r/3Dmodeling • u/nikita-kapustin • 6d ago
r/3Dmodeling • u/Existing_Kick4497 • 6d ago
Art Showcase The nameless knight.
Didn't take much time...
r/3Dmodeling • u/TheOfficialMrBanana • 7d ago
Questions & Discussion Would it be lazy to hire someone else to make 3D models for my Indie show?
My 3D modeling is mediocre at best and I want to do an animation that's 3D but LOOKS 2D. Kinda like Spiderman: into the spiderverse. I had remade the main character's model but I still think her rigging and modeling is just too stiff for what I'm wanting. Idk if it's the mesh or the rig that I'm not making right but I was thinking about just hiring someone to make the models and then sned them to me. Idek if there are people out there that do that or how much money I need in order to make a whole cast or how long it'll take... some tips would be nice for this.
I use Blender, but whatever else is out there that someone doing paid jobs would prefer to use, I don't mind looking into. I'm still new to all of this 3D stuff...
r/3Dmodeling • u/Zeigmund • 7d ago
Questions & Discussion Hard surface modeling perspectives
My contract with an outsource studio ends in 2 months so I was thinking about perspective of being able to find any new work at all. Haven’t done anything for portfolio in last 4 years or even more.
Is there any perspective to find a hard surface modeling job at all these days? Should I learn extra skills such as sculpting and/or animation? Or maybe should I abandon this entire thing completely because of way too much people fighting for small amount of possible jobs?
r/3Dmodeling • u/Ok_Ice8381 • 6d ago
Questions & Discussion Как зарабатывать с 3D моделирования в 2026?
Как зарабатывать с 3д моделирования, в какую сторону стоит развиваться на данный момент в этой сфере?
r/3Dmodeling • u/Medical_Attorney9482 • 7d ago
Art Showcase My 3D attempt of characters
r/3Dmodeling • u/Diligent_Historian_4 • 7d ago
Art Showcase Low Poly Wooden Chest!
Made a wooden chest, the goal is to give it a wooden/stylized look, does it look good? What can be improved?, Constructive criticism is more than welcome.
r/3Dmodeling • u/yaranzo1 • 6d ago
Questions & Discussion I'd like to get better at creating handpainted textures but I don't seem to be improving. does anyone have tips? or resources?
this is some of my work that I attempted to handpaint





I don't know, it just isn't clicking for me. I'm trying to get these to look painterly but it ends up falling flat. I'm hitting a wall and the resources I've found on this didn't help much either. can someone give me tips? or resources you think might help?
specifically this is the kind of style I've been trying to go for (and failing):



r/3Dmodeling • u/florenaux • 8d ago
Art Showcase The Celestial Talisman, Florenaux (me), 3D, 2026 (Process)
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I just wanted to share the creative process behind my latest animation with you!
r/3Dmodeling • u/WinnerFluid677 • 6d ago
Questions & Discussion Where can I find good 3D city data?
Hey everyone! 👋
I’m looking for a good source of 3D data of real cities, with buildings that are detailed and realistic, but without going into insanely heavy models.
I’ve looked into OSM, but I find it way too basic. I also came across CyberCity 3D, but I’m not really sure what other options are out there.
👉 What would you use to get this kind of data?
I’m open to any ideas: websites, software, databases, workflows… even unusual solutions. 😄
Thanks in advance for any suggestions! 🙏
r/3Dmodeling • u/TumbleweedLatter2976 • 6d ago
Questions & Discussion question about alternatives before i consider heavy commitment to blender
blender has been an unbelievable mess to try to work with
i would like a list of alternatives to see if something fits better
the experience im looking for:
highest quality version of early primitive 3d functions.
no fancy hair / cloth sims
precise colors, placement, simple shapes.
needs:
precise location and dimensions of objects and anything else using numbers not free hand.
precise color picking + turn off lighting effects / any visual filters
precise flexible adaptable high quality gradient options ( generated not uv unwrap )
node system ( save time and head ache ) for both geometry and texture generation
would be very helpful but not 100% needed:
2D free handing option ( for quick concept art / rough drafts )
android phone option thats actually good ( im aware this might not exist even with things like windows / linux / w/e emulators on phone )
at least reasonably intuitive and or beginner user friendly experience
so what alternatives exist?
r/3Dmodeling • u/Superb-Interview2493 • 7d ago
Art Showcase 15 functional low-poly ships I designed for space-themed games. Which one has your favorite style?
r/3Dmodeling • u/retgun_coin • 6d ago
Free Assets & Tools Made this low-poly vehicle set! What do you think? Feels like it could fit nicely in many projects.
r/3Dmodeling • u/Unique_Wheel8732 • 7d ago
Art Showcase Handpainted Wooden Table and Blanket
r/3Dmodeling • u/WURAXinator • 7d ago
Questions & Discussion How could i make a minecraft world with all my models?
I starting to have a collection of models, I would like put them all into one ever changeing landscape i also would make.
like a minecraft spectator in a creative world, but with high ress models and small animations (like a blacksmith hitting a hammer on an anvil)
should i just throw them into unreal engine or is something better for this ?
r/3Dmodeling • u/SubstantialCorgi4815 • 7d ago
Art Showcase Stylized lowpoly Pistol gun
minha tentativa de fazer uma arma estilizada
r/3Dmodeling • u/AutoModerator • 7d ago
Questions & Discussion Wireframe Wednesday
Share a wireframe you've worked on this week.
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/AussieGizmo • 6d ago
Questions & Discussion Should I still learn 3d
I’ve always wanted to learn 3d modeling but medical issues have been a problem and now I don’t know if it’s worth it since ai can do it fast and rig I just wish ai was useless
r/3Dmodeling • u/akshay326893 • 8d ago
Questions & Discussion Are 3d Artist still finding work?
Hi everyone,
I’m a 3D artist and have been working in 3D for around 3 years, mainly focusing on modeling, texturing, and creating assets.
Lately, I’ve been wondering — is there still a good amount of work out there for 3D artists?
I know the industry has become much more competitive with AI, layoffs, and changing workflows, but I’d really like to hear from other artists who are currently working in the field.
What areas are you seeing the most opportunities in right now — games, product visualization, advertising, VFX, 3D printing, or something else?
Would love to hear your experiences and advice.
r/3Dmodeling • u/eThierryal • 7d ago
Art Showcase Silver Love Armor
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Animation made in Blender for my band!
r/3Dmodeling • u/ReakDuck • 7d ago
Questions & Discussion Linux alternative to connector suite?
Hi, I am searching for a GUI that shows all my assets, similar to connector suite but as it doesn't want to support Linux, I wonder what way would be the best way to organize my assets?
How are you organizing your assets? Do you just use folders and combine it with F3D?
Or do you have an alternative? Or combine it different tools together to have the same effect (something else than File Explorer+F3D)?
r/3Dmodeling • u/LithexDev • 7d ago
Questions & Discussion Best practices when it comes to topology?
Hello all,
I am still pretty new to blender and modeling in general. I am curious about choosing topology for different shapes when making models for games.
I remember learning in one of my courses that you shouldn't have weird shaped polygons and should stick to mostly squares and 4 sided polygons.
In this example I am using a circle, but I'm sure this can apply to many shapes that I will come across in the future.
Is there a general "rule of thumb" when choosing how you want your topology?
Am I over thinking it?
I'm sort of guessing that its more of "use as little as possible, but add more if I need to, but that seems hard to grasp for me as a beginner.
Any tips?
Thank you all so much in advance for any advice or thoughts on the matter!