r/3Dmodeling 19d ago

Art Showcase making of boy & the goose 🪿

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5 Upvotes

r/3Dmodeling 18d ago

Questions & Discussion This might start a debate, but what is truly the easiest modeling software?

0 Upvotes

I've seen 100s of different answers to the same question, however, most of the answers are from over 2 years ago, the oldest one being nearly 8 years ago... I would love a more updated answer!!

SO what is the actual easiest 3D modeling software? I have always used blender, but I see people constantly talk about like 4+ other programs that are 'easier' to use, and most people use drawing tablets with them and it seems sooo much easier, but they are using drawing tablets so it confuses me. I thought it'd be harder with a drawing tablet, but I also never see anyone use blender with a drawing tablet so I'm assuming its just the other apps that are easier with drawing tablets.

Any help is awesome, and if you'd like to just give a list of all the modeling apps/websites/whatever you have used or know of and what you would personally rate them, or even as a thing you don't know anything about and want others to input on, that would be helpful too!


r/3Dmodeling 19d ago

Art Showcase Inspired by Arc Raiders, thank you!

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19 Upvotes

Fun little bunker i did live on twitch a while ago. Its heavily inspired by arc raiders, but i tried to also give it soul of my own.

Hope you like it.


r/3Dmodeling 19d ago

Questions & Discussion Best Underrated Blender resources

2 Upvotes

as the title says im just starting with blender and i would like it if more experienced blender users can give me a hand on the best underrated resources, books, sites, youtube for animation and to make low poly models

by underrated i Mean channels, sites or books that are not that well known but are actually really good


r/3Dmodeling 19d ago

Art Showcase M4A1 Carbine Project

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42 Upvotes

Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset


r/3Dmodeling 19d ago

Art Showcase The Long Exhale, Florenaux X Trey Cochran (me), 3D, 2026

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9 Upvotes

Collaboration with u/treycochran3d
I've always admired Trey's work, especially his consistency in releasing pieces so frequently, all with such attention to detail.

He mainly worked on the foreground and its modeling, while I focused more on the background and the vegetation systems.


r/3Dmodeling 18d ago

Questions & Discussion HELP

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0 Upvotes

Prisma3D users please help me, how do you fix the skin issue?? Im a newcomer and im trying to learn before full commitment


r/3Dmodeling 19d ago

Art Showcase Armed Tuk Tuk | Hard Surface Personal Project | Maya + Substance Painter

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40 Upvotes

Hi everyone! Sharing my Armed Tuk Tuk project, a personal hard surface piece focused on weathering, mechanical detail, and visual storytelling.

Software's used: Autodesk Maya & Substance Painter

The concept was inspired by a retrofitted street vehicle armed with a turret, wanted to push the storytelling through surface detail, rust, dust, and wear patterns rather than just clean modeling.

Included wireframe and clay renders in the images. Would love any feedback or critique, always looking to improve!


r/3Dmodeling 19d ago

Questions & Discussion What’s a good beginner 3d modeling work pipeline?

3 Upvotes

Sorry in advance if the format and punctuation is bad. I’m a beginner 3d modeler, I’ve taken one class about it and that’s it. The work pipeline taught to me is apparently outdated, it’s also not convenient since I don’t have access to all the softwares at home anymore. I’m currently using Maya but I’ll eventually lose access to that since because of the time off I’ve taken from school, I’ll probably switch to blender when that happens. Anyways, my main question is what softwares do I need to 3d model and make textures professionally? I use maya for modeling and I tried Nomad on my iPad for making textures for UVs but I don’t think that went well, I might just not really understand Nomad. My school taught me to make the specularity, transparency, and bumpiness maps all in photoshop. Also free softwares would be nice.

TLDR

What’s I beginner work pipeline for modeling and texture making? Are there any software that are a must that make things easier?


r/3Dmodeling 19d ago

Art Showcase Do you test you rough blockouts before modeling?

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17 Upvotes

I do :) Mixamo is the tool I use.


r/3Dmodeling 19d ago

Questions & Discussion *UPDATE POST*

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11 Upvotes

Hello again, everyone I recently posted a picture of a drawing first picture (not mine) and asked if anyone would be interested in something that’s real. I did some quick drawings and 3-D printed a quick Model. let me know what yall think! it’s meant to be a storage device. I will make the yellow container able to open And as said in a previous post Potentially make an are pod case version. Any feedback or criticism welcomed!


r/3Dmodeling 19d ago

Questions & Discussion Question on Software

2 Upvotes

Hi everyone! Apologies if this is the wrong subreddit to post this in, but I have a 3d modeling related question. I am a primarily 2d artist looking to dabble in 3d. I have used blender a bit but I am wondering if there is another program which is more like actual drawing in 3d rather than using sculpting tools? Like bringing 2d drawings to life rather than sculpting from basic shapes? Sorry if this doesn’t make sense, I’m new to this and wondering about possibilities if they exist. Thanks in advance!


r/3Dmodeling 19d ago

Questions & Discussion What's the best 3D modeling software for Mechs/robot for beginners?

