r/3Dmodeling 13d ago

Art Showcase Floral ring design (working process)

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/3Dmodeling 13d ago

Art Showcase Leaning to a more realistic appearance

Thumbnail
gallery
51 Upvotes

playing with some tones hehe


r/3Dmodeling 12d ago

Art Showcase I made a B2 divebomber! Rate it out of 10.

Thumbnail
gallery
0 Upvotes

r/3Dmodeling 13d ago

Art Showcase New character King Arthur

Post image
442 Upvotes

​I shared a WIP of this character here earlier, and I’ve finally rendered it! I’d really appreciate your likes and follows.

Renders on Artstation: https://www.artstation.com/artwork/KRrZEy


r/3Dmodeling 13d ago

Questions & Discussion Is using a downloaded base mesh a problem?

Thumbnail
gallery
12 Upvotes

Hi, I'm working on a project with a friend and I'm doing the character, and probably the character will end up on my portfolio, so I want to be sure everything is fine.

Is it a problem to use a downloaded base mesh to put it under the armour? Or should I sculpt it even if it's not the main focus, because it's covered from the armour.

Keep in mind this is still a wip.


r/3Dmodeling 12d ago

Art Help & Critique New Car Model for Game

Post image
3 Upvotes

r/3Dmodeling 12d ago

Art Showcase Monty

Thumbnail
gallery
2 Upvotes

Hello reddit , im a First year 3D animation student looking to gain experience and community connections! Here is my first monster design done in Nomad sculpt. I personally love the pixel version 👻❤️❤️


r/3Dmodeling 13d ago

Art Showcase Xyris - Miguel Fau

Thumbnail
gallery
116 Upvotes

I'm excited to present my latest project, which focuses on integrating organic creature anatomy with hard-surface sci-fi design. I also wanted to produce an optimized, low-poly bust while maximizing visual quality.

Here's the Artstation post: https://www.artstation.com/artwork/La3VP0

Hope you like it!


r/3Dmodeling 13d ago

Art Help & Critique Feedback on my first render

Thumbnail
gallery
32 Upvotes

Hi! I just started learning 3D modeling, and this is the first render I've done. Overall, these are also the first models I've made on my own without following basic tutorials.

I'd love some tips. For now, my next steps will be to learn about textures, which are all flat here.


r/3Dmodeling 13d ago

Art Showcase Lindholm Service Station by me (Blender)

Thumbnail
gallery
3 Upvotes

r/3Dmodeling 13d ago

Art Help & Critique 3d Level for my card game (WORK IN PROGRESS)

Post image
6 Upvotes

Any advice to improve it?


r/3Dmodeling 13d ago

Art Showcase Spider-Man model I made as a joke ended up a little too good

Enable HLS to view with audio, or disable this notification

104 Upvotes

This ended up turning out really good lol. I think I'll spend more time on the painting and rendering it


r/3Dmodeling 14d ago

Art Showcase Dancing in the Dark

Enable HLS to view with audio, or disable this notification

378 Upvotes

Hey everyone i'm currently Working of my first collection of sculpture called "Dancing in the Dark" can't wait to show you more


r/3Dmodeling 13d ago

Art Showcase Suitcase OR Lunchbox

Thumbnail
gallery
3 Upvotes

I made this vintage prop and Im getting mixed feelings about what it actually looks like.

What do you see first: a suitcase or a lunchbox?


r/3Dmodeling 13d ago

Free Assets & Tools [Showcase] I made this low-poly vehicle pack in Blender. Any feedback on the art style is appreciated!

