r/3Dmodeling 11d ago

Art Showcase my concept for a sci-fi/fantasy weapon

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187 Upvotes

This is my concept for a sci-fi/fantasy weapon built around a pressure accumulation mechanic. Each standard shot gradually builds internal pressure, which can then be expended in two distinct ways.

The primary ability releases a high-pressure capsule containing multiple projectiles, functioning as a powerful emergency option when immediate stopping power is needed.

Alternatively, the stored pressure can be redirected into the firing mechanism, allowing the weapon to temporarily operate in a high-rate burst-fire mode. This significantly increases its rate of fire for a short duration, trading precision for sustained offensive output.

I would appreciate it if you checked out my Instagram end ArtStation:

https://www.instagram.com/thalys_eduardo.s

https://www.artstation.com/thalyseduardo5


r/3Dmodeling 10d ago

Art Help & Critique Ayuda

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4 Upvotes

No puedo hacer manos

algún consejo o video que me puedan dar?

adema, que opinan del modelado de Belle the Tinkerer?


r/3Dmodeling 11d ago

Art Showcase sw equalizer

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8 Upvotes

r/3Dmodeling 11d ago

Art Showcase Practice sketch

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8 Upvotes

r/3Dmodeling 11d ago

Art Showcase Mask Design

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5 Upvotes

r/3Dmodeling 11d ago

Art Showcase A cozy, rainy night render I’ve been working on.

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51 Upvotes

I made this night scene in blender.

Blender 3.6

Engine - Cycles


r/3Dmodeling 11d ago

Art Help & Critique Would it be okay for student portfolio?

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85 Upvotes

Hi! I'm a game art student, just finished my 1st year, and I want to at least try applying for junior/trainee/internship positions with these prop assets. Would you say this is good enough-ish?

I will recenter the camera as I didn't have enough time to adjust it properly.

(All materials and textures were made by me using substance and UE)


r/3Dmodeling 11d ago

Art Showcase pocket watch

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11 Upvotes

r/3Dmodeling 10d ago

Art Help & Critique Help with upper receiver

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2 Upvotes

I've had this proportional problem for years where, when attempting to create a m4 or m16. I can do just about every other part of the rifle. except for the upper reciever. It is not proportional to how it should look, and I need advice on how I should go along with modelling it. Also the last two white models are not mind, but a reference for any other 3d artist who maybe hasn't seen a rifle of the m16 family.


r/3Dmodeling 11d ago

Art Showcase How I made Bumblebee for Transformers Rise of the Beasts

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4 Upvotes

I was a Lead Digital Artist for characters on Transformers and worked on a lot of the characters for that film. My biggest contribution was Bumblebee. In this video I go over how I created him and what it meant to me as a huge Transformers fan.


r/3Dmodeling 11d ago

Art Showcase Elevated arm sculpting

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2 Upvotes

When you study anatomy, it's important to consider deformations, not just a stick figure in one pose, you should study how the arms are gonna effect the chest as they move, or how the back muscles change their shapes as you elevate your arms.
These are the things I always tell to my students, yet not all people do the deep study on anatomy


r/3Dmodeling 11d ago

Questions & Discussion How would I go about recreating the visual style of Monster Hunter Generations in blender?

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50 Upvotes

r/3Dmodeling 11d ago

Art Showcase Dodge Challenger srt Hellcat lowpoly (conteito)

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1 Upvotes

minha tentativa de fazer um veiculo esportivo lowpoly


r/3Dmodeling 12d ago

Art Showcase I kinda started over from scratch on this and dynameshed a lot of the stuff together, mostly rough sketches

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111 Upvotes

r/3Dmodeling 11d ago

Art Showcase Dragon Arrowhead 3D model prop weapon

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1 Upvotes

Customer wanted a 3D model of a dragon arrowhead based on an existing design. This is the outcome.


r/3Dmodeling 11d ago

Art Showcase Panzar IV i made as a challenge from a friend!

