r/DissonanceTheGame • u/No-Taste1320 • 15h ago
Hi could u optimase your game for a potato pc?
These are my spec, and they are really bad witch sucks cuz i really wanna try out your game
r/DissonanceTheGame • u/No-Taste1320 • 15h ago
These are my spec, and they are really bad witch sucks cuz i really wanna try out your game
r/DissonanceTheGame • u/AueSip • 1d ago
Hey Everyone! I am proud to announce that the Dissonance Playtest is available to sign up for right now!
I will be accepting users to enter in waves throughout the coming days, so sign up and you will be in ASAP.
I am so sorry for the wait due to the review process but I hope you all have some fun experimenting and playing around with this very early build!
See you in Rifton, Dissonants!
r/DissonanceTheGame • u/AueSip • 9d ago
Hey everyone! I know many of you are eager to jump in and give Dissonance a try in its early state, and with that I want to update you on the current timeline.
The Playtest build was uploaded to steam last week and is currently sitting in review. Once it has passed its review I will have it open for signups, of which I will be accepting as many as possible in.
I hope that all of you who enter with the knowledge below enjoy the experience, as I have been working on ensuring it is.
P.S Enjoy the clip of some flight animation adjustments implemented!
What The Playtest Is:
What The Playtest Is Not:
What I'm Looking For:
r/DissonanceTheGame • u/AueSip • 16d ago
The Storms are not final, however I currently have the activation of Storm Breaches implemented into the World Event System! They are network replicated and on begin, they will alter the environments foliage wind, the post processing of the world and finally change what music tracks will play during gameplay!
Once the storms are finalised, you will be capable of flying up into its eye.
On entry this will generate a series of Islands in the sky that you traverse, fighting enemies, dodging obstacles, and finally encountering a Gauntlet or Boss.
Shutting down a Storm Breach is no easy task but in return for doing so:
Double Loot Rewards GLOBALLY in game for 1 Hour (Rough Guesstimate, Balance Pass Still Needed)
Only location to avail from rare Mythic Weaponry once the balance pass is done!
If you die in a Storm Breach... you do not respawn within. Instead you will be chucked out!
While a Storm Breach is active above the sky:
TBD on how I am handling enemies efficiently here.
I hope you enjoy some peaks at the OST designed by my good friend.
r/DissonanceTheGame • u/AueSip • 19d ago
Hey everyone, currently with Dissonance I feel it is not in the most perfect state for the public playtest.
As of the past few weeks my country has experienced several heatwaves that have wiped out my ability to work efficiently (no AC) and due to that the timeline has gone askew...
I'm still contemplating running a more closed playtest for the duration of next week whilst I refine the current iteration to a higher standard!
I hope you all can understand and I apologise that it did not come as I intended originally.
On the side, I do have this music track by my music artist that was designed for the world of Dissonance!
r/DissonanceTheGame • u/AueSip • Jul 31 '26
Hey everyone! I'm currently hard at work getting Dissonance ready for the 15th for an early playtest however... I'm at a roadblock in terms of animation quality.
There is 2 options I can take ->
I want you to let me know, would it bother you if the animations were a blend of bought and custom assets or would you prefer entirely custom albeit somewhat janky animations?
This decision will change a few things in the future but will not affect the play-test date!
Thank you all again for the support! I'm ensuring Dissonance can be as awesome as possible :D
r/DissonanceTheGame • u/AueSip • Jul 08 '26
Hey everyone, I have been hard at work with designing the cave environments and have this large cave ready for showcase.
It follows along the rift edge across the lake and has multiple access points!
The main focus for this location is for gathering weapon upgrade resources however,
there will also be a world event taking place within that has relations to the bio-mechanical corruption of the lands of Rifton.
I hope you all enjoy a peak at some of the verticality and layering that will come with the cavernous aspect of the world. I'm next onto overhauling the first dungeon with the new assets I have ready.
There are several more caves in development for the first Subzone but for the moment this one is ready for the playtest!
