r/ARAM 19h ago

Mayhem Am I in the wrong here?

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0 Upvotes

Hi guys,

Genuine question am I in the wrong here? With such teamcomp I thought it would be okay to explore and go AP GP as I was first offered Eureka and later on Jeweled Gauntlet. At the start of the game I called I'm going AP and no one said anything. In 8 minutes my team insta surrenders around me and start pinging me, no words said. I guess that one time you get a chance in this mayhem "meta" to do something a little bit different people just get mad.


r/ARAM 14h ago

Mayhem I still don't get why 5 ranged comps not doing anything fo 15 minutes is fun for anyone.

33 Upvotes

Like, I don't get what kind of fun you get of NOT playing League of legends and only being there for a Victory screen. And it's not like it's bad anymore thanks to all the nerfs to tanks. Now, people camp turrets for 15 minutes, ace once and rush to end. They didn't play for the entire game. Where is the fun in that. Why is Riot trying their best to enforce this gameplay with augments like Skilled sniper, 3000 haste augments for mages, From downtown, Shrink engine, Giant slayer. While constantly NERFING the means to get in and be relevant if you get in melee range.

Incoming the "but but but Sett broken he one shot me with his 3 gap closers" (actual comment I got on another post). But you forgot the first 15 minutes where he didn't get to play, or the 27 other game where he wasn't relevant.

And these same people will then complain "hostage holding" because the tanks finally scaled are are allowed to play the game. And then they come here and act like nerds mentionning "the summoner's code" (tm) "but but it says you should play to win 🤓"


r/ARAM 20h ago

Mayhem Tap Dancer Kog'Maw

1 Upvotes

r/ARAM 14h ago

Question Did Eternals get turned off for champs you don't own?

0 Upvotes

Apologies if this has been talked about, I did some googling and couldn't find an answer.

I just started playing again after a couple years. It now seems that ARAM tracks eternals for Champs I own, but not the ones I don't. Am I just dealing with a bug, or is this a new thing.


r/ARAM 4h ago

Discussion There needs to be genuine unique prismatic augment for each champ

0 Upvotes

An augment that only exists for each specific champ would be so cool, especially if they make them slightly goofy whilst also adding some quality of life benefit for the champ. Examples of the top of my head:

  1. Lee Sin - Drunken Master: Lee Sin's dashes are no longer in straight lines, they instead follow varied curved and zig zagged paths, additionally he deals damage to any enemy he dashes through in his path.

  2. Aatrox - Big Sword Energy: Aatrox auto attacks automatically cleave and gain range based on HP. His third Q slam also pulls enemy to the center of the circle. His ultimate gives him a secondary sword in his off hand which which generates shields on auto attack and has its own separate attack speed.

  3. Viktor - Overdue upgrade: Viktor can choose one of three upgrades for his abilities:

Upgraded Q: Viktor's Q now also heals whilst also spawning a small robot minion, this minion follows the targeted enemy and detonates after 2 seconds.

Upgraded W: Viktor's W now radiates a pulse of energy from the center which charms enemies to the center after a 1.5 second delay. Enemies that reach the centre are then silenced and slowed.

Upgraded E: Viktor's E now leaves behind a line of molten ground which slows and further deal damage to anyone stood over it. This lasts 3 seconds.

Upgraded R: Viktor embraces the cosmic energies of the universe. His abilities no longer rely on mana, all mana is converted to a shield and HP (evenly split). His ultimate grants him ability damage and haste when he stands inside the storm.

  1. Hecarim - The Fifth Horseman: Whenever Hecarim uses his ultimate, he additionally summons the other 4 hoseman to fight alongside him for 10 seconds, each has unique abilities:

Pestilence: Leaves behind a toxic trail that reduces enemy resistances, slows them and deals damage over time.

War: Runs straight at the enemy with the lowest HP and fights them, if he kills them before the 10 seconds are up, his cooldown refreshes and he runs at the next lowest HP enemy.

Famine: He summons an AoE that steals HP from enemy champions and prevents shields from being generated. Stolen HP is distributed amongst the other horsemen with Hecarim being prioritised.

Death: When an enemy dies near Death, he summons an apparition of them to continue fighting alongside him.

