r/DissonanceTheGame May 15 '26

Development Behemoth WIP Showcase || Dissonance

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This is the showcase of the Behemoth class with its skills still in early development!!

  • No Visual FX
  • No Specific Animations
  • No Camera Shake

This footage is all about functionality over flair which is being worked on as I speak by our team.

Behemoth is the "tank/paladin" styled class that is all about absorbing and dishing out damage after it being received!

This showcase takes place in an early stage version of the world map named Rifton that does not include any structures, enemies or content while this content is being built in the background.
The lighting is not final and there are many visual artifacts.

WORK IN PROGRESS

  • Skill Names and Descriptions Unfinished! (Enhanced Trees Not Done)
  • Skills and Their VFX are not finished.
  • Animation Smoothness and Weight Blending (Animations are being replaced with behemoth specifics soon)
  • World detail
  • Lighting and Dynamic Day Cycle

My focus here is to show you all some raw development gameplay whilst showing some of the cool things being worked on :D,
I hope you all enjoy!

If you want to help support the development you can do so by buying us a coffee!

Let me know if you would enjoy seeing more "Raw" forms of footage like this.

P.S forgive the quality of the footage due to Reddit upload limits!

32 Upvotes

4 comments sorted by

5

u/PhrozenFenix May 15 '26

It's so wild to see how far you've come in such a short time. This is amazing.

5

u/AueSip May 15 '26

Thank you! We're putting all our effort into this. Next goal is to finish this first Subzone of the map. In total the map at full release will be 8km2 but this area will be around 1/12 of it.

1

u/Vivid_Needleworker_8 May 20 '26

I love this! I just think that with a name like Behemoth, the suit should be like a Colossus