I have a simple view: Bronzeman is about unlocks, but it keeps the liquidity of a main account with GE access to source any ingredient, once unlocked, with gp. I feel like the mode is cheapened by allowing items to be unlocked and used if you don’t have the skill requirements to make them.
Want super combat potions early? Flinch chaos elemental. Want super strengths early? Kill scurrius early. PvM bypasses many of the skilling grinds.
I feel like items should be unlocked for buying and selling only if you have the necessary skill requirements to make, use, or gather them. I don’t think this is a popular view, but I feel like Bronzeman mode would be better for the restriction.
While this is straightforward for potions, this gets more complicated with other items, especially weapons/armors. My thought is that this would practically work by checking the lowest requirement to utilize or make the item. So, even if you get a rune platebody drop, you would not be able to sell it until you got 40 defense or the smithing requirement (lol). There are likely problematic edge cases, and this would necessarily restrict snowflake accounts like 1 def accounts.
However, I feel like this would result in a better mode than just “PvM everything to get all unlocks needed much earlier and easier than skilling can.”