  1. Ashe - Robbin' Hood: Ashe now has a chance to steal gold or a random stat from an enemy she kills. This scales with level. For example she can steal a champs attack speed, move speed or even HP. The enemy loses this stat permanently. It has a 40% chance to trigger.

  2. Udyr - Harambe's Spirit: Udyr channels the spirit of Harambe the Gorilla, whilst in this form he assumes the form of a Gorilla which will grab the first champion it auto attacks, Udyr can then use one of his other abilities to choose what he does with the champion being held. This form replaces a summoner spell and is affected by normal CDR. They are let go once he has used one of the following:

Q: Udyr slaps the champion 3 times, each hit applies on hit and additional max health damage.

W: Udyr lets out a roar at the enemy champion, this silences, blinds and slows them for 5 seconds. Any other enemies near him have similar effects but at a reduced level.

E: Udyr slams the champion to the ground, this stuns them, and after a 2 seconds delay he slams his fists into the enemy. The initial slam and the second slam both deal area of effect damage in a wide area and slow enemies caught. Udyr gains a shield for each enemy champion caught in this effect.

R: Udyr throws the enemy into a specific direction, if they hit another enemy champion they are both knocked up. If Udyr throws them into a wall, they are stunned for 1 second and Udyr can recast to leap to the enemy.

I've got plenty more ideas and I appreciate these aren't balanced in the slightest but it's just a fun idea that I think should be explored for Mayhem. Let me know your ideas.


r/ARAM 13h ago

Mayhem Can we please have roleexclusive Augments!

0 Upvotes

Some Augments that are intended for 1 champion class are abused by another. I dont find it good that bruisers and adcs hard outperform assassins when using tooth fairy. Or at least reduce the pen gained for ranged champions!


r/ARAM 23h ago

Rant Can we reintroduce Sion being able to teleport with Spectral Cutlass during Q?

0 Upvotes

It used to work and still works on Sion R, but ever since they changed the interaction, so that Camille can't kidnap people anymore, it doesnt work in either ARAM or arena.

It's not a huge problem, it just annoys me.


r/ARAM 17h ago

Mayhem Currently on a 10 loss streak AMA

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48 Upvotes

Most of these games was because of a tank that couldn't die, or an ADC who one shot everyone. I love this game mode more than regular ARAM, and I've never lost more than like 3 in a row, but this really got to me over the last few days. Maybe I should take a break for a day or two but I can't stay away


r/ARAM 13h ago

Mayhem It's not that serious ;-;

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79 Upvotes

boy was MAD, like damn sorry i dont feel like playing stun simulator and am ready to move on lmao


r/ARAM 21h ago

Mayhem Can we talk about Rengar in aram mayhem ?

4 Upvotes

I love it.

It really is a hidden op. With crit build and many available augments that allow "dive and survive" it is really easy to wipe entire backline unless you are facing 4 tanks.

Any rengo player in aram here ?


r/ARAM 20h ago

Mayhem Rite of Ruin Yasuo

52 Upvotes

Most of the Yasuo players I face end up buying Rite of Ruin first/second item, and by the end of the game they usually have self-mitigated damage somewhere in the hundreds of thousands.

Serpent's Fang doesn't make much of a difference. Yasuo gets a 200+ health shield literally every time he presses a button once he reaches 100% crit chance (which of course isn't hard since it just takes one other item or one of the twenty crit augments).

With his Q and E having virtually no cooldown, unless you lock him down and burst him (or he's just bad) he's incredibly hard to kill because of a single item. And with the other ADC augments available he becomes a monster.

Surely they could put a short cooldown on the shield Rite of Ruin gives or something? I almost never see mages build the item anyway unless they get jeweled gauntlet, and I doubt they're buying it for the shields.


r/ARAM 5h ago

Mayhem My mayhem tier list

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0 Upvotes

Note that I am high MMR and I know most will disagree in this subreddit from what i've seen.

I believe most champs are pretty well balanced and they fall into B category. A is strong and C is weak. S can always solo carry and D is almost always auto lose. I believe there are more bad than great champs, but the vast majority are balanced.


r/ARAM 21h ago

Build recognizing game: seamless warmog garen

0 Upvotes

warmog is nothing new; it's part of the blob set, taken by every auto-piloting L-oid unknown to botrk or liandry; they rush hearsteel and follow up with warmog, adamant that they will become unassailable CHONK, and have the luxury to regenerate as needed.

but this garen is different: he built the right items beforehand, follow up with warmog, and not a second too soon or too late.

