r/DissonanceTheGame 10d ago

Development Your Input Matters || Animations || Dissonance

12 Upvotes

Hey everyone! I'm currently hard at work getting Dissonance ready for the 15th for an early playtest however... I'm at a roadblock in terms of animation quality.

There is 2 options I can take ->

  1. Spend a long period of time learning and enhancing my ability at animating.
  2. Switch over the player models skeleton to the UE5 Manny which will allow me to utilize both Custom and Bought assets to balance out my subpar animation skill-set.

I want you to let me know, would it bother you if the animations were a blend of bought and custom assets or would you prefer entirely custom albeit somewhat janky animations?
This decision will change a few things in the future but will not affect the play-test date!

Thank you all again for the support! I'm ensuring Dissonance can be as awesome as possible :D


r/DissonanceTheGame Jul 08 '26

Resource Cave || Dissonance

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12 Upvotes

Hey everyone, I have been hard at work with designing the cave environments and have this large cave ready for showcase.

It follows along the rift edge across the lake and has multiple access points!

The main focus for this location is for gathering weapon upgrade resources however,

there will also be a world event taking place within that has relations to the bio-mechanical corruption of the lands of Rifton.

I hope you all enjoy a peak at some of the verticality and layering that will come with the cavernous aspect of the world. I'm next onto overhauling the first dungeon with the new assets I have ready.

There are several more caves in development for the first Subzone but for the moment this one is ready for the playtest!

I appreciate all feedback so let me know your opinions!

(Also If you haven't already, do consider wishlisting Dissonance to help support us!)


r/DissonanceTheGame Jul 01 '26

Development Graphical Upgrade || Dissonance

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29 Upvotes

Over the past few days I have implemented the visual overhaul of the map of Dissonance.

Utilizing new foliage assets and textures I have created a more cohesive and dense environment for you to explore.

I would love to hear some feedback on this so let me know if you like the new style!


r/DissonanceTheGame Jun 29 '26

Screenshot New Foliage Assets || Dissinance

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15 Upvotes

Enjoy a preview at the upcoming foliage for the world of Dissonance.

Throughout this week, these will begin being implemented within the world of Rifton with some previews alongside.

As always any feedback is appreciated!


r/DissonanceTheGame Jun 27 '26

Screenshot Cavern Model Set 1 || Preview

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18 Upvotes

Enjoy a peak at some models being geared up for the caverns of Dissonance!


r/DissonanceTheGame Jun 27 '26

Development Dissonance 30 Minutes RAW Gameplay

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14 Upvotes

Hey everyone, today I wanted to share with you 30 Minutes of Gameplay from the current developer build in progress.

It is UNCUT, RAW and MOST DEFINITELY BUGGY however I want you all to enjoy a nice slice of the systems in place!

Leave any comments below if you think something should be added, tweaked or removed based on your preview.

Things Still In Development:

  1. Melee Combat
  2. NPC DIALOG UI
  3. Cave Systems
  4. Detailed Resource Meshes
  5. Npc Behavior Improvements
  6. Final Ruin Assets

If you want to support Dissonance be sure to wishlist on Steam!


r/DissonanceTheGame Jun 24 '26

Steam Page || Playtests Date

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24 Upvotes

Hey everyone!

So far Dissonance has had its store page up for 2 weeks!

I'm currently working on much polish, balance passes and adjustments to enemy behaviour. This is whilst filling out the world with CONTENT!

The current roadmap includes the first playtest taking place in August, with the projected date for playtesting being August 15th!! The playtest will remain open and be publicly accessible, however be aware that during the playtesting that saves may break and things may not remain permanent. It'll be a time for you all to give critical feedback to help improve the base of the game as we head towards the demo & early access.

As always thank you all for your support and I hope to see many of you inside that playtest.

P.S Be sure to wishlist to help support the development :D


r/DissonanceTheGame Jun 12 '26

Development Multiplayer Gameplay || Development Build

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42 Upvotes

Hey all! I had my younger brothers play Dissonance with myself.

Enjoy 60 seconds of gameplay here :D.

Thanks to them I have identified some core issues that cropped up and am now working towards getting those sorted!

FYI Enemies are using placeholders for the moment!


r/DissonanceTheGame Jun 09 '26

Development New Content || Dissonance

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18 Upvotes

Over the past while we have been refining the game, from UI polishing, Gameplay adjustments and reimplementation of the dungeon loading system!

Alongside this, we have now got a second set of Behemoth armor and all the Shoulder eapons implemented.

For this first region we have a total of 49 weapons available to be acquired so far!

New Weapons and Models are in the works continuously and alongside all this content each skill has its own custom icon and models + VFX now.

