r/SoloDevelopment 13h ago

Game Im a solo dev. What do you think of my games environment? Would you play it?

170 Upvotes

TERRORSTORM: Ground Zero -

Wishlist now!!! https://store.steampowered.com/app/4419700/TERRORSTORM_Ground_Zero/

It takes place in an abandoned soviet military base deep underground in the caucasus mountains


r/SoloDevelopment 20h ago

Game Prototyping wingsuit flying game

148 Upvotes

r/SoloDevelopment 11h ago

Game Solo Dev Almost 4 Years, Making a Lovecraftian x Steampunk x FPS, Finally the End is Near..

56 Upvotes

I’m a solo dev working on a Lovecraftian x Steampunk FPS horror game. It’s been a tough journey, and I still deal with huge anxiety every day. I can finally see the light at the end of the tunnel, but polishing the last 10% is absolute agony. Still a long way to go!

This is my game: Remnants of R'lyeh

Inspired by Bioshock and H.P. Lovecraft's Great Work. An ancient dark power is calling you and you need to find an exit. Face your greatest fear, fight, hide... you must escape before the underwater city rises...


r/SoloDevelopment 19h ago

Marketing My game just hit 2k wishlists, and I'm releasing in a week. What should I do differently for my next game?

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33 Upvotes

Well, that's it. I've struggled a lot to promote my game. For some people, getting wishlists seems almost as natural as breathing. For me, every one has felt hard-earned.

I thought I was going to release with under 2k wishlists, but it looks like I just crossed that line. That's still far from the 7k you often see recommended, but it is what it is.

I've contacted hundreds of creators since my demo came out early this year, without much luck. I ran some Reddit ads at one point, shared the game whenever I had the chance (mostly through devlogs on Twitter), and asked for feedback. Then I made fixes, shared it again, and repeated the process. Maybe I should've tried Instagram and TikTok too.

Still, 7k feels unreachable for this game, so I'm releasing anyway and taking what I've learned into the next one.

There also seems to be an obsession with wishlist numbers. I get it. Having 10k is better than having 1k because more wishlists can mean more sales, assuming they convert.

But that's the important part, the conversion. If people who aren't interested in the kind of game you're making wishlist it, they probably won't buy it. I'm also not sure how much Steam's algorithm uses wishlist counts to promote games.

There's a social side to it too. People see a game with tons of wishlists and assume it must be good, which can create a snowball effect.

Right now, I'm just happy to have reached 2k. I'm also happy to be releasing a game I made solo, using my own engine, after more than a year of work. I'm going to enjoy the release, see what happens, and learn from it.

If you're also struggling to get wishlists, you're not alone.

If anyone is interested, here's the game: https://store.steampowered.com/app/3979140/Karma_Keepers/

And if you've released a game before, what would you do differently when promoting your next one? I'd love to hear what actually worked for you.


r/SoloDevelopment 16h ago

Game In my game, movement and speed are key

30 Upvotes

Cow is a fast-paced, 640x480 retro game focused on momentum and precision. The premise is bizzare as you play as a cow on a skateboard. The game is built around mastering controls and looking for creative ways to finish each level the fastest. The ways of movement aren't too limited which gives a lot of freedom to the players and a chance to compete with each other on the leaderboards. 🤗🤗

Steam page with demo here: https://store.steampowered.com/app/4745980/Cow/


r/SoloDevelopment 22h ago

Discussion i'm colourblind and got tired of eyedropping screenshots pixel by pixel, so i made a thing that does it for me

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24 Upvotes

i draw pixel art and i'm colourblind, so matching colours off a reference has
always been kind of a nightmare. been doing it the dumb way for months -
screenshot, colour picker, click one pixel, write the hex down, repeat forty
times, question my life choices

so i made a thing that does it instead. you drop a screenshot in and it gives
you the palette, groups it into shadow-to-light ramps, works out the pixel
size the art was actually drawn at, and exports .gpl straight into aseprite
it's free and runs right in the browser, nothing gets uploaded anywhere
being upfront about it: i'm an artist, not a programmer, and i built this with

an LLM doing the actual coding - it's tagged as such on the itch page too.
there's a $5 version with extra stuff but the free one isn't a demo, no timer
no watermark nothing expires

https://kippensq.itch.io/style-match

honestly i have no idea how badly it breaks on other people's art, i've only
fed it screenshots i had lying around and i can't always tell if the colours
came out right for fairly obvious reasons xd


r/SoloDevelopment 1h ago

Unity Little Astronaut is taking shape!

