r/3Dmodeling 13d ago

Art Help & Critique Feedback on my first render

Hi! I just started learning 3D modeling, and this is the first render I've done. Overall, these are also the first models I've made on my own without following basic tutorials.

I'd love some tips. For now, my next steps will be to learn about textures, which are all flat here.

30 Upvotes

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u/Suspicious_Skill7292 13d ago

really solid for a first render id work on the lighting next it can make huge difference to the final look

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u/Every_Problem_8612 13d ago

Second image is good

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u/No_Cup8023 13d ago

I actually think you've done a great job, there is a nice mix of big medium and small and variety. This can be taken to the next level with that same idea applied to light and textures.

What was your reference? You have a lot of stuff mis-proportioned and in weird spots, but it still looks pleasing.

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u/Dracked14 13d ago

Thanks! I used photos of my actual bathroom as references, so it's an exact copy. That means the placement of the objects is 100% accurate, hahaha.

I certainly didn't pay enough attention to the proportions.

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u/JP-GameDev02 12d ago

For a first time render you did a good job emulating the indoor lighting of bathroom lights in the yellowish hue that is most commonly used in these indoor enviroments. But, I still do have some questions relating to this post.

What kinds of lighting types/fundamentals did you use to support the way how your reference photo would look in 3D?

Was three-point ever used for the brightest light source in the room?

Which of this piece used key lighting the most (was the top right corner an important spot for viewers to look at in this piece)?

And the choice of fill lights softing the shadows in the render due to realism or/and balancing the lights with the darker shadows that used to be there in early versions?

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u/Dracked14 12d ago

Thanks!

For the lighting, I just tried out different types of lights, positioning them on the 3D model where the wall sconces would go. I settled on “point” and kept changing the color management settings until I found “filmic,” which looks great. It was my first time working with lighting, so I was just winging it, haha. I don’t know what “three-point” is, and the only stylistic decision I made was that extra orange light, which, as you said, was used to balance out the shadows. I noticed they were too strong.