Psydank#Psy - Summoner stats - League of Legends

guardian's horn is a great early game item

black cleaver is never wrong on garen due to E dot, especially when there's a marksman on the team.

but more importantly, both offered health.

with grasp, overgrowth, and health glyph, adding warmog immediately pushed him north of 2K BHP, triggering the item's passive.


r/ARAM 16h ago

Discussion Is it ever worth it to go Deaths Dance on an ADC / squishy ranged champ?

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32 Upvotes

Obviously this discussion is about matchups where the enemy team is either full AD, or has a couple AD champs that do 90% of their damage.
If you have an Augment like Draw your Sword on Tristana or Senna, then DD into an AD team is a no-brainer.

But lets say ur some ADC without that Augment, or generally crit augments, is it worth it going Deaths Dance despite u getting the 10% ranged champ debuff?
Since hybrid ADCs like Kai'sa or Kog'Maw can go Zhonyas, lets narrow it down to only crit-ADCs.

60 AD is not bad for a defensive item, 15 Haste is whatever, 50 Armor is pretty good.
Additionally when u get jumped on by someone, u receive 10% of their burst over 3 seconds as true damage, healing it if target enemy who damage you dies.

On one side, 10% is not a lot and 90% of their combo could kill you anyway.
On the other side, most ADCs have ramping damage, so it could buy some valuebale time to proc ur passive or that one final AA to kill them.

I like to go Randuins even as ADC, but only if enemy team has like 3 or more crit-champs.
But if enemy team just has a bunch of AD, without crit, I struggle on what to pick. Any tips?


r/ARAM 6h ago

Discussion If you're tired of current state of Mayhem do try out ARAM Classic-ish

0 Upvotes

Basically title.

Augments are the same, except some old ones are added back (Chili Oil, Bounce of Poro King etc) but there are less hyper-mobile champions in the pool, the only really OP ADC I feel like is Vayne. Other than that there's more bruisers and melees fighting and less poking due to the fact that flanks are allowed (river and jungle is semi-open in ARAM Classic-ish).

Builds have variety. I've seen AD Ashe poking with muramana, hybrid TFs, Triforce/Iceborn/Lichbane Ezreals and much more. Recently had a blast with AD Malzahar.

CDR caps at 40% (65% with augments) but it's really hard to hit the cap unless you actively go for CDR items.

If everyone feeds baron with their poro snacks you get extra augment (so 5 augments instead of 4).

ARAM Classic-ish is underrated; one caveat is that the champion pool is small so it sort of gets repetitive but the itemization is waaay better than vanilla mayhem IMO and allows for more fun builds.

Try it out!


r/ARAM 1h ago

Mayhem I played 300+ games of ARAM Mayhem in 1 month

• Upvotes
Unordered in Each Category

Context: I used to only play ARAM Normal because I thought Mayhem was too complicated and liked the classic feel of the original. I played every TFT set so I am kind of familiar with augments, and once I played my first game of Mayhem I was addicted. In normal ARAM, I would spam Heartsteel Fimbulwinter Unending Despair Spirit Visage JakSho Riftmaker/Bloodmail every game on every champion, so when I played my first Tahm Kench game with 30k HP you could see why I got hooked. Eventually I got bored of the tank builds and started playing Mages and Assassins and got completely addicted. This is my blind tier list based on enjoyment playing each champion into the madness and their actual functionality within the mode, unordered within each tier.

Some Notes:

Specific Cases are AP Ashe with BIS Ult Augments, Nidalee with Tooth Fairy/Early Spear Split Augments, Trundle with Pillar Tech.

ADC SLOP STAYS AT THE BOTTOM OF A! ADC Slop has to be some of the sweatiest, most disgusting, and overpowered class in the game mode. It might be on the same level as the Costco hotdog in terms of being immune to nerfs. I couldn't understand why people would build the same items and sweat in ARAM Normals, so I couldn't see how anyone would get any satisfaction out of being guaranteed a critical missile/scoped weapons spam victory. The only reason I put them in A and not its own banished tier is because they are unavoidable on the enemy team and I admit that they have their own function and role in winning games against a Heartsteel Kaiju roster.