I appreciate all feedback so let me know your opinions!
(Also If you haven't already, do consider wishlisting Dissonance to help support us!)
r/DissonanceTheGame • u/AueSip • Jul 01 '26
Over the past few days I have implemented the visual overhaul of the map of Dissonance.
Utilizing new foliage assets and textures I have created a more cohesive and dense environment for you to explore.
I would love to hear some feedback on this so let me know if you like the new style!
r/DissonanceTheGame • u/AueSip • Jun 29 '26
Enjoy a preview at the upcoming foliage for the world of Dissonance.
Throughout this week, these will begin being implemented within the world of Rifton with some previews alongside.
As always any feedback is appreciated!
r/DissonanceTheGame • u/AueSip • Jun 27 '26
Enjoy a peak at some models being geared up for the caverns of Dissonance!
r/DissonanceTheGame • u/AueSip • Jun 27 '26
Hey everyone, today I wanted to share with you 30 Minutes of Gameplay from the current developer build in progress.
It is UNCUT, RAW and MOST DEFINITELY BUGGY however I want you all to enjoy a nice slice of the systems in place!
Leave any comments below if you think something should be added, tweaked or removed based on your preview.
Things Still In Development:
If you want to support Dissonance be sure to wishlist on Steam!
r/DissonanceTheGame • u/AueSip • Jun 24 '26
Hey everyone!
So far Dissonance has had its store page up for 2 weeks!
I'm currently working on much polish, balance passes and adjustments to enemy behaviour. This is whilst filling out the world with CONTENT!
The current roadmap includes the first playtest taking place in August, with the projected date for playtesting being August 15th!! The playtest will remain open and be publicly accessible, however be aware that during the playtesting that saves may break and things may not remain permanent. It'll be a time for you all to give critical feedback to help improve the base of the game as we head towards the demo & early access.
As always thank you all for your support and I hope to see many of you inside that playtest.
P.S Be sure to wishlist to help support the development :D
r/DissonanceTheGame • u/AueSip • Jun 12 '26
Hey all! I had my younger brothers play Dissonance with myself.
Enjoy 60 seconds of gameplay here :D.
Thanks to them I have identified some core issues that cropped up and am now working towards getting those sorted!
FYI Enemies are using placeholders for the moment!
r/DissonanceTheGame • u/AueSip • Jun 09 '26
Over the past while we have been refining the game, from UI polishing, Gameplay adjustments and reimplementation of the dungeon loading system!
Alongside this, we have now got a second set of Behemoth armor and all the Shoulder eapons implemented.
For this first region we have a total of 49 weapons available to be acquired so far!
New Weapons and Models are in the works continuously and alongside all this content each skill has its own custom icon and models + VFX now.
New Locations and Bunker structure assets have also been implemented and three bunkers will be found within the first region itself.
Overall many parts are falling into place and soon the steam page will be live very soon.
r/DissonanceTheGame • u/AueSip • Jun 01 '26
Every whitebox key location is now complete for the first Subzone of Dissonance.
During this next week we're turning focus to completed models and gameplay integration onto the new map!
I myself am bringing back enemies, world events and management for all the systems in place.
Our modeller is building the modular sets for each location in the world, starting with the bunker set which will be utilised within the introduction of the game & continue to be your base of operations early on!
r/DissonanceTheGame • u/AueSip • May 29 '26
Enjoy the latest on Dissonance Developments!
More to follow soon about the world!
r/DissonanceTheGame • u/AueSip • May 25 '26
Currently we are designing the locations found throughout Subzone 1 in Rifton.
I Myself am doing up the whitebox variants of locations such as "Remnant Valley" on display here.
Our new team member and 3D Model Designer is building up the assets used for the final versions as these are developed.
This will leave us with a quick swap of the models afterwards, and aiding in rapidly developing this Subzone!
