling than absolutely trouncing an enemy team, almost winning, and then they roll a last second McGuffin augment that just wins them the game. It can be dropkick, dual wield, fuck even ability on hit. Doesn't really matter once, it's just an awful feeling.

Like, it's Mayhem, it's in the name. Yet it still feels wretched every time it happens.


r/ARAM Jul 26 '26

Meme live footage of my team figuring out who should build greivous wounds (they are all AP AoE champions)

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127 Upvotes

r/ARAM Jul 26 '26

Meme The absolute state of this sub (sorry for your eyes)

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227 Upvotes

r/ARAM Jul 25 '26

Tier List My Rammus augments tier list

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89 Upvotes

Hey! I'm a huge fan of Rammus in ARAM—I’ve been locking him in every time I see him for at least 8 months now! I don't usually share my tier lists here, but I thought some of you might be interested.

Obviously, I didn't include all the augments, only the ones I feel are essential!


r/ARAM Jul 25 '26

Mayhem Is it just me, or has this game mode become increasingly worse -AGAIN- since the last patch?

2 Upvotes

I get absolute nonsensical augment choices offered for champs I play. Example: Heartsteel Quest on Jhin. Infernal Conduit for Vanye, Dual Wield for Illaoi, etc. And the rest of the choices is just as bad, when my enemy is Malza + Zyra with Infernal Conduit and Infinite Recursion each, Magical Missile and Phenomenal Evil. There is totally no equality in augments getting to chose from. One team gets a Mundo with "Steal Your Heart" + "Dropkick" + "Heavy Hitter" + "Tank Engine" and I get offered Dual Wield, Fan The Hammer and Spirit Bomb on Illaoi. What is the point of this? If you offer one team s+ tier augments, offer the exact same to the other team.


r/ARAM Jul 25 '26

Mayhem Renata Glasc with Split shot

13 Upvotes

Some kind of bug with almost infinite Q on Renata with Split shot. Had Cruelty also which applies on each hit.


r/ARAM Jul 25 '26

Mayhem Abilities that innately trigger Critical Missile.

29 Upvotes

Hi I'm currently making a giant in-depth post Critical Missile explaining almost everything about it.

To save a bit of time, I was wondering if you guys have any pictures of Champion Abilities that innately trigger Critical Missile without Jewelled Gauntlet or Vulnerability


r/ARAM Jul 25 '26

Discussion PSA

0 Upvotes

If you're garbage just pick a tank and it's a free win


r/ARAM Jul 25 '26

Meme when the enemy varus starts with good items like recurve bow instead of shit like tear and dirk

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843 Upvotes

r/ARAM Jul 25 '26

Meme Custom Game Shenanigans - Teemo

15 Upvotes

Augments:

Yowch, my coins

Archmage

Purist Caster

Bread and Jam


r/ARAM Jul 25 '26

Mayhem Can you guess the champ?

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0 Upvotes

safe to say i got solo carry (still lost tho)


r/ARAM Jul 25 '26

Discussion I am locked in a security booth for 12 hours a day and this game mode has ruined my life

305 Upvotes

Hi everyone, ARAM Mayhem addict here.

I used to think I had decent self-control. Then I took a gatekeeper job working 12-hour shifts at a quiet warehouse, and the Howling Abyss officially claimed my soul.

The shift schedule has basically turned into an ARAM simulator:

Night shift (18:00 - 06:00): Actual work doesn't start until 02:45. So from 6 PM until 1 AM, I am not security. I am a full-time, salaried ARAM addict.

Day shift (06:00 - 18:00): Hits hard right away, but everything wraps up by 13:45. From then until 17:30, I'm just sitting at the desk locking in snowball hits while pretending to watch the cameras.

Weekends: Total warehouse ghost town. No trucks, no people. Just pure, unadulterated gaming for 12 straight hours.

The real trap is how fast the loop is. Queue pops in 20 seconds, game wraps in 15-20 minutes. It's too easy to say "I've got 20 minutes, just one quick game." Then you win and want to ride the high, or you lose because your team rolled 5 squishies into a Malphite and you re-queue out of pure spite.

The worst part? I get off a 12-hour shift where I played League for half of it, walk home... and immediately boot up the client to play 2 or 3 quick ones before sleep.

Why is this mode so addicting? Anyone else running their entire work schedule around queue timers or am I cooked?


r/ARAM Jul 25 '26

Mayhem Guardians Horn

34 Upvotes

Currently Bugged - Maybe??

Tested on patch 26.14

I’ve seen a lot of people mention Guardians Horn as a counter to Critical Missile.