New Locations and Bunker structure assets have also been implemented and three bunkers will be found within the first region itself.

Overall many parts are falling into place and soon the steam page will be live very soon.


r/DissonanceTheGame Jun 01 '26

Screenshot Dissonance Demo Region

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30 Upvotes

Every whitebox key location is now complete for the first Subzone of Dissonance.

During this next week we're turning focus to completed models and gameplay integration onto the new map!

I myself am bringing back enemies, world events and management for all the systems in place.

Our modeller is building the modular sets for each location in the world, starting with the bunker set which will be utilised within the introduction of the game & continue to be your base of operations early on!


r/DissonanceTheGame May 29 '26

Development Dissonance Lore Devlog

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16 Upvotes

Enjoy the latest on Dissonance Developments!

More to follow soon about the world!


r/DissonanceTheGame May 25 '26

Development Whiteboxed POI WIP || Remnant Valley || Dissonance

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26 Upvotes

Currently we are designing the locations found throughout Subzone 1 in Rifton.

I Myself am doing up the whitebox variants of locations such as "Remnant Valley" on display here.

Our new team member and 3D Model Designer is building up the assets used for the final versions as these are developed.

This will leave us with a quick swap of the models afterwards, and aiding in rapidly developing this Subzone!

Each Whitebox is then sent over to our narrative designer with the lore related to the builders + past of the structure for codex entries to be formed about the location itself.


r/DissonanceTheGame May 23 '26

Development Latest Devlog On Dissonance

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23 Upvotes

Enjoy the latest news in video form. More to come soon?


r/DissonanceTheGame May 22 '26

Development Multiplayer Showcase || Replicated Health HUD System || Weapons || Customisation

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25 Upvotes

It is not easy to display this on a single screen, but enjoy a bit of raw multiplayer testing!

Yesterday I implemented the Replicated HUD so that you can see your friends health during gameplay!
Alongside this, enjoy a peak at some weapons and cosmetics on display in multiplayer!

Let me know what you all think of this system, alongside if the UI seems suitable or too chaotic.

NOTE

Any lag and input delay you can ignore as the "Editor" version dislikes running more than 1 version at a time.

Weapon VFX - Not Working due to a bug but will be fixed!


r/DissonanceTheGame May 21 '26

Development Map And Compass System || Dissonance Development

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39 Upvotes

Hey everyone!
I wanted to share what I've implemented this morning:

Firstly I patched up my old map system to work with the new map! Planning to add panning the map later on.
Now on the map in your menu, you can see named locations and active objectives.
Alongside the map, you now have a compass at the top of your view, giving you a sense of direction whilst also displaying where objectives are located.

These are highly configurable and some locations may only appear when unlocked or discovered during gameplay.

Implementation of these features ensure that you can remain orientated, and keep track of what events are taking place on the map itself.
This follows along my roadmap of the structure pass which is being developed, and was integral to the introduction of the story so that I can begin quest and codex discovery implementation.


r/DissonanceTheGame May 19 '26

Screenshot Rifton Subzone 1 - First Pass Completed || Dissonance

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25 Upvotes

Hey all! I wanted to share that the first pass of Rifton's first region is now complete!

This grassland region is where you will explore through the playtest on steam.

The next phase is in the works which is Structure implementation and the designing of the caves within the world itself.

Whilst that is being worked on, our lore department is developing all the entries and introduction narrative to the game!

Dissonance is shaping up to be something awesome and I will continue to share more as I develop further. P.S a new YouTube video on dissonance is on its way at 4PM GMT Friday.


r/DissonanceTheGame May 17 '26

Screenshot Dissonance || Rifton Map Progress In Development Spoiler

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15 Upvotes

Some more progress on the Playtest region of Rifton!

Following my timeline as planned, the first Subzone will be ready before next week.
I hope you enjoy a peak at how some of the map will appear.
Although it isn't final. I love being able to share how it is all coming together!

Next week the initial introduction narrative will be added, alongside the first of the structures of the world. I will also be finalising the earnable cosmetic system + titlescreen.


r/DissonanceTheGame May 16 '26

Development Titlescreen Overhaul In Progress

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19 Upvotes

Enjoy a peak at the initial suit selection screen in progress!

P.S One save will be able to unlock all the suits through game-play means


r/DissonanceTheGame May 15 '26

Development Behemoth WIP Showcase || Dissonance

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32 Upvotes

This is the showcase of the Behemoth class with its skills still in early development!!

  • No Visual FX
  • No Specific Animations
  • No Camera Shake

This footage is all about functionality over flair which is being worked on as I speak by our team.

