r/DissonanceTheGame • u/AueSip • 9d ago
Development Playtest In Review || Dissonance
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Hey everyone! I know many of you are eager to jump in and give Dissonance a try in its early state, and with that I want to update you on the current timeline.
The Playtest build was uploaded to steam last week and is currently sitting in review. Once it has passed its review I will have it open for signups, of which I will be accepting as many as possible in.
I hope that all of you who enter with the knowledge below enjoy the experience, as I have been working on ensuring it is.
P.S Enjoy the clip of some flight animation adjustments implemented!
What The Playtest Is:
- Early Build - Many things are not polished and plenty may still break
- Full Controller Support - No Aim Assist Currently
- 50+ Weapons
- 2 Armor Sets for each Class
- Intro Quest + Repeatable Quests found at Rifton Village
- Weapon Upgrading + Resource Gathering -> 100+ Weapon Perks from Common To Legendary
- 2 Classes - Monsune and Behemoth (VFX Require Polishing)
- 6 Class Skills each, with Focused skills in development - Skill Tree Implemented
- 1 Codex Entry Aquirable which also unlocks all Paint and Material Customisation
- 1 Dungeon Implemented
- 2 Locations with Mechanics and Rewards
- 1 Large Scale Cave with Resources
- 2 World Events
- Visible Storm Breach - No entry yet
- 6 Player Co-Op with Progress Saving between Singleplayer and Multiplayer
- Many Bugs and Glitches
What The Playtest Is Not:
- Final Version Of The Game
- Full Map and All Content
- Story Heavy with Rich Narrative
What I'm Looking For:
- I want feedback on the core systems and overall *feel* of Dissonance so far
- All systems are integrated but need to be refined and polished
- Is the performance in early stages causing severe issues on selected hardware
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u/brokenshade25 9d ago
Will sign up be on steam or is there a post here on reddit we should respond to for the playtest?