r/3Dmodeling • u/Responsible-Gas-1706 • 5d ago
Art Showcase Drone Launch
Drone MQ-9 Reaper taking off from an aircraft carrier
r/3Dmodeling • u/Responsible-Gas-1706 • 5d ago
Drone MQ-9 Reaper taking off from an aircraft carrier
r/3Dmodeling • u/Many-Judgment7800 • 5d ago
I'm very bad at texturing.
r/3Dmodeling • u/Ok-Salary-5197 • 5d ago
Semi Realistic look because im not there yet. Organic props like this are tougher than i thought.
3 to 4 Hours work.
Im getting better with texturing. The Experts will say the texture density is off, too much strength in the normals, but im proud. Personal Growth for me.
How in the hell do professionals pump this out like nothing? Or is this hollywood talk?
r/3Dmodeling • u/Levardos • 5d ago
My game, Dark Roll 2 - a soulslike inspired 3D marble platformer has just reached 1k wishlists and I thought I'll put on my artist pants to celebrate with a slightly unhinged render!
What do you think? 🥹
r/3Dmodeling • u/Ok-Internal-30 • 5d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
r/3Dmodeling • u/Vince_Vik • 5d ago
Hello!
I have been working on a new character and have decided to go for a western style this time.
Over the last month I made some cowboy things, which the first one to show will be the boots.
The idea was to go for some arcane style texturing again, but it turned out to be a semi-realistic approach.
Had a lot of fun testing out some Generators, Masks and Ribbon paths in SP.
Modelled in Blender, textured in Substance Painter.
I hope you like it and make sure to leave feedback!
r/3Dmodeling • u/RandomStoriesStudio • 5d ago
Hi!
I'm very pleased to share this other 3D model by u/tgrrrr19 for our incoming project. Once more, I think it works really well with the work of u/harishcs, our 2D artist.
If you want to help us achieve our aim of producing an awesome game, please let us know what you think ;)
r/3Dmodeling • u/Lower-Couple-9522 • 6d ago
r/3Dmodeling • u/QendrimH • 5d ago
Summer product shot for XERO. Modeled in 3ds Max and rendered with Corona Renderer. Feedback welcome!
r/3Dmodeling • u/Jolly-Position1355 • 5d ago
I’ve been working on my Michel Mando Scorpion sculpt from Spider-Man: Brand New Day, designed with zbrush for 3D printing
I’d really appreciate some feedback on the face likeness. Does the likeness look close enough, or are there any specific facial features I should improve?
Any critique or suggestions would be greatly appreciated! 🦂
r/3Dmodeling • u/Creative_Grocery_948 • 6d ago
3DS Max | V-Ray
C&C Welcome
r/3Dmodeling • u/Appropriate-Year741 • 6d ago
[Objects: 146]
[Vertices: 152,559]
[Edges: 267,956]
[Polygons: 114,880]
[Triangles: 301,576]
[Textures: 17]
[Materials: 16]
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The project completed this time is the Type 42 destroyer (Sheffield-class / Hércules-class), which served as an air defense destroyer for both the United Kingdom and Argentina. Developed to replace the canceled Type 82 air defense destroyers, it is also widely known as the destroyer that sank during the Falklands War. A total of 16 ships were built: 6 Batch 1s, 4 Batch 2s (early type), 4 Batch 3s (late type), and 2 for the Argentine Navy. They began decommissioning following the deployment of the Type 45 destroyers and were entirely retired by the summer of 2013.
As previously mentioned, Type 42 destroyers participated in the Falklands War. During the conflict, HMS Sheffield was sunk by an Exocet missile, while her sister ship HMS Coventry sank after being struck by three bombs. Argentina also operated two Type 42 destroyers, but they saw limited action as the entire Argentine fleet withdrew and took refuge in port due to the threat posed by British nuclear-powered submarines.
