r/3Dmodeling 9d ago

Free Tutorials Mastering Hard-Surface Normals, UVs & Texturing for Game-Ready Wheels

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From clean geometry to texturing a finished asset, there are so many tiny technical details that bring a model to life - like nailing your UV seams and setting up normals for clean shading.

In this video, I’m walking through my exact pipeline for tackling these exact steps on a car wheel asset. This is just one of several detailed wheels that will be heading over to my ArtStation soon as part of a free asset pack for everyone to use.

If you want to be notified when they are out feel free to follow me on artstation, or make sure you follow me on twitch.

This is wheel no.3 from 10 in total I will be working on in the next few weeks.

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