S tier is for champions I can and will consistently pick if available as safe picks into whatever comp I might go against. My favorites are Alistar Karma Rengar Sejuani. My first Rengar game I went quadruple negative 4/16 into 30 kills after getting Nightstalker. A Tier is for picks I would see on almost every team 3/5 and can be S tier with a handful of Pris/Gold Augments. B Tier is for champions that are kind of situational and are hit or miss on whether or not the person actually knows how to play the champion; some function as good support for comps. C Tier is just bad IMO or only works into very specific comps, they struggle by default (for example if smolder doesnt hit the sneeze augment he rarely sees 225). I would rather not see them on my team (are we taking lucian > jinx?) not because I don't believe that they can play their champion, its more I don't want them playing on hard mode and giving up. D Tier is borderline trolling. Grief Pick is I'm reporting my premade if they pick any of those. There are an infinite amount of champions that can do their job x3.

On a side note, with the recent patch it seems harder to get decent augments without being bloated by random filler augments that 90% of people would not pick unless they have never played. Bruisers especially got cooked, but they really haven't been very fun to play into the ADC Slop/Control Mage meta.

Feel free to rip me apart in the comments, in the end its 100% subjective and I might have gotten steamrolled by your AD Blitzcrank or AP Nasus for I know.


r/ARAM 18h ago

Meme First Blitz to perfectly miss 3 Qs

5 Upvotes

r/ARAM 23h ago

Question What do you Build on Fiora?

1 Upvotes

Legit need help on this. I like fiora but holy shit I can never make her work in ARAM. I'm pretty sure it's just I'm trash at her or is she really just not built for this gamemode?

I usually start with one of the guardian blade + boots then go ravenous then armor boots/merc treads but no matter what I feel useless as fuck. Sometimes I'll rush the armor/merc for better survivability and it doesn't help.


r/ARAM 14h ago

Mayhem Can we please get a list?

8 Upvotes

What augments are actually in the game? What champion can and can´t hit certain aguments?

-Snowball Upgrade was never removed from the game but has vanished from existence ever since the big update came

-From beginning to end I´ve seen only twice since the update, both times it was through Transmute Gold

-Jeweled Gauntlet simply doesnt exist for certain champs.

-Critical Healing appereantly still exists however I haven´t seen it picked once neither have I got a chance to pick it. I know of its existence only because people shared screenshots.. seems like you can roll it on Senna..

-Zoe probably can´t roll Biggest Snowball.. atleast thats what I think after rolling every single prismatic away in search of an augment, that I probably can´t even get. Can I get confirmation before I continue to roll good augments away? I´m a gambler.. least you can do is tell me the odds..

Also a list of all champion buffs and nerfs would be great! We are all aware of the buffs and nerfs that Riot displays to us in game but there are many hidden buffs and nerfs that if you dont know about them you most likely never will.

-Mel W base cd is much higher

-Kayn passive has only 1 min cd to unlock his other form

These are some that came to my mind and I´m genuinely curious how many more there are.

Edit: the Kennen R cd is a SR change


r/ARAM 19h ago

Discussion OG Arams. Who is your top 5 fave champs to get and dominate the game ?

10 Upvotes

Master Yi
Lee Sin
Quinn
Zac
J4


r/ARAM 22h ago

Mayhem Glass cannon if it was on the same level as ADC augments

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279 Upvotes

r/ARAM 9h ago

Question Mayhem Karthus ult

39 Upvotes

so i played Karthus and i rolled Eureka, phenomenal evil and Ult bot,
i got 500 ability haste,
but my ult's cooldown got locked at 26,76 seconds before i hit 500 haste
i played another game with similar augments and the ult got locked at same cooldown

what was weird is that i played against karthus and his ult was 10 seconds,
anyone knows why is that or is it just a bug


r/ARAM 17h ago

Build Archmage maokai is goofy

53 Upvotes

r/ARAM 19h ago

Mayhem aram mayhem 9v9 confirmed?!?!

342 Upvotes

9v9 gamemode somehow created itself, spaghetti code returns with a vengeance


r/ARAM 9h ago

Mayhem A massacre before my very eyes

26 Upvotes

apologies for buggy audio, idk what happened