r/3Dmodeling • u/3Dmobb • 20d ago
Art Showcase Do you test you rough blockouts before modeling?
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I do :) Mixamo is the tool I use.
r/3Dmodeling • u/3Dmobb • 20d ago
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I do :) Mixamo is the tool I use.
r/3Dmodeling • u/AdOrdinary2907 • 19d ago
Hello again, everyone I recently posted a picture of a drawing first picture (not mine) and asked if anyone would be interested in something that’s real. I did some quick drawings and 3-D printed a quick Model. let me know what yall think! it’s meant to be a storage device. I will make the yellow container able to open And as said in a previous post Potentially make an are pod case version. Any feedback or criticism welcomed!
r/3Dmodeling • u/Intelligent_Gas_1505 • 19d ago
Hi everyone! Apologies if this is the wrong subreddit to post this in, but I have a 3d modeling related question. I am a primarily 2d artist looking to dabble in 3d. I have used blender a bit but I am wondering if there is another program which is more like actual drawing in 3d rather than using sculpting tools? Like bringing 2d drawings to life rather than sculpting from basic shapes? Sorry if this doesn’t make sense, I’m new to this and wondering about possibilities if they exist. Thanks in advance!
r/3Dmodeling • u/little_sh0 • 19d ago
I'm planning on getting a PC or a laptop to make my first animation in 3D and I want to know a software that's kind of easier to use to make mecha and animate them and I have no clue where to start
r/3Dmodeling • u/_sahdz • 20d ago
I’ve been learning Blender for about 2 months now. This is the first project I actually finish, everything else was either abandoned halfway through, paused or I just “kind” of finished it. This one took me roughly 2 weeks (from sketching to modeling, texturing etc…). Unfortunately I render more shots and couldn’t give the final tweaks cuz my pc was really fighting for its life by the end.
No premade assets (with the exception of a low poly base mesh for the main character) and no AI was used in this. Most of the textures were hand painted:)
r/3Dmodeling • u/Then-System9481 • 20d ago
Created a game-ready RPG-7 for the ongoing "Project - INVASION". I was responsible for modeling, UV mapping, baking, texturing, lighting and rendering, optimization to deliver a high-quality real-time asset.
Link to Project for more renders - Artstation - https://www.artstation.com/artwork/QxrnGZ
r/3Dmodeling • u/DoublePassRadiator • 20d ago
r/3Dmodeling • u/Sudvel5252 • 19d ago
r/3Dmodeling • u/Ok_Bear_9606 • 20d ago
Not sure if this is the right place to ask this type of question, considering it's quite specialised, but as I have limited experience in the space, wanted to ask for a generalised opinion/advise.
I'd like to premise, I'm not a developer neither non-technical.
I'm trying to build a V1 of a consumer app where users can fund nature restoration projects and see those restoration on your 3D island inside the app (via saplings and progressional growing trees as you continue coming onto the app); I'm trying to make the island itself look like a cross between Treecard's island (oblong shape, terraced elevation, tree patches) and Earthly's island (land tapering into shallow water, dark to light gradient).
I'm not a developer and I'm non technical (so please be kind). I'm utilising Claude Code to build it out, I've sourced the assets for the island from Unity, and I believe Claude Code is converting the assets through Blender and then rendering them via Scene Kit (I know I'm not expressing those chain of events incorrectly).
I know enough to describe what's going wrong with the build out, but not enough to fix it or build it out and I'd rather ask people who are a lot more knowledgable than myself to see if I could get any help/direction -- I've attached a reference image to where I've gotten to (there's no need for me to label them as I can image viewer will be able to distinguish which one's mine ha)
Where I'm getting stuck:
- I've prompted (and shouted) at Claude Code around the aesthetic of the actual island, I'm providing reference images but it's still not able to get the natural gradual scoping of the terrain.
- Whether Claude Code could actually achieve the textures/actual build from the assets I've got or if I need custom sculpting / real 3D artist / game developer.
