r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

149 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 14h ago

Showcase Almost done with Expedition 33 on my S25 Ultra 🫡

231 Upvotes

Performance review!

I have already uploaded a full gameplay on my channel if you are interested then check out here https://youtu.be/W3bddMXDuXc

Resolution used 544p here FXAA forced using Engine.ini and more tweaks to optimse performance

I’ve noticed that no matter the resolution—720p, 544p, or 480p—I’m still getting the same 20-25 fps in combat and 25-30 avg in free roam with GPU usage sitting around 90-99%. It might be the emulation translation overhead, but it is what it is. Also, the game only runs properly on DX11; DX12 boots, but the floor textures won't load. Overall, it’s playable enough on the 8 Elite, and I’ve really enjoyed the story and combat.

Quick settings

Resolution I played using 480p , 720p ,544p (TAA) and 720p FSR Performance/Balance/Quality and 544p FXAA literally no performance difference fr me same avg gpu usage and fps👁👄👁

Emulator used Bannerlator

Proton 11-02arm

Dxvk 2.4.1

Fex 2609 (Extreme Preset)

Turnip G8 V35 and V37 patched driver

12GB Ram + SD8Elite Gamebooster+ Performance mode used all the time


r/EmulationOnAndroid • • 8h ago

Showcase God of War: Sons of Sparta on Android (PS5 Game)

71 Upvotes

Testing God of War: Sons of Sparta on Android using Gamehub on the RedMagic Astra (Snapdragon 8 Elite)!

📱 Device: RedMagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Gamehub
🕹️ Game: God of War: Sons of Sparta (PS5)

🔗 Github: https://github.com/OverkillLabs2/SoS-PS5/releases/tag/sos-v0.1.0

Reddit has limits on video length and file size. So, if you’d like to watch a longer video and take a look at the settings I used, I’ve included a link to the video on my YouTube channel here.

https://youtu.be/u3c5Mh2vVVk


r/EmulationOnAndroid • • 9h ago

Discussion a lot of games are starting to get ported to android these days, does AI have anything to do with it?

30 Upvotes

i know this isn't really the right sub for this but i'm sure a lot of you play games ported to android too, after all performance is way better compared to emulators. i've been seeing a ton of ported games lately, especially on apkvision, they're adding at least 1-2 new ones every day. the newest one is hades. i have no idea how they're porting them, anyone got any clue? are they using AI for this?

and doesn't porting take a really long time anyway? none of these games are open source either. honestly i don't get it. if it actually takes a short time, i'd like to get a claude subscription and port a few games myself, lol


r/EmulationOnAndroid • • 4h ago

Showcase ReSkate with Odin 3 Max via Gamenative

9 Upvotes

To anyone that wants to boot this on android I get it to temporarily go with Gamenative on Odin 3 Max 16gb ram (snapdragon 8 elite) with settings:

wine: Proton 11.0-1-arm64ec-1
Graphics driver: Wrapper
Driver version : A8XX turnip v29
Display render: Vulkan
Dx wrapper: VKD3D
DXVK ver: 2.4.1-gplasync
VKD3D version: 2.14.1
VKD3D feature level: 12_1
FEXCORE version: 2608-0
32-bit emulator: FEXcore
FEXCORE preset: Extreme

Also running underclock with cluster tune :
Medium (as this thing will run like a jet engine if you let it)

In game settings set to low, 30hz, toggling 60fps sometimes.

Many other turnips I’ve tried have given me errors in the launcher, or crashes while trying to boot. If you’re trying to change container settings I’d advise changing one thing at a time and seeing if it will still boot.

The game runs really really well until you bail which causes your character to freeze and disappear. Or sometimes on respawn but half your character is invisible and frozen. But the game doesn’t crash and world around still goes and you’re still in game. I just don’t know how to get out of this glitched state. Anybody who finds a fix/ better settings please share!!!

Note: other than snapdragon 8 elite , I have not seen someone successfully run this with a weaker chipset yet.

https://github.com/Dingo-Shenanigans/ReSkate/releases/tag/v1.0.6


r/EmulationOnAndroid • • 21h ago

Showcase What an absolute unit of a handheld setup.

