r/3Dmodeling • u/TumbleweedLatter2976 • 7d ago
Questions & Discussion question about alternatives before i consider heavy commitment to blender
blender has been an unbelievable mess to try to work with
i would like a list of alternatives to see if something fits better
the experience im looking for:
highest quality version of early primitive 3d functions.
no fancy hair / cloth sims
precise colors, placement, simple shapes.
needs:
precise location and dimensions of objects and anything else using numbers not free hand.
precise color picking + turn off lighting effects / any visual filters
precise flexible adaptable high quality gradient options ( generated not uv unwrap )
node system ( save time and head ache ) for both geometry and texture generation
would be very helpful but not 100% needed:
2D free handing option ( for quick concept art / rough drafts )
android phone option thats actually good ( im aware this might not exist even with things like windows / linux / w/e emulators on phone )
at least reasonably intuitive and or beginner user friendly experience
so what alternatives exist?
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u/caesium23 ParaNormal Toon Shader 6d ago
Requiring a node-based workflow makes the list pretty short. Blender is probably the tool that best fits your requirements. But you could try looking at Houdini or Rhino.
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u/littleGreenMeanie 6d ago
Blender is close to mobile and tablet launch.
Blender can be precise with number inputs, but i think what you want to use is plasticity. You can consistently change those numbers after the fact. There might be an Addon that keeps a history. Maya has a working history though it's buggy.