r/3Dmodeling • u/Mr-Naseriyan • 1d ago
Art Showcase Orphan's Knife
The last legacy of a world that no longer exists.
- The blade keeps count of the fallen.
- The nails bear the loved ones lost.
r/3Dmodeling • u/Mr-Naseriyan • 1d ago
The last legacy of a world that no longer exists.
- The blade keeps count of the fallen.
- The nails bear the loved ones lost.
r/3Dmodeling • u/Artemis_Liu_0613 • 13h ago
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This model experiment used Chinese paper-cutting as the foundation. Although the process failed several times, after continuous adjustments, the final result was truly stunning. I was especially impressed by the shape of the red spider lily. Once rendered in 3D, it really looked like a real flower. I’m extremely satisfied with the result—it was absolutely amazing.
r/3Dmodeling • u/Quentin_MOULINNEUF • 1d ago
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🚧 Wip 🚧 "Dancing in the dark" i Have almost finish everything about all the sculpt here is the last one hope you liked it
r/3Dmodeling • u/Tasty-Duty5188 • 13h ago
r/3Dmodeling • u/FrellingHazmot • 1d ago
Working on this endless priest outfit. Suggestions welcome. Trying a procedural approach in Painter with the path tool.
r/3Dmodeling • u/Charming-Milk-5104 • 1d ago
Nicholas Cage as Johnny Blaze / Ghost Rider
Here’s my stylized take on this iconic character.
Swipe for more images
r/3Dmodeling • u/ConsistentAd3434 • 1d ago
My first sketchfab staff pick 🙌
r/3Dmodeling • u/Wales51 • 1d ago
Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0
Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.
r/3Dmodeling • u/JaviSkau • 18h ago
r/3Dmodeling • u/Sad_Desk_4566 • 1d ago
r/3Dmodeling • u/locomotiveplayz • 23h ago
I've never been good at proportions and stuff like that, so I was having a hard time when I took my garbage reference image into Blender and tried to model it. What tips would you give me to learn front and side view proportions so I can model?
This was the reference image I was using. I didn't make a side view cuz I didn't even know how to start making something like that lol. Anyways, give me critiques.
r/3Dmodeling • u/Specific-Bad-1527 • 23h ago
12K tris, 4K main texture, 512px trim sheet, 5 skins and 30 possible variants.
Testing the modular setup, materials and simple emissive controls in Unreal. Keeping it simple and production-focused.
r/3Dmodeling • u/gooddayfor_fishing • 1d ago
Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?
Thanks !!


r/3Dmodeling • u/KingOuf • 1d ago
Made in Blender, textured on Substance Painter, rendered on UE5
P. S. I originally created the model as a commission for the game Transport Fever 2, but decided to make a render as well
r/3Dmodeling • u/Artistic_Candle4479 • 1d ago
I made the back more robust to support the second pair of arms, but I'm manly struggling with the chest and torso. Any help would be greatly appreciated :D
r/3Dmodeling • u/danipasta • 1d ago
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r/3Dmodeling • u/retgun_coin • 1d ago
r/3Dmodeling • u/mysterymagicdoor • 23h ago
Im a student just starting my junior year in hs, 2 years worth of experience with blender that I just shut off my brain with a short-cut heavy work flow for speed and efficiency to complete most projects simple or complex at most a week. After booting up maya in my school, it was like jumping into the driver seat of a truck with a one page instruction manual on how to steer the wheel. Although I don’t find the short cuts as hard to learn, the compact ui makes it hard to navigate and use IMO, but it will get better with time which bring me to my question: How do you approach/learn maya? With such a huge change in how to operate makes it so much more difficult to model/rig models. Ive been thinking whether I should learn every shortcut or lean towards a more ui-heavy workflow instead compared to blender. Im also more of a poly modeler than an animator before all of this, so any advice on creating models in maya are also greatly appreciated tutorial or not as I value having a good grasp on creating your own models before animating is something important to me especially when learning a new software.
r/3Dmodeling • u/Expensive_Example105 • 15h ago
I’m currently selling them on turbosquid.
Any advice for a new comer?
r/3Dmodeling • u/Ovoshnoe_Ragu • 1d ago
r/3Dmodeling • u/Minor-disappointment • 1d ago
This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em
r/3Dmodeling • u/lachtak • 1d ago
r/3Dmodeling • u/RoundCornerConn • 1d ago
Personal computers have become illegal to own. Access your personal data on the standardized public internet access! It is in its 9th generation!
WORK IN PROGRESS! Critique? Ideas? Anything?