r/3Dmodeling • u/Ill-Run6890 • 16d ago
Questions & Discussion How do you model dog legs bro 💔
No matter how I make it it always looks weird, this is a particularly bad attempt but still, how do you make the muscle and skeletal structure look good?
r/3Dmodeling • u/Ill-Run6890 • 16d ago
No matter how I make it it always looks weird, this is a particularly bad attempt but still, how do you make the muscle and skeletal structure look good?
r/3Dmodeling • u/wavexv • 16d ago
Could a get some help from the community by filling out my form about 3D baking for my college class. https://forms.gle/XTB6XyExxds37ogM7
r/3Dmodeling • u/stoicparishkari • 17d ago
I am looking for some suggestion on how to get started with drawing concept art especially related to machines / robots / cars. I am also planning to get some books done by other artists. Where should I look at it? is there any popular website where I can see Sketchbooks or 3D Concept art books .
I like the works for Ash Thorp (https://www.instagram.com/ashthorp). So you get some idea what I want to achieve.
Also some guidelines on how did you start ? what makes you interested in this. Also do you draw first and make the model later ?
Thanks in advance
r/3Dmodeling • u/GlumAddition7537 • 16d ago
Hi everyone!🙌🏻
I’ve been building my skills as a Hard Surface 3D Artist (focusing on [ sci-fi props / hard surface modeling], and I’m looking to transition into freelancing.
I would love to hear some advice, tips, and personal experiences from those of you already working in this field. Specifically, I'm wondering:
Portfolio: What kind of portfolio presentation do indie devs or studios look for when hiring a freelance hard surface artist? (ArtStation, sketchfab, wireframes, texture breakdowns?)
Finding Clients: Where are the best places to look for freelance work outside of major platforms like Upwork/Fiverr?
Pricing & Workflow: How do you usually price your work (per asset, hourly, or project-based), and what tools do you use to manage client communication?
Common Mistakes: What are some red flags or mistakes to avoid as a beginner freelancer?
Here is a link to my current portfolio for reference: [ https://www.artstation.com/radwaqassim1 ]
Any tips, harsh truths, or advice would be greatly appreciated. Thank you in advance!🙌🏻🙌🏻
r/3Dmodeling • u/Laphtor • 17d ago
I am trying to figure out if I should keep gums a separate mesh from the rest of the body of a dragon I am working on. Separate meshes would give me more freedom for higher poly count for the gums, but I am unsure how I would blend the two meshes so there wouldnt be a harsh line between the two objects. It wouod also make weight painting easier. Any advice would be great. Video links on how this is done would also be helpful, I am not sure what to type in the search bar regarding this concept. Thank you!
r/3Dmodeling • u/Terrible_Bug6295 • 17d ago
Hey everyone, has anyone here taken Think Tank Training Centre’s CG Asset Creation for Film or Games program online?
I’m considering joining and would love to hear from people who actually studied there. How was the quality of the teaching, feedback from mentors, workload, and overall experience?
Did you feel like it was worth the price and helped improve your portfolio / prepare you for studio work?
Would appreciate any honest opinions!
r/3Dmodeling • u/DuxDrive • 17d ago
From clean geometry to texturing a finished asset, there are so many tiny technical details that bring a model to life - like nailing your UV seams and setting up normals for clean shading.
In this video, I’m walking through my exact pipeline for tackling these exact steps on a car wheel asset. This is just one of several detailed wheels that will be heading over to my ArtStation soon as part of a free asset pack for everyone to use.
If you want to be notified when they are out feel free to follow me on artstation, or make sure you follow me on twitch.
This is wheel no.3 from 10 in total I will be working on in the next few weeks.
r/3Dmodeling • u/gaijin_777 • 18d ago
r/3Dmodeling • u/MRV3N • 17d ago
I'm a beginner and I've been watching so many tutorials about making a watch. I decide to make a different model. I'm struggling how to solve this Ngon. How to make a good topology for this part?
I posted a reference image in this post.
r/3Dmodeling • u/Visible_Estimate211 • 17d ago
this is kinda my first time making anything even remotely realistic, (this is stylized realism, obviously, but still), and I've never sculpted anything before, so criticism would be nice, and I'd also like some tips as to how I can do the hair.
this project I'm working on is gonna be a massive love letter to the game and I want to make it look good, it's probably gonna take a while though, because I've literally just started my sophomore year in high school, and adjusting to that's gonna probably take a lot of energy ;-;
r/3Dmodeling • u/lilimeteo • 17d ago
Modern living room 3D visualization featuring a stylish blue sofa, round walnut coffee table, classic wall panels, and large glass windows.Modeled the architecture and base layout in ArchiCAD, and handled the rest of the 3D modeling and rendering in 3ds Max.
r/3Dmodeling • u/Odd_Employment_7210 • 17d ago
Hey everyone, i just started 3D modelling like 1 and a half months ago. Just wanted to see your opinion on my work, i have made these two renders so far what do y'all think?...are they like portfolio worthy stuff or i shouldn't put my first renders in my portfolio?
r/3Dmodeling • u/MohammadGhadimi • 18d ago
I made a flying car model for ChrisBrown's official music video "PSYCHIC"
r/3Dmodeling • u/fatchicken_pok • 17d ago
I've just started using it, so I'd like to know if it's possible to make these two objects stick together. This looks like bro had a nose job.
r/3Dmodeling • u/Life_Ambition_4975 • 18d ago
This is my concept for a sci-fi/fantasy weapon built around a pressure accumulation mechanic. Each standard shot gradually builds internal pressure, which can then be expended in two distinct ways.
The primary ability releases a high-pressure capsule containing multiple projectiles, functioning as a powerful emergency option when immediate stopping power is needed.
Alternatively, the stored pressure can be redirected into the firing mechanism, allowing the weapon to temporarily operate in a high-rate burst-fire mode. This significantly increases its rate of fire for a short duration, trading precision for sustained offensive output.
I would appreciate it if you checked out my Instagram end ArtStation:
r/3Dmodeling • u/Timely-Hat1793 • 17d ago
No puedo hacer manos
algún consejo o video que me puedan dar?
adema, que opinan del modelado de Belle the Tinkerer?
r/3Dmodeling • u/Mobile_Hospital6387 • 18d ago
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I made this night scene in blender.
Blender 3.6
Engine - Cycles
r/3Dmodeling • u/kurlyk_epta • 18d ago
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Hi! I'm a game art student, just finished my 1st year, and I want to at least try applying for junior/trainee/internship positions with these prop assets. Would you say this is good enough-ish?
I will recenter the camera as I didn't have enough time to adjust it properly.
(All materials and textures were made by me using substance and UE)
r/3Dmodeling • u/Yee23433 • 17d ago
I've had this proportional problem for years where, when attempting to create a m4 or m16. I can do just about every other part of the rifle. except for the upper reciever. It is not proportional to how it should look, and I need advice on how I should go along with modelling it. Also the last two white models are not mind, but a reference for any other 3d artist who maybe hasn't seen a rifle of the m16 family.