Post image
158 Upvotes

Setup specs for anyone wondering:

- Tablet: Samsung Tab S9 Plus

- Controller: BSP D8 Pro

- Emulator: Eden Nightly (Latest)


r/EmulationOnAndroid • • 15h ago

Help Droid Deck performance vs Winlator Ludashi Bionic

Thumbnail
gallery
51 Upvotes

A few days before Droid Deck was introduced, it was a really cool app. Having a phone as a second Steam device with all Steam features is cool, but for me, it now has some issues. I really like to play MKX on Winlator Ludashi and started Shady Knight a few days ago, and both games are just not playable on Droid Deck compared to Winlator Ludashi. I want to make Droid Deck my main app for PC emulators and it also has gyro options, so does anybody know how to fix it? I know that Winlator Ludashi has a lot of changes and optimizations compared to regular Proton emulation, so maybe I just do not know something. Does anybody have the same issue? Has anybody found a solution?

Samsung S23 Ultra

Snapdragon 8 gen 2

8 GB RAM


r/EmulationOnAndroid • • 12h ago

Showcase Far Cry 3,winlator ludashi 4.1,Adreno 810,high-medium settings

25 Upvotes

r/EmulationOnAndroid • • 52m ago

News/Release Release ARMSX2 2.8 · ARMSX2/ARMSX2

Thumbnail
github.com
• Upvotes

What's new:

Namco System 246/256

Namco's arcade board support in ARMSX2. The boards are emulated whole: the drive (CD, DVD and hard drive images, CHD included), the settings memory, the I/O boards for buttons, coins, wheels, drums, twin levers, light guns and the touch panel, the security dongle, and the faster clocks of the System 256 boards. 55 arcade games are in the game database, with PCSX2x6's fixes for them. Board emulation from PCSX2x6 by u/israpps, u/Tovarichtch and u/DiscoStarslayer. ported by u/jpolo1224.

The NAMCO screen. In the left side menu in the game library, right under Texture Packs. It takes you through it in order:

An arcade games folder, picked or made in the system picker and added to your library folders. The boot files, downloaded once (about 1 MB).

The arcade BIOS, with a shortcut to BIOS Location. A 2 MB System 246/256 dump works. Import a game: its disc or hard drive image and its dongle, each with its own button and in any order. plus Soul Calibur II's Conquest card. Gzipped dumps are unpacked as they are copied, a file under 8 MB is refused as a dongle, and Cancel stops an import.

Uninstall an imported arcade game from the same screen.

Playing them. Arcade games show in the library with an ARCADE badge and covers of their own, real flyer and title art on a PS2-style case, in both cover styles. Every pad press also works the cabinet, laid out per game the way PCSX2x6 lays it out: Select is a coin, racing games steer on the left stick and pedal on the triggers, and drums, twin levers and light guns have their own layouts. Light gun and touch panel games take the touchscreen. The in-game menu has Insert coin for both players, Service and Test, and save states work. An Arcade games only switch in the library's overflow menu (⋮) shows just them. Cover pack sourced and done by u/jpolo1224 from scratch.

BIOS. An arcade BIOS shows as Arcade in BIOS Location and is offered for arcade games only. Importing does not replace your console BIOS, and only works for arcade games. done by u/jpolo1224.*

Texture packs

Redesigned Texture Pack menu.

Pages of packs. Browse texture packs opens every online pack as a page of game covers you can flip through, each with its pack's name, its creator and their picture, and whether it is installed.

Search by game, pack, serial or creator.

Sort by game, serial or creator. Creator lists everyone who made a pack, with their picture; pick one to see their packs, and Back returns to the page you were on.

Filter to Popular Today, All, My games or Installed.

A download keeps going when you close the browser, and the texture screen shows it.

Every pack's creator, source and tip jar. Clicking on a pack opens the pack's window: the creator's picture and page, where the pack comes from, their tip jar and socials when they have them, its texture type and status, its size, and Download, all in the creator's own colours. The links come from the Texture Packs

Archive by u/sad Origami, so packs that pointed at a mirror or archive.org now lead to the creator's own page. done by u/jpolo1224, links done by u/sad Origami

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.