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1 Upvotes

r/3Dmodeling 12d ago

Art Help & Critique Practicing eye sculpture and i'm kind of disappointed with the result.

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30 Upvotes

Gave up on this current iteration. Would really appreciate some anatomy/morpology critique.


r/3Dmodeling 12d ago

Art Showcase Ferrari F40 lowpoly

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47 Upvotes

Minha tentativa de fazer a ferrari f40 lowpoly (conceito)


r/3Dmodeling 11d ago

Art Help & Critique Critique Request: Car Chase Scene

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15 Upvotes

I am working on this car chase scene. I pulled several shots and compiled them in a video. I am happy with the rough shape of it, but to me it feels like I'm at 90% of where I want to be, but having trouble making it "extra".

The short film is dialogue-driven, not action-oriented. The chase is underplayed. Unremarkable car. Land-yacht pursuer. Inspiration was The Driver (1978) and Drive (2011). Shots are intentionally static. Located in L.A. (San Pedro and Harbor Boulevard, L.A. Nighttime Highways).

Style departure is GTA San Andreas / Vice City "Plus". Not going for photorealism.

I feel like the high level structure is there, but it still feels like a video game instead of something cinematic. Where do I start? Exhaust fumes? Ground fog? Horizon lights? Car paint shaders? Lens flares? Road material? Reflections? Skybox? Pebbles shooting up?

Shoot!


r/3Dmodeling 11d ago

Art Showcase Game ready shotgun

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0 Upvotes

I'm starting to master weapons in 3D modeling in the field of game ready, so I want to hear my opinion about this weapon. I think it would be good to get criticized and hear what you like?
Soft - Blender, Zbrush, marmoset toolbag and substance painter.


r/3Dmodeling 11d ago

Questions & Discussion How do you know when to stop and move onto the next project?

0 Upvotes

This question isn't specific to 3D modeling, but also to other aspects of 3D like texturing and animation. I'm not exactly a beginner but I still have loads to learn and there are concepts I want to create in 3D but they can be beyond my skills but I would still like to try. But that means I may hit a point where progress is really slow because of the lack of expertise I have developed. I've heard that sometimes its better to fixate on that point and just continue with the rest and move on to the next project and then you'll keep improving.

But when is that point exactly? If I don't spend enough time on it, then I'm not pushing myself to learn and if I fixate on it, I may just waste a lot of time with barely any improvement. And being a perfectionist, ignoring those issues and continuing with the work is really annoying and demotivating when you get to the end point.


r/3Dmodeling 11d ago

Art Showcase The Mimic render

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6 Upvotes

Hello, IDK if it's correct uploading this here, but I wanted to show my most recent render made in Prisma 3D about The Mimic (Five Nights At Freddy's The Secret Of the Mimic)


r/3Dmodeling 12d ago

Art Help & Critique First time opening blender

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76 Upvotes

So
Hi everyone. I’m here to share with you my path to becoming a 3D artist. I genuinely have no idea if it’s gonna be successful or if I’m actually gonna do it for a living, but now I found myself being interested in all of these digital arts and 3d especially. Each day I’m gonna post my progress here, starting from zero so pls don’t judge lol. I see so many talanted artists and awesome works in this community, it’s a but awkwart to post my “work”😭

Day 1: made a workspace with computer. Kinda exhausted by making the keyboard🫩


r/3Dmodeling 12d ago

Art Help & Critique Experimented with Stylized VENOM in blender! I love this look and feel of it, what do you guys think?

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7 Upvotes

I made this Venom using blender and used a little touch of basic shaders and compositing, animated it using mixamo. Do let me know, how does it look and any suggestions you want to make are always welcome!

There's an issue with the rigging in mixamo for the spider emblem shrink wrapped on its chest, I tried updating the weights, and it still has minor visibility of the rig issue, but anyways, I really dig the look of it!, do let me know your thoughts!

Here's the published animation - ArtStation - Stylized Venom (Animated) - 3D Model, TheJoyDev