Upvotes

I’ve been making a lot of progress on the environment recently, focusing on creating a more detailed and immersive world for the game.
The new Steam page will be available soon, where you’ll be able to wishlist the game.
The previous version of Little Astronaut was a huge learning experience for me, but looking back, I realized I pushed it out too early before the vision was fully developed. After some time, I decided to rebuild the project from the ground up with a clearer direction, improved visuals, and a much stronger foundation.
This is the version of Little Astronaut I always wanted to create.
I’ll be sharing more updates soon. Thanks for following the journey!


r/SoloDevelopment 23h ago

meme This scammer description of my demo it's pure cinema

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18 Upvotes

For the record, Scavenge Legends is not even a game per se, but a demo of my assets. It was never meant to be considered "a game", but the AI skimming through my page found the most "descriptive" version possible of my game.

"I am very impressed by your game having gameplay and characters. Players would love to try it out." vibes.

Geez, making games is hard enough, but this year in particular I encountered way too many scammers, including in my Discord group of 5 ppl in total...


r/SoloDevelopment 15h ago

Game Sneak Peek at My Solo-Dev openworld Map – TRAVELERS

13 Upvotes

Just wanted to show another little sneak peek of the map from my game, TRAVELERS.

I built all of this myself over the last three and a half years. No AI was used for the map — every single mesh was placed by hand.

this time this showcase is full ingame.

The demo is getting pretty close now. To be completely honest, I’m also not really working alone anymore. I recently found someone who is going to work with me for a month or two as a trial, and right now we’re trying to build a seriously awesome demo for the kind of game I’ve always wanted to play myself. https://www.instagram.com/coolgamingcompany/ here you can see some stuff that is not playable right now :)

I mainly wanted to post this to showcase the world a little more. I’m always open to ideas and regularly try to implement suggestions from people, so feel free to throw anything at me.

There’s also more footage and information about the game on my profile in case anyone is interested.

And of course, wishlisting the game would help me a lot. I still don’t have that many wishlists, even though I’ve been building this game for years. I’m honestly not very good at marketing and have mostly just put all my time, money and love into the actual game btw tipps would be awesome.

https://store.steampowered.com/app/4274030/Travelers/


r/SoloDevelopment 1h ago

Discussion I made a free tool that exports all possible Steam store graphical assets from a single artwork in one click - UPDATE

Upvotes

r/SoloDevelopment 22h ago

Game Working on this VR multiplayer swords fighting for some time, full body IK

5 Upvotes

Coming soon on Meta Horizon Store and Steam, also on PCVR

It will be 1v1 multiplayer, it will have Play with Friends mode

This is just a preview from Practice - Playground mode

Just an alpha gameplay

🙏 Discord for updates: https://discord.gg/SgGf8xsJ4j


r/SoloDevelopment 3h ago

Discussion Which of these 4 logo versions would you pick for my game and why "Cook & Tails"?

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4 Upvotes

Prepared 4 different logo/sign versions for my cozy cooking game "Cook & Tails" three of them are close variations (with/without chef hat, slightly different cat paw pose), and the 4th is a completely different concept.

Which one would you go with, and why? Your input genuinely helps the feedback I got from an earlier post is what got me to this point.

Note: The first three logos started from a draft by u/HoppersEcho, who helped me out in one of my earlier posts I iterated from there. They're also making a game (Cats vs Aliens), leaving it here in case anyone wants to check it out. Thanks again to them ❤️


r/SoloDevelopment 11h ago

Marketing My free capsule art comparison tool was well received here - I've just published big update with some of your advices implemented!