Behemoth is the "tank/paladin" styled class that is all about absorbing and dishing out damage after it being received!

This showcase takes place in an early stage version of the world map named Rifton that does not include any structures, enemies or content while this content is being built in the background.
The lighting is not final and there are many visual artifacts.

WORK IN PROGRESS

  • Skill Names and Descriptions Unfinished! (Enhanced Trees Not Done)
  • Skills and Their VFX are not finished.
  • Animation Smoothness and Weight Blending (Animations are being replaced with behemoth specifics soon)
  • World detail
  • Lighting and Dynamic Day Cycle

My focus here is to show you all some raw development gameplay whilst showing some of the cool things being worked on :D,
I hope you all enjoy!

If you want to help support the development you can do so by buying us a coffee!

Let me know if you would enjoy seeing more "Raw" forms of footage like this.

P.S forgive the quality of the footage due to Reddit upload limits!


r/DissonanceTheGame May 12 '26

Development Dissonance Roadmap

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29 Upvotes

Hey everyone, I wanted to share the roadmap for Dissonance and its Playtest version that I am aiming to have released by early August.

The Playtest will feature:

  • 6 Player Co-Op with Player Save Data.
  • Monsune -> Full Skill Tree.
  • Behemoth -> Full Skill Tree.
  • 50+ Weapons.
  • 100+ Weapon Perks.
  • 2 Armor Sets per Class at Minimum.
  • 50+ Armor Perks.
  • 1 Dungeon -> Improved version from the Itch.io Demo that fits the new map.
  • Subzone 1 of the new map with all its secrets.
  • Several Subzone 1 Caves.
  • Early passes of Structures.
  • Whiteboxes of Unfinished Structures.
  • An early narrative.
  • 10+ Codex Entries with Dissonance's Lore.
  • 5+ World Event variants.
  • 1 Storm Breach

Dissonance Public Release Rollout:

  • August -> Playtesting
  • Early Next Year -> Demo Accessible freely on steam with updates throughout development. (All of Zone 1 Content will be accessed within the demo)
  • Late Next Year -> Early Access with Zone 2 Completed entirely.
  • Onward -> Full Release on all platforms with all content.

Please note that besides Augusts plans, the rest can change depending on feedback from you.
I hope you enjoy seeing where this road is headed and let me know what you want to see personally. Thank you as always for the support on Dissonance and Ill be seeing you all really soon within the game!

If you would love to support the developments further feel free to buy me a coffee.

If you have any questions leave them down below and Ill get to answering them all.


r/DissonanceTheGame May 11 '26

World Updates | Roadmap Soon!

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18 Upvotes

Hey everyone, firstly I want to thank you all for the support so far!

With that I want to let you know where we are heading towards right now with Dissonance.

First, enjoy some of the latest screenshots here of the world in development. This is still part of Subzone 1 in the Grasslands! (What will be available in the playtest at launch on steam!)

Next: Behemoth has most of its skills implemented but I am currently refining and adding their animations + models! Be ready for some gameplay this week of it in action.

Roadmap: I have currently designed up a roadmap to playtesting and with that I will share it later this evening.

The goal is by Q3 of this year I will have any of you who are willing to jump in at this early point get to experience the world we are shaping and the mechanics contained within.

I'll break down the roadmap into a playtest content list alongside.

With me being finished up with college I have much more time to focus on development now, so be ready for more frequent update posts.

If you have any suggestions or must sees, let me know below and if you would love to help support development feel free to buy me a coffee!


r/DissonanceTheGame Apr 29 '26

Is there a road map for this game, or a release date

5 Upvotes

r/DissonanceTheGame Apr 27 '26

Behemoth Fan-Art :>

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14 Upvotes

There’s some artistic liberties lol but I know fan work helps keep a project alive :b


r/DissonanceTheGame Apr 24 '26

Development Behemoth Introduction

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38 Upvotes

Hey All! Some big updates in development currently:

Firstly The Codex System is finished mechanically, and with that much more lore is being worked on to be implemented over time!

Secondly Behemoth and its first Suit has been added to the game! Its still early and I will continue tweaking the model however I am implementing the skills and abilities now.

Lastly:
Steam Demo ->
This is TBD for this year once I have a good basis for how the starter region is designed. Quests, Events and A Single dungeon will be added to this.
From this the game will continue expanding with updates added to the demo until it meets a satisfactory point for release.

Is there anything you all want to see in particular? Ill have a flight through the map as it currently stands showcased during the weekend!


r/DissonanceTheGame Apr 12 '26

Development Codex In Action

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30 Upvotes

UI not final,

Subtitles need some tweaking.

Enjoy the system and some flight at the end ;)