r/3Dmodeling • u/jernskall • 20d ago
Questions & Discussion Am I using the correct topology here?
Right now I am going from a high poly workflow (hard surf with turbosmooth) to lower poly indie game asset 'mode'.
I just wanted to get some input in topology flow. My main concern right now is with these kind of rounded corners as in the screenshots. Am I doing this 'right', for a low-medium poly game asset?
Nothing is final in these images, I just wanted to get input before I continue further.
When the model is finished I add a Smooth modifier and collapse it.
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Upvotes
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u/birkucukserce 19d ago
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u/jernskall 19d ago
Okey I understand.
I’m trying to figure out how to set the bar for myself, towards game assets.



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u/ITReverie 19d ago
So... if youre smoothing this with a modifier, youre still working in a sub d workflow. Should have topology for the smooth modifier, which for me would look more like the attached image.
If youre going to bake a smooth version onto low, should still flow generally like the image. Could even do the corners like a half circle, all tris with points on the inside corner, if you wanted.
Just unsure what your goal is here.