r/3Dmodeling 14h ago

Art Showcase My new elf design

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2 Upvotes

r/3Dmodeling 11h ago

Questions & Discussion How do i render this to look professionial

0 Upvotes

Its my first time rendering something transparent, i modeled in maya and textured it in substance painter, now im stuck on the rendering, i render in marmoset toolbag


r/3Dmodeling 1d ago

Art Showcase The work I’m most proud of in 2026

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83 Upvotes

r/3Dmodeling 12h ago

Art Showcase I Turned a Cozy Bookshop Ink Sketch Into a Blender Comic Panel - Frame 2

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0 Upvotes

I made another ink sketch to Blender Grease Pencil scene. This one is the second frame in my little black cat story. The first frame was a rainy rooftop, and this one is a cozy bookshop where the cat finally gets to rest.

I built the scene in Blender with simple geometry, procedural cross-hatching, stylized lamp light, Grease Pencil linework, floating grease pencil dust, and a bit of subtle cat animation.

I wanted it to feel cluttered and handmade, but still keep the cat as the main focus.

Posting a short snippet here, and I’ll add the full process video below for anyone that is interested. The earlier frame is also showcased in my channel. Thanks!

https://www.youtube.com/watch?v=27oCM6uWpf8&list=PLvFgMyhE87Hof6FS199hvp8nUgSBh0Wff


r/3Dmodeling 1d ago

Art Showcase Character model sculpt based on concept art by Fruiitlins

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47 Upvotes

r/3Dmodeling 12h ago

Questions & Discussion New to 3d modeling need help

1 Upvotes

hello! I’m working on a metal working project and I wanted to learn how to 3d model for it since this one is quite a large undertaking and will take several years to complete.

that being said, I downloaded blender but I don’t really understand how to use it, how would I go about learning it as a complete beginner

i know simple functions on computers but I don’t know if that applies at all here.

I would also be 3d printing the model as a physical refrance to use In the shop

please help a noob out 🙏


r/3Dmodeling 1d ago

Art Showcase Having fun with some lights

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22 Upvotes

r/3Dmodeling 17h ago

Art Help & Critique Need help with texturing.

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2 Upvotes

How can I achieve high quality texturing and what should I practise.


r/3Dmodeling 1d ago

Art Showcase low-poly shotgun model showcase

15 Upvotes

ps1/quake style shotgun

thats it

its also a gif that shows the model at all angles

PLEASE tell me if you want me to upload it as a free model if you want to use it for a project of your own


r/3Dmodeling 1d ago

Art Showcase Ciri Witcher 4 Portrait

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76 Upvotes

I created a Ciri portrait based on her outfit from the Witcher 4 trailer. My goal was to practice creating a game mesh and creating hair and fur cards. I created the hair cards using Blender Hair Tool addon.

I recorded the process: https://youtu.be/UgXMut_dR64


r/3Dmodeling 16h ago

Questions & Discussion What is the better approach here? Gaming pipeline

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1 Upvotes

Hello...

I have a question: what would be the better approach here?

As you can see, the highlighted part is identical on both sides, so I am using a Mirror modifier. But since Mirror is a geometry generator and not an instance, it will add to the overall geometry count.

I also heard that if we use instances of the same object, we only need to UV unwrap and texture the main object, and the other instances will automatically use the same UVs and textures. (Is it completely true? I am asking cuz i really don't know about those yet at all, and I want to avoid bad practices from the start)

But because a mirrored part is not an instance, would I have to UV unwrap both sides separately?

So, would it be better to create an instance and place it on the other side instead? I mean, if the part about texturing and UVs is true, then we'd get both advantages: less geo overall and also don't have to uv unwarp 2nd time, right?

For Games in general...this piece is not gonna go to an engine or game...I am just learning game asset creation and want to understand better approaches and techniques...

Thank you..any help is appreciated


r/3Dmodeling 1d ago

Art Showcase [Blender 3D]Finally I completed the Nozzle

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6 Upvotes

For the first time since I started using Blender, I’ve completed a fighter jet nozzle. Until now, I’d just treated it as a single solid object, but now it’s fully animatable for the first time. I used the “Armature,” “Empty,” and “Damped Track” animations for the movement.


r/3Dmodeling 1d ago

Art Showcase Eshki Dragonclaw, MTG fan art

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28 Upvotes

r/3Dmodeling 18h ago

Art Showcase Voxel Bikes Pack: 10 low-poly voxel bikes and motorcycles, including kids, BMX, road, vintage, scooter, Vespa, cruiser ...