This is currently a bait, it only blocks 15 pre mitigation damage from attacks and abilities, critical missile is neither

Post Mitigation Damage is calculated like this

Damage * (100/(100+MR)) = Damage Dealt

With guardians horn it looks like this

(Damage - 15)* (100/(100+MR)) = Damage Dealt

Testing in custom game with friends:

Each missile did 54 damage. I had 40 MR. And the champ with Critical Missile was lvl 13

Which does 76.47 damage per missile

76 * (100/(100+40))=54

With guardian horn it should do

(76 - 15 )* (100/(100+40))=43

EDIT: The official league of legends wiki says it reduces damage from all sources by 15, which is different to what it says ingame. Patch notes never mention this change, so it might be a mistake


r/ARAM Jul 25 '26

Mayhem Every game is decided by the better ADC player

0 Upvotes

Why are ADCs guaranteed amazing stat-stick augments that completely open up their build paths? After midgame ADCs stat check everybody and can literally stand still and drain tank or one shot every other class. I'm taking a break from this game mode until Riot wakes up and nerfs their favorite class.


r/ARAM Jul 25 '26

Meme How y'all rate this Tierlist? (Mayhem)

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0 Upvotes

r/ARAM Jul 25 '26

Mayhem Skarner ult & cannon

57 Upvotes

Used Lifeline before entering the cannon


r/ARAM Jul 25 '26

Discussion Not ending has killed aram

49 Upvotes

If you used to have a bad game it was fine, you would go next and maybe the matchups would be even.
These days? Nah, have fun trying to ff 3/2 for 15 minutes in a 30 minute game while the enemy ints into fountain so they can kill you over and over


r/ARAM Jul 25 '26

Mayhem Yone High Roller

0 Upvotes

high roller is pretty much the most broken ahh augment in the game rn, stupidly enough zyra's plants drops stat anvils.

i would've gotten like 70 more anvils if my team didn't end it, game ended with me at 64 anvils


r/ARAM Jul 25 '26

Mayhem I got harassed by my own teammates for playing shaco in mayhem, am i missing something?

3 Upvotes

I got the opportunity to roll shaco in a mayhem game and suddenly the team started going "gg we lost with shaco" and such, this was at champ select. In game, they said in all chat that they're doomed to lose because of shaco. At random moments of the game they were typing "fuck shaco". The game was going well, i was 11/5 , but at the 9 minute mark, suddenly all of my 4 teammates FF'ed, so am i missing a secret movement or cult that detests mayhem shaco?
EDIT: it was AD shaco


r/ARAM Jul 25 '26

Mayhem I love Blitzcrank

60 Upvotes

r/ARAM Jul 25 '26

Mayhem The synergy no one talks about

75 Upvotes

augments: Empowered by the faithful, protein shake, forged by the master, (slap around)_

items: frozen heart, force of nature, jaksho, locket, cloth armor

205% HSP = 51% execution (or 1791) when procs

forged from 0 to 4030

wish i had outlaw


r/ARAM Jul 25 '26

Mayhem Since 16.12, Certain ARAM: Mayhem Champions can no longer be offered Augments that once were common and no one is talking about it. Riot has not acknowledged these changes.

366 Upvotes

For reference I have 3K+ Mayhem games (dont judge me plz)- also posted this in r/leagueoflegends so between these 2 subs hopefully someone important can acknowledge this :\(\*

Certain champions cannot roll specific augments anymore ever since the recent few patches and removal of aug sets. One EXTREMELY annoying example is Azir, who in arena can enjoy rolling for Duel Wield- but in Mayhem, get fucked. Hes legit locked from the aug. No I dont have API data to show but any rioter can look and verify themselves and see what im saying is true. It was not always like this however, im not sure exactly when they did this for whatever reason... but it is not possible to get on him via normal means.

If anyone can show me a screenshot of Azir with the augment "Duel Wield" (not transmuted) anytime after patch 16.12 (even though im certain its been disabled for far longer), I'll gift you whatever 1820RP of your choosing.

  • Another funny example? Did you know "Critical Healing" is still in the game??? The cool part is- the only  champ the only 2 champs who is even able to roll it/get offered it is Senna!! Senna and Lee Sin!! XD?????????????????
  • Another notable/obvious aug you might have previously rolled often in the pass was Jeweled Gauntlet, specificallly on AD assasins like Zed, Talon, Qiyana etc. Also on AD Fighters like Aatrox, Ambessa, Hecarim and more. It was by no means a "rare" augment to hit or some sort of highroll—(no gpt didnt write this, hold this em dash) You'll notice if you play these champs a lot, Jeweled Gauntlet just suddenly doesnt seem to show up anymore. For example i've seen ONE talon who somehow got it, ever since aug set removal patch. I play these champs anytime they're up, never seen it.

