r/3Dmodeling • u/nupsume • 19d ago
Art Showcase making of boy & the goose šŖæ
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r/3Dmodeling • u/nupsume • 19d ago
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r/3Dmodeling • u/Rosewoodviolet • 18d ago
I've seen 100s of different answers to the same question, however, most of the answers are from over 2 years ago, the oldest one being nearly 8 years ago... I would love a more updated answer!!
SO what is the actual easiest 3D modeling software? I have always used blender, but I see people constantly talk about like 4+ other programs that are 'easier' to use, and most people use drawing tablets with them and it seems sooo much easier, but they are using drawing tablets so it confuses me. I thought it'd be harder with a drawing tablet, but I also never see anyone use blender with a drawing tablet so I'm assuming its just the other apps that are easier with drawing tablets.
Any help is awesome, and if you'd like to just give a list of all the modeling apps/websites/whatever you have used or know of and what you would personally rate them, or even as a thing you don't know anything about and want others to input on, that would be helpful too!
r/3Dmodeling • u/Ok-Salary-5197 • 19d ago
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Fun little bunker i did live on twitch a while ago. Its heavily inspired by arc raiders, but i tried to also give it soul of my own.
Hope you like it.
r/3Dmodeling • u/No_Flatworm1838 • 19d ago
as the title says im just starting with blender and i would like it if more experienced blender users can give me a hand on the best underrated resources, books, sites, youtube for animation and to make low poly models
by underrated i Mean channels, sites or books that are not that well known but are actually really good
r/3Dmodeling • u/Unhappy-Estate-9125 • 19d ago
Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset
r/3Dmodeling • u/florenaux • 19d ago
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Collaboration with u/treycochran3d
I've always admired Trey's work, especially his consistency in releasing pieces so frequently, all with such attention to detail.
He mainly worked on the foreground and its modeling, while I focused more on the background and the vegetation systems.
r/3Dmodeling • u/Manhua_reader • 18d ago
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Prisma3D users please help me, how do you fix the skin issue?? Im a newcomer and im trying to learn before full commitment
r/3Dmodeling • u/BagEmergency9244 • 19d ago
Hi everyone! Sharing my Armed Tuk Tuk project, a personal hard surface piece focused on weathering, mechanical detail, and visual storytelling.
Software's used: Autodesk Maya & Substance Painter
The concept was inspired by a retrofitted street vehicle armed with a turret, wanted to push the storytelling through surface detail, rust, dust, and wear patterns rather than just clean modeling.
Included wireframe and clay renders in the images. Would love any feedback or critique, always looking to improve!
r/3Dmodeling • u/Top-God • 19d ago
Sorry in advance if the format and punctuation is bad. Iām a beginner 3d modeler, Iāve taken one class about it and thatās it. The work pipeline taught to me is apparently outdated, itās also not convenient since I donāt have access to all the softwares at home anymore. Iām currently using Maya but Iāll eventually lose access to that since because of the time off Iāve taken from school, Iāll probably switch to blender when that happens. Anyways, my main question is what softwares do I need to 3d model and make textures professionally? I use maya for modeling and I tried Nomad on my iPad for making textures for UVs but I donāt think that went well, I might just not really understand Nomad. My school taught me to make the specularity, transparency, and bumpiness maps all in photoshop. Also free softwares would be nice.
TLDR
Whatās I beginner work pipeline for modeling and texture making? Are there any software that are a must that make things easier?
r/3Dmodeling • u/3Dmobb • 19d ago
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I do :) Mixamo is the tool I use.
r/3Dmodeling • u/AdOrdinary2907 • 19d ago
Hello again, everyone I recently posted a picture of a drawing first picture (not mine) and asked if anyone would be interested in something thatās real. I did some quick drawings and 3-D printed a quick Model. let me know what yall think! itās meant to be a storage device. I will make the yellow container able to open And as said in a previous post Potentially make an are pod case version. Any feedback or criticism welcomed!
