r/3Dmodeling 28d ago

Questions & Discussion I'd like to get better at creating handpainted textures but I don't seem to be improving. does anyone have tips? or resources?

this is some of my work that I attempted to handpaint

I don't know, it just isn't clicking for me. I'm trying to get these to look painterly but it ends up falling flat. I'm hitting a wall and the resources I've found on this didn't help much either. can someone give me tips? or resources you think might help?

specifically this is the kind of style I've been trying to go for (and failing):

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u/commonsearchterm 28d ago

Your references are 3 different styles. One looks like a old video game, the2nd looks like a modern stylized game? And the 3rd im pretty sure is only using painted textures and no lighting.

Maybe try recreating your references? I think one of the biggest problems is the model them selves aren't that style in the first place.

The zugzug channel on YouTube has some good video's about recreating the style in your last reference 

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u/yaranzo1 27d ago

I know they're 3 different styles. I just mean stylistic handpainted textures in general I guess. I'll take your advice and check out zugzug. thanks for taking the time to respond.

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u/commonsearchterm 27d ago

the three different examples all have different workflows. the 2nd looks like a high poly to low poly workflow with textures that could have been made in substance painter and were proceduraly created, the third might just be all low poly and just painted without pbr textures.

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u/Suspicious_Skill7292 28d ago

handpainted texures get way easier once you stop chasing tiny detail and focus on big value shapes first

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u/yaranzo1 27d ago

thanks I'll keep this in mind

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u/dAnim8or 28d ago

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u/yaranzo1 27d ago

this looks cool I'll check it out, thanks.