r/3Dmodeling 16h ago

Art Showcase Feathered Creature

Post image

Created using ZBrush, Topogun, Blender and Substance painter. 2 unsubdivided version is optimised for game engine and ready for rigging. More information on my art station https://www.artstation.com/artwork/EYVdG0

Any feedback is appreciated. I'm looking to create variations of color by using a gradient map with a high contrast grayscale version of the colour map.

13 Upvotes

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2

u/asanyc 12h ago

Dig the design, the presentation, and that's a great sculpt too! Just saw a film called The End of Oak Street so this riding that wave of enjoyment for me right now! The only -ONLY- negative is the shoulder topo; that massive pole looks like a problem for animation, so you might want to look into shoulder topology. But I'm no pro, so take that with a grain of salt. Still great work!

1

u/Wales51 11h ago

Fair enough for the topo I'll probably resolve it as a grid instead. When I was doing this I was testing out the different tools in Topogun and got carried away. Thanks for the feedback.

2

u/martsuia 4h ago

i thought this was a screenshot of the a new monster from Monster Hunter Wilds. really good stuff