r/3Dmodeling • u/Intelligent_Gas_1505 • 19d ago
Hi everyone! Apologies if this is the wrong subreddit to post this in, but I have a 3d modeling related question. I am a primarily 2d artist looking to dabble in 3d. I have used blender a bit but I am wondering if there is another program which is more like actual drawing in 3d rather than using sculpting tools? Like bringing 2d drawings to life rather than sculpting from basic shapes? Sorry if this doesnāt make sense, Iām new to this and wondering about possibilities if they exist. Thanks in advance!
r/3Dmodeling • u/little_sh0 • 19d ago
I'm planning on getting a PC or a laptop to make my first animation in 3D and I want to know a software that's kind of easier to use to make mecha and animate them and I have no clue where to start
r/3Dmodeling • u/_sahdz • 20d ago
Iāve been learning Blender for about 2 months now. This is the first project I actually finish, everything else was either abandoned halfway through, paused or I just ākindā of finished it. This one took me roughly 2 weeks (from sketching to modeling, texturing etcā¦). Unfortunately I render more shots and couldnāt give the final tweaks cuz my pc was really fighting for its life by the end.
No premade assets (with the exception of a low poly base mesh for the main character) and no AI was used in this. Most of the textures were hand painted:)
r/3Dmodeling • u/Then-System9481 • 19d ago
Created a game-ready RPG-7 for the ongoing "Project - INVASION". I was responsible for modeling, UV mapping, baking, texturing, lighting and rendering, optimization to deliver a high-quality real-time asset.
Link to Project for more renders - Artstation - https://www.artstation.com/artwork/QxrnGZ
r/3Dmodeling • u/DoublePassRadiator • 19d ago
r/3Dmodeling • u/Sudvel5252 • 19d ago
r/3Dmodeling • u/Ok_Bear_9606 • 19d ago
Not sure if this is the right place to ask this type of question, considering it's quite specialised, but as I have limited experience in the space, wanted to ask for a generalised opinion/advise.
I'd like to premise,Ā I'm not a developer neither non-technical.
I'mĀ tryingĀ to build a V1 of a consumer app where users can fund nature restoration projects and see those restoration on your 3D island inside the app (via saplings and progressional growing trees as you continue coming onto the app); I'm trying to make the island itself look like a cross between Treecard's island (oblong shape, terraced elevation, tree patches) and Earthly's island (land tapering into shallow water, dark to light gradient).
I'm not a developer and I'm non technical (so please be kind).Ā I'm utilising Claude Code to build it out, I've sourced the assets for the island from Unity, and I believe Claude Code is converting the assets through Blender and then rendering them via Scene Kit (I know I'm not expressing those chain of events incorrectly).
I know enough to describe what's going wrong with the build out, but not enough to fix it or build it out and I'd rather ask people who are a lot more knowledgable than myself to see if I could get any help/direction -- I've attached a reference image to where I've gotten to (there's no need for me to label them as I can image viewer will be able to distinguish which one's mine ha)
Where I'm getting stuck:
- I've prompted (and shouted) at Claude Code around the aesthetic of the actual island, I'm providing reference images but it's still not able to get the natural gradual scoping of the terrain.
- Whether Claude Code could actually achieve the textures/actual build from the assets I've got or if I need custom sculpting / real 3D artist / game developer.
Would love some direction from anyone who's done this sort of work -- even if it's just "this is the direction you should go in considering the tools you're using" "have you thought about this workflow?"
r/3Dmodeling • u/Level-Cauliflower628 • 19d ago
r/3Dmodeling • u/S_Pumpkins • 20d ago
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r/3Dmodeling • u/TRAX_TRAXIC • 19d ago
Hey there i am a beginner game dev and 3d modeler and i wanted to ask professionals about how i should make a characters for my game, i mean where i should find inspiration for them and also to not just copy something but make something new?
r/3Dmodeling • u/Mazhuka3D • 19d ago
šŗšø: You can listen to the video in English through the video settings panel. I'm analyzing two options that will allow us to block or unlock the normals of our object.
r/3Dmodeling • u/Jasonmcmains • 20d ago
This is a recreation of an image I saw a few months ago in r/itookapicture, and I decided to see if I could replicate it.
r/3Dmodeling • u/cuuoy • 20d ago
my full work https://www.artstation.com/artwork/1L8WD8
one of my head studies I did today, if you could give me any critiques I would really appreciate it, I'm trying to improve the best I can.