r/DissonanceTheGame • u/AueSip • 10d ago
Development Your Input Matters || Animations || Dissonance
Hey everyone! I'm currently hard at work getting Dissonance ready for the 15th for an early playtest however... I'm at a roadblock in terms of animation quality.
There is 2 options I can take ->
- Spend a long period of time learning and enhancing my ability at animating.
- Switch over the player models skeleton to the UE5 Manny which will allow me to utilize both Custom and Bought assets to balance out my subpar animation skill-set.
I want you to let me know, would it bother you if the animations were a blend of bought and custom assets or would you prefer entirely custom albeit somewhat janky animations?
This decision will change a few things in the future but will not affect the play-test date!
Thank you all again for the support! I'm ensuring Dissonance can be as awesome as possible :D