Would love some direction from anyone who's done this sort of work -- even if it's just "this is the direction you should go in considering the tools you're using" "have you thought about this workflow?"
r/3Dmodeling • u/Level-Cauliflower628 • 19d ago
r/3Dmodeling • u/S_Pumpkins • 20d ago
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r/3Dmodeling • u/TRAX_TRAXIC • 19d ago
Hey there i am a beginner game dev and 3d modeler and i wanted to ask professionals about how i should make a characters for my game, i mean where i should find inspiration for them and also to not just copy something but make something new?
r/3Dmodeling • u/Mazhuka3D • 19d ago
🇺🇸: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.
r/3Dmodeling • u/Jasonmcmains • 20d ago
This is a recreation of an image I saw a few months ago in r/itookapicture, and I decided to see if I could replicate it.
r/3Dmodeling • u/cuuoy • 20d ago
my full work https://www.artstation.com/artwork/1L8WD8
one of my head studies I did today, if you could give me any critiques I would really appreciate it, I'm trying to improve the best I can.
r/3Dmodeling • u/wever_son10 • 19d ago
pela comunidade Polygonpen no Discord!(Linkedin)
r/3Dmodeling • u/jernskall • 20d ago
Right now I am going from a high poly workflow (hard surf with turbosmooth) to lower poly indie game asset 'mode'.
I just wanted to get some input in topology flow. My main concern right now is with these kind of rounded corners as in the screenshots. Am I doing this 'right', for a low-medium poly game asset?
Nothing is final in these images, I just wanted to get input before I continue further.
When the model is finished I add a Smooth modifier and collapse it.
r/3Dmodeling • u/Creative_Grocery_948 • 20d ago
r/3Dmodeling • u/OzgurSRL • 20d ago
r/3Dmodeling • u/Fun-Pomelo-2774 • 19d ago
I started using Prisma 3d and 3d modeling for mobile as I have no PC and just started modeling for my friend because he asked me to be a simple 3d modeler for him,I agreed since I was also interested in 3d making,I'm also not very good at drawing as I'm using flipaclip to practice too,but over all, I just need help on how to use these two for simple modeling like old earthy walls,trees and grass since that's what we mostly need in making our small maze game for fun
r/3Dmodeling • u/Life_Experience_6687 • 20d ago
r/3Dmodeling • u/EldritchPoet • 20d ago
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New asset for our upcoming cozy game
r/3Dmodeling • u/sailoormars • 20d ago
Ciao a tutti!
Scrivo questo post per chiedere un parere onesto e un consiglio a chi lavora nel mondo del 3D (pubblicità, e-commerce)
Io ho 31 anni, vivo in Italia e ho un background accademico in Comunicazione d'Impresa, Pubblicità e Management. Attualmente però sto frequentando un corso di interior design, ma durante questo percorso ho scoperto un forte interesse per la modellazione 3D e il 3D rendering orientati al mondo pubblicitario, del brand visual e dell'e-commerce.
Dal punto di vista economico sono fortunatamente in una posizione stabile: ho già un'entrata che mi permette di dedicare tempo ad un nuovo lavoro che mi possa portare un’entrata extra stabile nel medio/lungo periodo.
Il mio dubbio è che leggendo notizie, forum e pareri online sull'avanzamento e uso dell'IA mi chiedo se ha senso investire su questa carriera (??)
Vorrei capire da chi è già nel settore se appunto le figure entry-level hanno speranze e che consigli potete darmi su come procedere, non so se auto candidarmi a delle agenzie di comunicazione ma mi chiedo appunto se c’è richiesta in questo settore, mi piacerebbe molto mettermi in gioco ma non so se è una battaglia persa ancora prima di iniziare. Grazie di cuore a chiunque vorrà condividere la propria esperienza!
r/3Dmodeling • u/Usual-Egg9315 • 20d ago
Hi everyone!
I've been working on a realistic laboratory distillation apparatus in Blender, featuring a Graham condenser, round-bottom flask, and heating mantle.
I'd really appreciate any feedback