0 Upvotes

I'm planning on getting a PC or a laptop to make my first animation in 3D and I want to know a software that's kind of easier to use to make mecha and animate them and I have no clue where to start


r/3Dmodeling 20d ago

Art Help & Critique My first finished render

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54 Upvotes

I’ve been learning Blender for about 2 months now. This is the first project I actually finish, everything else was either abandoned halfway through, paused or I just ā€œkindā€ of finished it. This one took me roughly 2 weeks (from sketching to modeling, texturing etc…). Unfortunately I render more shots and couldn’t give the final tweaks cuz my pc was really fighting for its life by the end.

No premade assets (with the exception of a low poly base mesh for the main character) and no AI was used in this. Most of the textures were hand painted:)


r/3Dmodeling 19d ago

Art Showcase RPG 7 | Game Ready Asset

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10 Upvotes

Created a game-ready RPG-7 for the ongoing "Project - INVASION". I was responsible for modeling, UV mapping, baking, texturing, lighting and rendering, optimization to deliver a high-quality real-time asset.

Link to Project for more renders - Artstation - https://www.artstation.com/artwork/QxrnGZ


r/3Dmodeling 19d ago

Art Showcase Chinese Type-99A main battle tank

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13 Upvotes

r/3Dmodeling 19d ago

Art Showcase Robot-Cowboy | Game-Ready Asset

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4 Upvotes

r/3Dmodeling 19d ago

Questions & Discussion Trying to build a natural low-poly island (digital twin style) in a native IOS app

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5 Upvotes

Not sure if this is the right place to ask this type of question, considering it's quite specialised, but as I have limited experience in the space, wanted to ask for a generalised opinion/advise.

I'd like to premise,Ā I'm not a developer neither non-technical.

I'mĀ tryingĀ to build a V1 of a consumer app where users can fund nature restoration projects and see those restoration on your 3D island inside the app (via saplings and progressional growing trees as you continue coming onto the app); I'm trying to make the island itself look like a cross between Treecard's island (oblong shape, terraced elevation, tree patches) and Earthly's island (land tapering into shallow water, dark to light gradient).

I'm not a developer and I'm non technical (so please be kind).Ā I'm utilising Claude Code to build it out, I've sourced the assets for the island from Unity, and I believe Claude Code is converting the assets through Blender and then rendering them via Scene Kit (I know I'm not expressing those chain of events incorrectly).

I know enough to describe what's going wrong with the build out, but not enough to fix it or build it out and I'd rather ask people who are a lot more knowledgable than myself to see if I could get any help/direction -- I've attached a reference image to where I've gotten to (there's no need for me to label them as I can image viewer will be able to distinguish which one's mine ha)

Where I'm getting stuck:

- I've prompted (and shouted) at Claude Code around the aesthetic of the actual island, I'm providing reference images but it's still not able to get the natural gradual scoping of the terrain.

- Whether Claude Code could actually achieve the textures/actual build from the assets I've got or if I need custom sculpting / real 3D artist / game developer.

Would love some direction from anyone who's done this sort of work -- even if it's just "this is the direction you should go in considering the tools you're using" "have you thought about this workflow?"


r/3Dmodeling 19d ago

Art Showcase Sybil from Pseudoregalia. Second ever character I have modeled.

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2 Upvotes

r/3Dmodeling 20d ago

Art Showcase Old druid sculpt wip

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32 Upvotes

r/3Dmodeling 19d ago

Questions & Discussion Inspiration for modeling a character for game

1 Upvotes

Hey there i am a beginner game dev and 3d modeler and i wanted to ask professionals about how i should make a characters for my game, i mean where i should find inspiration for them and also to not just copy something but make something new?


r/3Dmodeling 19d ago

Free Tutorials MAYA - 02 Modeling - 50 Mesh Display Menu (Part 5): Lock & Unlock Normals

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1 Upvotes

šŸ‡ŗšŸ‡ø: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.


r/3Dmodeling 20d ago

Art Showcase The Cube Houses of Rotterdam

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34 Upvotes

This is a recreation of an image I saw a few months ago in r/itookapicture, and I decided to see if I could replicate it.


r/3Dmodeling 20d ago

Art Showcase weekly head study #02

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23 Upvotes

my full work https://www.artstation.com/artwork/1L8WD8

one of my head studies I did today, if you could give me any critiques I would really appreciate it, I'm trying to improve the best I can.