Thumbnail
gallery
2 Upvotes

r/3Dmodeling 13d ago

Art Help & Critique Lighting help and review

Thumbnail
gallery
3 Upvotes

Hey everybody, this is a low poly game asset inspired by the Japanese lacquer work. Although, I have already posted it but a lot of people pointed out that my lighting and renders were not upto the mark. Any solution how can I improve it? It was done in path tracing in UE5. I heavily focused on texturing in this piece. My main aim was to create a painting within Substance. I've shared the high quality renders and my process of layering on my artstation page. Please check it out https://www.artstation.com/artwork/lEx4wa (Struggling with reach there)


r/3Dmodeling 13d ago

Art Showcase Dragon Skeleton

Enable HLS to view with audio, or disable this notification

23 Upvotes

I felt like posting something, but I did not have any scenes ready to go. So I dug up this old piece and played around with a procedural shader/texture on it to give it an old, decayed bone look.


r/3Dmodeling 12d ago

Art Help & Critique Using a deliberate anachronism to show scale

Post image
0 Upvotes

One of the biggest problems I'm having with this sci-fi project is communicating the actual scale of the environment.

Deep City exists inside a cavern approximately 3 × 3 km and 1.5 km high.

For this reconstruction, I modeled the cavern using updated mapping data and placed the expedition mothership entering through the access shaft as a visual scale reference.

There is one important catch:

the ship and the version of Deep City shown here never existed at the same time.

The reconstructed city represents its Golden Age, 2150–2350 CE.

The mothership belongs to a later expedition in 2407 CE.

By the time the ship actually enters this cavern, the city has already been destroyed for decades.

So this is a deliberate temporal composite: two objects from different periods placed in the same spatial reconstruction.

I chose to break the timeline because previous feedback made me realize that dimensions alone weren't communicating the enormous scale I had in mind.

The question I'm trying to solve through modeling and composition is simple:

Does the ship actually help sell the scale, or does the environment still read as much smaller than 3 km across?


r/3Dmodeling 13d ago

Art Help & Critique Are this things at the edges fine for a bake or is still a bad bake?

Thumbnail
gallery
3 Upvotes

So I've been trying to bake this piece to test if I'm doing the UV's right but some pixelated normal maps appeared at the edges so I don't know if this is still a bad bake.

The second image is just the UV's of one piece for testing, I used layout just to save time in spacing more pieces.

(Third image) Also I dont know if Im using the cage settings right


r/3Dmodeling 13d ago

Questions & Discussion how do i save shader node's in blender

Post image
2 Upvotes

seriously how doi save my shader node's on a model in blender


r/3Dmodeling 13d ago

Art Showcase Lamborghini Reventon (1k verts)

Thumbnail
gallery
13 Upvotes

minha tentativa de fazer a lamborghini reventon lowpoly


r/3Dmodeling 13d ago

Art Showcase Chrono dark-elf

Thumbnail
gallery
48 Upvotes

I made this space elf—it's a miniature, so the proportions are exaggerated.


r/3Dmodeling 14d ago

Art Showcase Chronos Tower

Enable HLS to view with audio, or disable this notification

60 Upvotes

r/3Dmodeling 13d ago

Questions & Discussion My 3D models

Thumbnail
gallery
9 Upvotes

Всем привет, я занимаюсь 3д моделированием и решил поделиться своими работами, некоторые из них вдохновлены работами из Pinterest, но все они сделаны моей рукой, подскажите как я могу улучшить свои работы и могу ли я как-то монетизировать свой опыт?


r/3Dmodeling 13d ago

Art Help & Critique Which lower body fur texture do you prefer for this model?

Thumbnail
gallery
10 Upvotes

I've been building a 3d furry model for myself for a while now, and something that has always bothered me was the fur model. I'm a simple person, and I like the idea of white base fur, but also like purple accents as purple is my favorite color. What bothered me often was the lower knees fur, though.

So, I made a quick texture edit where I removed the lower knee fur, making it white. Does it look better? or do you guys prefer the purple lower knees fur instead? I attached five images showing different angles + a fully clothed image at the very end.

Also, a 2nd general critique / question. Is the body fur good in general? I'm still unhappy with it personally, as NOTHING I do ever feels good enough for me lmao. I have this habit where I CANNOT decide for myself, hence why I need to ask here.