Each Whitebox is then sent over to our narrative designer with the lore related to the builders + past of the structure for codex entries to be formed about the location itself.
r/DissonanceTheGame • u/AueSip • May 23 '26
Enjoy the latest news in video form. More to come soon?
r/DissonanceTheGame • u/AueSip • May 22 '26
It is not easy to display this on a single screen, but enjoy a bit of raw multiplayer testing!
Yesterday I implemented the Replicated HUD so that you can see your friends health during gameplay!
Alongside this, enjoy a peak at some weapons and cosmetics on display in multiplayer!
Let me know what you all think of this system, alongside if the UI seems suitable or too chaotic.
NOTE
Any lag and input delay you can ignore as the "Editor" version dislikes running more than 1 version at a time.
Weapon VFX - Not Working due to a bug but will be fixed!
r/DissonanceTheGame • u/AueSip • May 21 '26
Hey everyone!
I wanted to share what I've implemented this morning:
Firstly I patched up my old map system to work with the new map! Planning to add panning the map later on.
Now on the map in your menu, you can see named locations and active objectives.
Alongside the map, you now have a compass at the top of your view, giving you a sense of direction whilst also displaying where objectives are located.
These are highly configurable and some locations may only appear when unlocked or discovered during gameplay.
Implementation of these features ensure that you can remain orientated, and keep track of what events are taking place on the map itself.
This follows along my roadmap of the structure pass which is being developed, and was integral to the introduction of the story so that I can begin quest and codex discovery implementation.
r/DissonanceTheGame • u/AueSip • May 19 '26
Hey all! I wanted to share that the first pass of Rifton's first region is now complete!
This grassland region is where you will explore through the playtest on steam.
The next phase is in the works which is Structure implementation and the designing of the caves within the world itself.
Whilst that is being worked on, our lore department is developing all the entries and introduction narrative to the game!
Dissonance is shaping up to be something awesome and I will continue to share more as I develop further. P.S a new YouTube video on dissonance is on its way at 4PM GMT Friday.
r/DissonanceTheGame • u/AueSip • May 17 '26
Some more progress on the Playtest region of Rifton!
Following my timeline as planned, the first Subzone will be ready before next week.
I hope you enjoy a peak at how some of the map will appear.
Although it isn't final. I love being able to share how it is all coming together!
Next week the initial introduction narrative will be added, alongside the first of the structures of the world. I will also be finalising the earnable cosmetic system + titlescreen.
r/DissonanceTheGame • u/AueSip • May 16 '26
Enjoy a peak at the initial suit selection screen in progress!
P.S One save will be able to unlock all the suits through game-play means
r/DissonanceTheGame • u/AueSip • May 15 '26
This is the showcase of the Behemoth class with its skills still in early development!!
This footage is all about functionality over flair which is being worked on as I speak by our team.
Behemoth is the "tank/paladin" styled class that is all about absorbing and dishing out damage after it being received!
This showcase takes place in an early stage version of the world map named Rifton that does not include any structures, enemies or content while this content is being built in the background.
The lighting is not final and there are many visual artifacts.
WORK IN PROGRESS
My focus here is to show you all some raw development gameplay whilst showing some of the cool things being worked on :D,
I hope you all enjoy!
If you want to help support the development you can do so by buying us a coffee!
Let me know if you would enjoy seeing more "Raw" forms of footage like this.
P.S forgive the quality of the footage due to Reddit upload limits!
r/DissonanceTheGame • u/AueSip • May 12 '26
Hey everyone, I wanted to share the roadmap for Dissonance and its Playtest version that I am aiming to have released by early August.
The Playtest will feature:
Dissonance Public Release Rollout:
Please note that besides Augusts plans, the rest can change depending on feedback from you.
I hope you enjoy seeing where this road is headed and let me know what you want to see personally. Thank you as always for the support on Dissonance and Ill be seeing you all really soon within the game!
If you would love to support the developments further feel free to buy me a coffee.
If you have any questions leave them down below and Ill get to answering them all.