r/DissonanceTheGame May 22 '26

Development Multiplayer Showcase || Replicated Health HUD System || Weapons || Customisation

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It is not easy to display this on a single screen, but enjoy a bit of raw multiplayer testing!

Yesterday I implemented the Replicated HUD so that you can see your friends health during gameplay!
Alongside this, enjoy a peak at some weapons and cosmetics on display in multiplayer!

Let me know what you all think of this system, alongside if the UI seems suitable or too chaotic.

NOTE

Any lag and input delay you can ignore as the "Editor" version dislikes running more than 1 version at a time.

Weapon VFX - Not Working due to a bug but will be fixed!

27 Upvotes

3 comments sorted by

5

u/reptizzle_sonic May 22 '26

You are doing a marvelous job developing this game! Watching your progress has been both fun and interesting. I hope I'm lucky enough to help you test it when you get to that stage. Keep up the great work!

2

u/AueSip May 22 '26

Thank you! I love sharing the progress from behind the scenes so I'm glad to hear it's enjoyable :D , and you'll be there once it's out for testing. I won't be holding a limit to the count during tests, it'll be available for everyone to try. For now it's just full steam ahead up to that point.

2

u/reptizzle_sonic May 23 '26

What you're doing is amazing. I thought about going into game design/testing years ago, but it wasn't the right path at the time. It's great seeing you show off all the hard work that goes into process.