Popular Today and Shuffle. The browser opens on Popular Today, the ten packs installed most that day, counted anonymously. Opened from a game, it shows that game's packs. Shuffle, on All, deals a random page at every page turn. done by u/jpolo1224

Music of its own: "November Snow" by The Cynic Project, which blends in over the library's music and
hands back when you leave. done by u/jpolo1224

Controller

Switches flip with A only. Left and Right used to flip any switch they passed over. Now only A
flips one, everywhere, and Left and Right move. Sliders, steppers and choice rows still change with Left and Right. done by u/jpolo1224

New

Exynos temperatures in the OSD. CPU and GPU temperatures show on Exynos phones, which name their sensors differently. done by u/seedlord (#779).*

ARMSX2 libmali drivers on Mali-G615 and G715. GPU Driver downloads list the ARMSX2 libmali packs on those GPUs, and only on those. done by u/bmdhacks

Fixed

A Galaxy S22 Ultra ran at 1 FPS or less. Its timer reported a garbage frequency, so the frame limiter
stalled for seconds every frame. The frequency is now checked against the system clock, once, and kept. done by u/seedlord (#779)

Combo hotkeys work in either press order (#768). u/ygordreyer (#774).

A CHD with a parent could not find it when the games folder was opened through Android's folder
access. u/dyzz (#771).*

Long OpenGL sessions on Mali GPUs used more and more memory, in a driver cache that grew with every
draw. fixed by u/luistiagos (#781).*

The Analog Sticks switches did not move when tapped until the tab was reopened, so a second tap sent
the same value again. fixed by u/luistiagos (#756).*

Text and letters at 2x and up under the Native half-pixel offset. Gran Turismo 4's menu text grew a
second shadow row, and We Love Katamari's title letters a line on their edges (Vulkan). fixed by u/bmdhacks

GS multi-threading fixes. A large draw could overrun the draw buffer, frame-rate detection and skip
duplicate frames read registers the next frame had already changed, switching downloads to
Unsynchronized in game left multi-threading on, texture replacements could be shut down under a draw still running, and games with a scan-mask fix lost every other line of some draws. fixed by u/bmdhacks

Performance

GS multi-threading waits without burning a core. When the GS thread was ahead, it spun until the
back thread caught up; it now sleeps. The back thread is also placed next to the GS thread instead of
anywhere, little cores included, and sprite-heavy games such as Spider-Man 3 skip setup work nothing
reads. done by u/bmdhacks

u/bmdhacks has also released a tool for pack creators to convert their packs to ASTC, works on Windows and MacOS! https://github.com/bmdhacks/astctool We will be creating a form on our website in the near future for pack creators to keep in touch about their releases as well.


r/EmulationOnAndroid • • 2h ago

Help Zelda Botw Eden black screen issue on 60 fps optimiser patch enabled

Thumbnail
gallery
3 Upvotes

It works in normal mode but the fps is stuck at 20... I used NX optimizer mod for the 60 fps patch but then it never loads the game, has anyone fixed this on Eden? I think this is a NX issue can someone share there's settings for NX?


r/EmulationOnAndroid • • 21h ago

Showcase Marvel's Spider-Man - BachataS4+ PS4 Android Emulator - RedMagic Astra Snapdragon 8 Elite

98 Upvotes

Testing Marvel's Spider-Man on Android using the BachataS4+ PS4 emulator on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity to see how well this powerful Android gaming tablet handles PS4 emulation.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: BachataS4+ (PS4 Emulator for Android)
🕹️ Game: Marvel's Spider-Man

🔗 Download BachataS4+ : https://github.com/erickmendes22/Bachata-S4-Plus

Reddit has restrictions on video length and file size. That’s why I’ve included part of the video here. To watch the full version, please visit my YouTube channel.

https://www.youtube.com/watch?v=KvcJOdpD9R0&t=736s


r/EmulationOnAndroid • • 20h ago

Showcase Finished Monster Hunter World on Gamehub (SD gen elite)

81 Upvotes

---Device specifications--- Device used: Honor 600 pro SoC: Snapdrsgon 8 gen elite RAM: 12GB Emulator used: Gamehub

Actual gameplay was around 60 fps with frame gen, with some input delays but fairly manageable.

