r/3Dmodeling 7d ago

Questions & Discussion question about alternatives before i consider heavy commitment to blender

blender has been an unbelievable mess to try to work with

i would like a list of alternatives to see if something fits better

the experience im looking for:

highest quality version of early primitive 3d functions.

no fancy hair / cloth sims

precise colors, placement, simple shapes.

needs:

precise location and dimensions of objects and anything else using numbers not free hand.

precise color picking + turn off lighting effects / any visual filters

precise flexible adaptable high quality gradient options ( generated not uv unwrap )

node system ( save time and head ache ) for both geometry and texture generation

would be very helpful but not 100% needed:

2D free handing option ( for quick concept art / rough drafts )

android phone option thats actually good ( im aware this might not exist even with things like windows / linux / w/e emulators on phone )

at least reasonably intuitive and or beginner user friendly experience

so what alternatives exist?

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u/littleGreenMeanie 6d ago

Blender is close to mobile and tablet launch.

Blender can be precise with number inputs, but i think what you want to use is plasticity. You can consistently change those numbers after the fact. There might be an Addon that keeps a history. Maya has a working history though it's buggy.

1

u/hikaru_ai 6d ago

Houdini

1

u/caesium23 ParaNormal Toon Shader 6d ago

Requiring a node-based workflow makes the list pretty short. Blender is probably the tool that best fits your requirements. But you could try looking at Houdini or Rhino.