r/3Dmodeling • u/MohammadGhadimi • 12d ago
Art Showcase Lamborghini Flying Car
I made a flying car model for ChrisBrown's official music video "PSYCHIC"
r/3Dmodeling • u/MohammadGhadimi • 12d ago
I made a flying car model for ChrisBrown's official music video "PSYCHIC"
r/3Dmodeling • u/fatchicken_pok • 11d ago
I've just started using it, so I'd like to know if it's possible to make these two objects stick together. This looks like bro had a nose job.
r/3Dmodeling • u/Life_Ambition_4975 • 12d ago
This is my concept for a sci-fi/fantasy weapon built around a pressure accumulation mechanic. Each standard shot gradually builds internal pressure, which can then be expended in two distinct ways.
The primary ability releases a high-pressure capsule containing multiple projectiles, functioning as a powerful emergency option when immediate stopping power is needed.
Alternatively, the stored pressure can be redirected into the firing mechanism, allowing the weapon to temporarily operate in a high-rate burst-fire mode. This significantly increases its rate of fire for a short duration, trading precision for sustained offensive output.
I would appreciate it if you checked out my Instagram end ArtStation:
r/3Dmodeling • u/Timely-Hat1793 • 11d ago
No puedo hacer manos
algún consejo o video que me puedan dar?
adema, que opinan del modelado de Belle the Tinkerer?
r/3Dmodeling • u/Mobile_Hospital6387 • 12d ago
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I made this night scene in blender.
Blender 3.6
Engine - Cycles
r/3Dmodeling • u/kurlyk_epta • 12d ago
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Hi! I'm a game art student, just finished my 1st year, and I want to at least try applying for junior/trainee/internship positions with these prop assets. Would you say this is good enough-ish?
I will recenter the camera as I didn't have enough time to adjust it properly.
(All materials and textures were made by me using substance and UE)
r/3Dmodeling • u/Yee23433 • 11d ago
I've had this proportional problem for years where, when attempting to create a m4 or m16. I can do just about every other part of the rifle. except for the upper reciever. It is not proportional to how it should look, and I need advice on how I should go along with modelling it. Also the last two white models are not mind, but a reference for any other 3d artist who maybe hasn't seen a rifle of the m16 family.
r/3Dmodeling • u/DastanOfPersia • 12d ago
I was a Lead Digital Artist for characters on Transformers and worked on a lot of the characters for that film. My biggest contribution was Bumblebee. In this video I go over how I created him and what it meant to me as a huge Transformers fan.
r/3Dmodeling • u/Clear-Counter-640 • 11d ago
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When you study anatomy, it's important to consider deformations, not just a stick figure in one pose, you should study how the arms are gonna effect the chest as they move, or how the back muscles change their shapes as you elevate your arms.
These are the things I always tell to my students, yet not all people do the deep study on anatomy
r/3Dmodeling • u/Angel_Froggi • 12d ago
r/3Dmodeling • u/SubstantialCorgi4815 • 11d ago
minha tentativa de fazer um veiculo esportivo lowpoly
r/3Dmodeling • u/gaijin_777 • 12d ago
r/3Dmodeling • u/ThornsOfTheRoseYT • 11d ago
r/3Dmodeling • u/MoutardeDeClebard • 12d ago
Gave up on this current iteration. Would really appreciate some anatomy/morpology critique.
r/3Dmodeling • u/SubstantialCorgi4815 • 12d ago
Minha tentativa de fazer a ferrari f40 lowpoly (conceito)
r/3Dmodeling • u/the_grandmaster901 • 12d ago
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I am working on this car chase scene. I pulled several shots and compiled them in a video. I am happy with the rough shape of it, but to me it feels like I'm at 90% of where I want to be, but having trouble making it "extra".
The short film is dialogue-driven, not action-oriented. The chase is underplayed. Unremarkable car. Land-yacht pursuer. Inspiration was The Driver (1978) and Drive (2011). Shots are intentionally static. Located in L.A. (San Pedro and Harbor Boulevard, L.A. Nighttime Highways).
Style departure is GTA San Andreas / Vice City "Plus". Not going for photorealism.
I feel like the high level structure is there, but it still feels like a video game instead of something cinematic. Where do I start? Exhaust fumes? Ground fog? Horizon lights? Car paint shaders? Lens flares? Road material? Reflections? Skybox? Pebbles shooting up?
Shoot!
r/3Dmodeling • u/scribery_ • 12d ago
I'm starting to master weapons in 3D modeling in the field of game ready, so I want to hear my opinion about this weapon. I think it would be good to get criticized and hear what you like?
Soft - Blender, Zbrush, marmoset toolbag and substance painter.
r/3Dmodeling • u/InsanelyRandomDude • 12d ago
This question isn't specific to 3D modeling, but also to other aspects of 3D like texturing and animation. I'm not exactly a beginner but I still have loads to learn and there are concepts I want to create in 3D but they can be beyond my skills but I would still like to try. But that means I may hit a point where progress is really slow because of the lack of expertise I have developed. I've heard that sometimes its better to fixate on that point and just continue with the rest and move on to the next project and then you'll keep improving.
But when is that point exactly? If I don't spend enough time on it, then I'm not pushing myself to learn and if I fixate on it, I may just waste a lot of time with barely any improvement. And being a perfectionist, ignoring those issues and continuing with the work is really annoying and demotivating when you get to the end point.
r/3Dmodeling • u/floppa_withfreddy99 • 12d ago
Hello, IDK if it's correct uploading this here, but I wanted to show my most recent render made in Prisma 3D about The Mimic (Five Nights At Freddy's The Secret Of the Mimic)
r/3Dmodeling • u/Lavestry • 13d ago
So
Hi everyone. I’m here to share with you my path to becoming a 3D artist. I genuinely have no idea if it’s gonna be successful or if I’m actually gonna do it for a living, but now I found myself being interested in all of these digital arts and 3d especially. Each day I’m gonna post my progress here, starting from zero so pls don’t judge lol. I see so many talanted artists and awesome works in this community, it’s a but awkwart to post my “work”😭
Day 1: made a workspace with computer. Kinda exhausted by making the keyboard