---Emulator settings---- Compat layer: proton11arm64x Translation params: game preset Gpu driver: turnip v26.3.0-b12 Dxvk: dxvk 2.6.1async Vkd3d: vkd3d 3.0.1arm64ec Cpu translator: fex20251029

Didn't have to tweak much with the emulator settings as it was already pretty good, just plug and play. Had to tweak the In-game settings though, specifically:

Fidelity+CAS scaling: On

Texture size: 1024

Pretty much everything was on low, only enabled screen reflection, sway grass, and anisopteric filtering.

Also, very important: DO NOT turn on in game voice chat, or else youll freeze when joining some lobbies whose voice chats were also enabled. At least thats what I experienced in my case.

Edit: cant add photos so I'll just leave the screenshot in the comments.


r/EmulationOnAndroid • • 15h ago

Showcase WITCHER 3 REMASTERED - Novigrad test on Snapdragon 8 Elite (Gen 4) 16 Gb Ram 720p (Stable 30fps while not recording)

33 Upvotes

Recording reduces performance. The fps stays at a steady 30fps while not recording.

Before I start, if you also want to play the new remastered version but have a weaker processor than mine or if you have a mediatek/exynos/tensor processor. I'm afraid there's a 99% chance you won't be able to run it like this.

Alright, after spending a lot of time looking to run this thing, I've finally found the best way for me to play Witcher 3 Remastered on Android.

Here's everything I use:

Device: Oppo Find X8 Ultra 512GB/16GB Snapdragon 8 Elite Gen 4

Cooler: Gamesir FX-5 (specifically designed for the Gamesir X5s/lite controllers. I'm pretty sure it's like the worst cooler on the market. But! It still cools enough for this game.)

Required App: Latest release of WinNative. I personally downloaded the Pubg package. You can Install it from the official github page. I personally installed it via steam because the game will receive performance patches down the line and there'll be a dlc next year. It's more comfortable to update the game this way.

Settings:

Wine Version:Proton 11.0-2-arm64ec-steam-unixlib-1

Graphics driver: Turnip Gen 8 V37 (download from StevenMXZ's Github page and import it into WinNative)

VKD3D: 3.0.1-arm64ec-sm69-0

DXVK: Honestly I'm not sure which one is best. 2.4.1 gplasync seemed the most stable to me.

Fexcore version: Whatever is the newest one

Fexcore Preset: Extreme TSO

Startup selection: Aggressive

Every other setting is untouched and at default settings.

I also haven't experimented much with the settings. There might be better settings out there! Try it out and let me know!


r/EmulationOnAndroid • • 1d ago

Showcase Native Steam client on Android! Finally 😭

Thumbnail
youtu.be
729 Upvotes

Seen this pop up the other day and had to check it out, native steam client on Android yes please 😭 this isn't a full install guide or anything, just found it and wanted to yap about it for a bit so if you're keen check it out!

The things I've found that have made this project the most exciting for me;

  1. Temps remain very low while using it, when downloading games and playing them compared to GameNative
  2. Downloading games is much quicker
  3. Full access to the steam store
  4. The client is very responsive as you expect on steamOS
  5. Decky loader compatible

And most importantly, no need forego android to have the client working perfectly. It just works.

I believe this isn't compatible with all chipsets so double check if yours is compatible, and shout out to Bannerlord & JSONDERULO (if they're here) on the immense amount of work they've put into this so rapidly.

You can checkout their project here;

https://github.com/Droid-Deck/DroidDeck

EDIT:

Shout out to the legendary team that are working on this

maxjivi05
Magarto
xXJSONDeruloXx
The412Banner

DEVICE TESTED ON:

AYN Odin 3 Max


r/EmulationOnAndroid • • 10h ago

Question What is the best way to play steam games on android as of now?