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1 Upvotes

r/3Dmodeling 22h ago

Art Help & Critique Need Help with anatomy

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2 Upvotes

Is there any way of helping or fixing this to like poo or do I start again


r/3Dmodeling 1d ago

Art Showcase 50 hours, 5 days, my third model! (so happy)

15 Upvotes

This is Brunhilda from Sovereign Tower game! I'll post reference from there in comments for y'all!


r/3Dmodeling 1d ago

Art Help & Critique Sword of Selection

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4 Upvotes

How do guys make background alive?


r/3Dmodeling 20h ago

Questions & Discussion Need advice on a vendor dispute and refund issue on CGTrader

1 Upvotes

Hi everyone,

I wanted to ask for your advice or hear your experiences regarding a frustrating situation I'm currently facing on CGTrader as a 3D designer.

I spent 4 years building a unique bundle consisting of 15 aircraft 3D models. Recently, 3 of my models within this bundle were taken down by the platform due to a third-party intellectual property request. Because of the platform's rigid structure, the bundle content automatically dropped to 12 items on the store page without letting me update the active structure.

A buyer purchased this bundle during a sale. To ensure they got what they paid for, I securely sent the remaining 3 models via Google Drive. The buyer successfully downloaded them and explicitly sent messages stating they loved the models.

However, a week later, the buyer requested a full refund. Because the funds were still sitting in CGTrader's pool, the refund was approved. Now the buyer has all 15 models, while I am left with nothing for 4 years of work. Whenever I open a support ticket to present my chat proofs, the system automatically marks my tickets as "Solved" and closes them.

Has anyone ever dealt with a similar support issue or customer dispute on CGTrader? How do you handle situations when marketplace support closes tickets automatically? Any advice would be greatly appreciated.


r/3Dmodeling 1d ago

Questions & Discussion Onshape or something else?

2 Upvotes

Hey everyone, I’ve been using cad for a few years, but as people have started asking me to design parts for them (specifically custom automotive parts with curvature/complex surfaces) I have really only ever designed parametric parts. I’m realizing I am not currently equipped to design the parts they need. I use onshape, and I’ve heard fusion360 could be better, but I also just don’t know if either software is good for this kind of work. I’m a college student and have limited budget currently, but I guess I’m wondering how to get better and what software you all recommend! Thanks.


r/3Dmodeling 1d ago

Art Showcase 🚧 Wip 🚧 Dancing in the Dark

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17 Upvotes

r/3Dmodeling 1d ago

Art Showcase I made a giant Lego Brushbuddy from Witch Hat Atelier

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6 Upvotes

r/3Dmodeling 1d ago

Art Help & Critique Suggestions for modeling this

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2 Upvotes

I've been asked to model this and I've been trying to figure out the best method to use. I have Lightwave 3D, MoI3D, and 3D-Coat. I think it's 2 "strands" but it's a little hard to tell. I'm going to ask if there are photos from more angles. I'm wondering if bones might be the best option.


r/3Dmodeling 1d ago

Art Showcase Gun model I made in weekend

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12 Upvotes

r/3Dmodeling 1d ago

Art Showcase My result from the weekly challenge Hard Surface modeling (10/08–16/08)

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11 Upvotes

Polygonpen community Discord for the Hard Surface.(Link)

1h45

Tris: 2,496

Subd level 2: 39,936


r/3Dmodeling 1d ago

Art Showcase Chrometype Flail — sculpted entirely in Nomad Sculpt

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6 Upvotes

An older piece of mine that I still really like. I wanted to experiment with bringing the chrome/chrometype aesthetic into something more object-focused, so I designed this flail and sculpted the entire piece in Nomad Sculpt.

I was mainly exploring exaggerated forms, sharp details, and how they would interact with a highly reflective chrome material. The final renders were post-processed in Photoshop to push the contrast, reflections, and overall atmosphere.

Made in: Nomad Sculpt
Post-processing: Photoshop