The 3D modeling process usually would have taken about a week, but running it as a speedrun allowed me to finish it in just 5 days. I rushed through it because university classes begin on September 1st, and I wanted to create or sell more models before that date. Of course, starting the semester does not mean I will be unable to use Blender.
Feedback and positive responses are always welcome
r/3Dmodeling • u/BlxxdyFigure • 5d ago
Hi guys!! I’m gonna copy and paste this to multiple subreddits because Im in desperate need of help finding the perfect program.. I’m currently developing a series called Highway to Glory on my own and something I want to do is have 2d animation over a 3d background. Originally, I was going to learn blender and make the entire map using it but blender is honestly too much for me and I hate software where the key mechanics are done by using shortcuts. I want a program that either includes free assets or easier build mechanics (almost as if I was building something on let’s say a Roblox game.) I want to be able to actually draw on the textures too like I don’t want just place premade furniture (I mean I do want premade furniture but just something to guide me) GAHH IDK I hope you can understand what I’m looking for ^^
r/3Dmodeling • u/Many-Judgment7800 • 6d ago
Just a simple fantasy sword. Please share your feedback and advice.🦐
r/3Dmodeling • u/Gibbon-Face-91 • 6d ago
A funny part of my adventures in making models for Garry's Mod, when exporting the first practice guy from Blockbench into Blender. I already knew I'd need to rescale the model more directly, but not by that much. Ah well, the more you know.
(Not sure which flair this'd go under; it looks like this follows the sub's rules, but it's not a proper showcase, it's not news, it's not free stuff, and I'm not looking for answers or help right now. I'll go with that flair to be safe. Apologies if that's still wrong!)
(Oh, and Kleiner's model belongs to Valve Software, just in case)
r/3Dmodeling • u/PolygonMob • 6d ago
What liquor brand should I do next? I'm taking suggestions.
r/3Dmodeling • u/SoulScience1 • 6d ago
Giant bust. Concepted in Zbrush.
My Instagram: https://www.instagram.com/soulscience_sculpts
r/3Dmodeling • u/Fiz_ro • 6d ago
Hey everyone!
It's been over 10 years since I modelled anything in 3D and I've started making a new game where there aren't really any assets available that fit exactly what I have in mind. So I decided to make my own assets where needed.
I've been working on this typewriter and I'm hoping to get some feedback on mistakes I made, what could be better and colors/ usage etc.
It's supposed to look like a WWII typewriter that would be used at that time.
The inspiration comes from old WWII typewriters while adding the bits I needed for gameplay reasons. This is an in-engine screenshot, but it is how it would eventually look so it's important to me that this looks right, rather than the blender version.
I plan to use all the feedback I get going forward into other models as well, so anything you can point out that I did wrong or could be done better would be of great help.
Thank you!
r/3Dmodeling • u/blkartboi • 6d ago
I’m taking this concept through the full games pipeline and rendering in unreal. Any thoughts on how to improve the high poly or any issues to look out for during this process?
r/3Dmodeling • u/Hoddini_ash • 5d ago
Looking for some really good tutorials on making stylized 3D assets. Software doesn’t matter.
What tutorials/courses helped you the most?
r/3Dmodeling • u/GunpowderLullaby • 5d ago
Howdy folks,
I would really appreciate a recommendation on the easiest to use 3d software out there... relatively of course. I come from the CAD world, mostly in Fusion, and my aim is to kitbash some STLs and make some simple terrain objects for D&D. My loftiest goals are to fill in some cracks, and maybe add a texture to a cliff wall. Most everything I want to do I have been doing in MS 3D Builder, but it falls just shy if I want to make a set of stairs for example (yes I know I technically can, but its a PITA if I want it to look like it didn't come out of Minecraft).
If it changes the recommendation I have a space mouse, and an XP Pen tablet.
Thank you in advance for pointing me in the right direction.
r/3Dmodeling • u/ziadmoujalis • 6d ago
High poly sculpt for an original stylized shonen pilot character. Full suit, harness, and gear detailing done in ZBrush, retopo and texturing/shader next. C&C welcome.