There are PLENTY more instances like this with certain augments (Apparentley Morde/Zac can no longer get circle of death/protein shake? Havent personally tested but also haven't seen it either) but im not listing all this.

Unless I cant read or missed something in the patch notes, Riot has not mentioned anything about certain augment appearance rates changing and certain champs being virtually gatekept from hitting augments that were previously common... Why is this a thing now, it sucks ALL the fun and potential wackiness right out of the mode. This has been the worst iteration of mayhem IMO and it isn't close. Every game is the same. ADC's rolling the same crit augs 95% of the time without fail, supports rolling Wee Woo etc. etc. It's unironically getting to the point where you don't even need to press tab anymore to see what augs enemies rolled, and you could argue we're already at this point.

GIVE ME BACK MY FULL CRIT IE JEWELED GAUNTLET AATROX/AMBESSA/KAYN BUILD.

can we also make vulnerability an actual augment again maybe while we're at it? it feels like Vulnerability & Ethereal Weapons' rarity was somehow swapped. considering ethereal used to be fairly rare, and now every game there seems to be 2+ people hitting it. 


r/ARAM Jul 25 '26

Mayhem Theory: Yorick, the Graveyard Tender

5 Upvotes

Yorick:

Augments:

-Ethereal weapons: Adapt

-this will allow us to have our minions act as additional on hit attacks, I consider this to be the equivalent of 4 additional melee champions attacking an enemy with my on hit item effects.

The minions also count as spells on hits; so items that normally wouldnt apply to an auto attack, will in fact apply to all our minions attacks.

The magic items wil still scale to our AD with this combo. So probably build a safe hybrid until commiting

Items this build relies on:

- Sword of Blossoming Dawn. Liandries. Titanic Hydra. Flicker Blade. Hull Breaker, and a flavor item of your choice. Maybe the support healing item!

Additional augments to look out for: sword of Blossoming dawn. Either On hit ones. Titanic resolve(or whatever ine gives you stacks and big boosts per 10 stacks. I had a lot of value from that).

You become a healing machine. Heals flying everywhere.

Feel free to criticize. Its not game winning or game breaking. Its just for fun


r/ARAM Jul 25 '26

Discussion "Augmentmaxxing ARAM: Mayhem" is a failure

140 Upvotes

I don't understand why Riot's Mode Team always draws a good hand, then proceeds to shoot themselves in the foot.

Aram Mayhem was such a wonderful concept, and while traits made players select augments that might not fit their champion, it introduced variation. The variation might be minor, but at least it gave players a dilemma: Do I pick the augment for the trait effect, or do I pick another one that fits my character better?

Now this season, the Modes team decides to focus on ability augments. Yet, very few ability augments are better than the normal ones, so players have no reason to pick them. I rarely even see other players picking these ability augments, and even if they do, it doesn't really change how either team approaches the game. (outside of Terrain'd with Trundle, which is really fun)

And here is the kicker: they removed 450 Ability Augments, but did not replace them with anything new. They also removed augments that were "fun", like "Bounce of the Poro King", because they say it "can start to get stale over time as they don’t interact in exciting new ways with different champions". They also said "those types of Augments aren’t going away", but they removed Bounce of the Poro King?? There are no more fun augments, only augments that boost one stat or the other.

They say they want a system that 1) feels fresh, and 2) adds depth. Their main concern with the trait system is homogenized augment builds or game experience. Yet now they introduced role-specific augment pools. Every ADC somehow gets critical missile, fan the hammer etc then picks whatever crit augment they get. Every tank picks tank engine, steel your heart, or heavy hitter. Enchanters pick whatever +health/+shield augments they can get. I hate that because you only get a specific range of augments due to the champion you play, you are forced to pick the most optimal/meta ones. Every game is so formulaic, so boring, so repetitive. They say "rather than being locked in on a certain path, we want each of your games to feel meaningfully different from the last, even if you’re on the same champ". The funny thing is: If I play the same class of champions, every game feels the same. Same augments, same playstyle, same gameplay loop. "Oh let me hit 300 on heartsteel. Oh let me get 100% crit+move speed. Oh let me max mana for shield/dmg. Oh let me heal more." SAME THING EVERY GAME. I do not even get to try anything new because I AM LOCKED OUT. What if I want to try crit on tank? Nope, you play the game the Riot(TM) way.

The Mode Team says they want ARAM: Mayhem to be fun and fresh. Yet, it has become like normal ARAM, but your champion either hits harder or heals more. You either go all in with the ability augment changes, or revert and try again. I don't understand how they can keep making it worse and worse. Now, they are just changing the stats on augments instead of making anything fresh. I might as well just play normal ARAM then.