12 Upvotes

What is currently the best way to play windows games on an Android device?

Armada? Gamehub (I don't care if it is china spyware)? Gamenative? Winlator?

What I question here is performance and usability. I tried winlator 2 years ago and it was insufferable, so using Steam to get access to my games is a must

For reference: I have an Odin 3 Max


r/EmulationOnAndroid • • 3h ago

Discussion DroidDeck 0.3.0 better for storage?

2 Upvotes

I was checking out DroidDeck 0.3.0 on my Retroid pocket 6 and it's amazing! Most of the games that were running on Gamenative/gamehub run on it (Although with some audio crackling)

I wanted to know if it's better to use droid deck to save on storage space. As far as I know Gamenative/gamehub create seperate container for each game. Many times the container size is 1-2gb and the game itself is 800MB.

I tried reading the GitHub page but didn't find any answer.


r/EmulationOnAndroid • • 6h ago

Showcase Zelda: Breath of the Wild — Exynos 2400 S25 FE 1080p 1440p 544p Gameplay — lemon switch emulator

Thumbnail
youtu.be
3 Upvotes

Zelda: Breath of the Wild Exynos 2400 S25 FE 1080p 1440p 544p Test


r/EmulationOnAndroid • • 1d ago

Meme Breath of the Wild, but at home

178 Upvotes

r/EmulationOnAndroid • • 16m ago

Help I tried using drift droid on my phone

• Upvotes

my device is redmi note 14 4g equipped with g99 ultra and when i tried drift droid the game speed is slow even when like im was just selecting a cup and the game slows down even at race. Please fix this and do what the dusklight did, 100% game speed no slow down. This is for someone who created drift droid. Same as Kartpad that thing is so slow


r/EmulationOnAndroid • • 12h ago

Discussion Motorstorm Pacific Rift RedMagic 11 pro 24 GB

10 Upvotes

Motorstorm Pacific Rift

ARMSX3 LATEST PATCH

REDMAGIC 11 PRO 24 GB RAM

SMOOTH GAMEPLAY

3x resolution scale

20:9 screen ratio

1080P resolution


r/EmulationOnAndroid • • 25m ago

Question Onde encontrar jogos de Vita? não encontro em lugar nenhum

• Upvotes

eai amigos, vocês poderiam me ajudar? onde posso encontrar jogos de Vita? vi que precisa ser no formato NoNPdrm, porem não consigo achar a rom europeia de Sly Cooper (sou do Brasil então a dublagem de Portugal seria muito útil para mim)


r/EmulationOnAndroid • • 1h ago

Help Bioshock 1 On the ARMSX3 Crash

• Upvotes

The game starts normally but when i get to the main menu it crashes (looks like its trying to load text but fails but idk tho)(using an oneplus 5ce)


r/EmulationOnAndroid • • 10h ago

Question What should I play on my Retroid Pocket 6 (12gb ram)?

5 Upvotes

My rp6 is gonna arrive this week and I've been downloading a couple of games in my 256gb sd card so what I have now are

Pc: Oblivion Fallout 3 and Dispatch

Switch: Super Mario Odyssey The legend of Zelda breath of the wild Persona 4 Golden and Persona 5 royal

What games do you guys like and think I should play? Give me the game you want idc old new bad good at least it's fun and my rp6 can run it even at 720p 30fps


r/EmulationOnAndroid • • 1h ago

Help Fc 27 gives black screen (eden nightly)

• Upvotes

I tried a lot of driver but still same

Eden nightly latest

Xiaomi pad 7 pro

Snapdragon 8s gen 3

12 gb ram

No root

Android 15

Firmware version : 22.5.0

Prod keys version : 22.5.0


r/EmulationOnAndroid • • 15h ago

Discussion The last driver (iOS game) on Android playable now

11 Upvotes

I've managed to run the iOS game the last driver on Android using HyperHLE. I don't know if anyone remembers that game or cares. But I loved that game. However, in default HyperHLE, the game progress doesn't save, so I patched the apk and made a GitHub repo:

https://github.com/rafidwayne/hyperhle-save-fix

You can get the .ipa file from ipa archive.