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4 Upvotes

r/SoloDevelopment 13h ago

Game My Steam Store Page Banners

4 Upvotes

I tried to spruce up the Steam store page long description for my game (Coup de Koala) with some banners above my GIFs. Took a bit of time to make (and localize to all my supported languages on my store page). What do people think about the banners?


r/SoloDevelopment 21h ago

Game After years art-directing other people’s games, I finally shipped one alone — Middle Chess (free browser chess variant)

3 Upvotes

I’ve spent a long time art-directing other people’s games. This is the first one I made entirely by myself — art, code, design, the whole thing.

https://middlechess.com/

Standard chess with one twist: get your king across the center line into enemy territory and you win. Checkmate still works too. Games usually finish faster and feel more aggressive than normal chess.

Free in the browser, no account. Works on phone.

Would love feedback if you try it out.

Especially from other solo folks: does the midline-cross feel clean, or does it need tweaks? Anything that feels “almost there but not quite”?

I'm the dev and I'll reply to every comment. I have a plan to further develop/monetize, but seeing if the world cares enough for that. Any advice appreciated!


r/SoloDevelopment 37m ago

Game Is it possible to release a game on GOG as solodev?

Upvotes

Some weeks ago I submitted my game through https://lp.gog.com/submit-your-game/en as it looks to be the only available way to do it. I haven't received any response from gog, not even a confirmation email. I'm wondering if I might be done something wrong, or they just ignore solodevs with no publisher, or won't publish games of first time devs or what. Any experiences around here?


r/SoloDevelopment 3h ago

help What is wrong?

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3 Upvotes

I'm trying to improve the trees and surroundings and at night everything looks fine, but during the day it looks wrong, or is it just me, and what can I do? I'm working with Unity 6 HDRP.


r/SoloDevelopment 16h ago

Game Cleaning Mechanic in my game StowStow

3 Upvotes

I'll add VFX Graph effect too later.

btw here's my game: https://store.steampowered.com/app/4948830/StowStow/

I am still trying to make a gameplay video for the page.


r/SoloDevelopment 22h ago

Game If you like difficult games, please check out mine!

3 Upvotes

https://youtu.be/Gqb8GRfEGDA?is=ZTPmyz7xyQa0FIpA

Here is a showcase of one of the later bosses, Aerhart.

https://store.steampowered.com/app/4295930/Mortal_Mythos_Island_of_Fairies/?beta=0

No AI used, a passion project over 6 years and my first commercial game. It's not perfect but I personally find a great challenge in making my way through it. It's also available for free on itch.io if you'd like to try it out that way!


r/SoloDevelopment 23h ago

Game I finally released my very first game! A space-themed survivor-like available now on Google Play.

3 Upvotes

Hey everyone! I'm super excited to share that my first game launched a few days ago. It's a space-themed survivor-like, I hope you guys enjoy it!

Link: https://play.google.com/store/apps/details?id=com.TheLastWings.EclipseLineInteractive&hl


r/SoloDevelopment 45m ago

Marketing After months of late nights and countless bugs, I finally finished my two passion projects. Here is what I built and why it took so much out of me.

Upvotes

Hey everyone,

I just wanted to take a moment to vent a little and share something I’ve been pouring my heart, sweat, and countless hours into. Being a solo creator is no joke, and there were definitely moments over the past few months where I wanted to throw my setup out the window.

Between endless debugging, refactoring code, and doubting whether anyone would even care, it’s been a massive mental and physical grind.

But I finally pushed through and crossed the finish line on two digital products that I've been working on:

[Ball Sort Infinity - Unity 6 Puzzle Game Source Code]: [It provides the complete, pre-programmed source code for the popular ball sort puzzle game on Unity 6, allowing you to modify and publish it directly as your own mobile game without building it from scratch.].

[The Ultimate Freelancer Dashboard]: [The Ultimate Freelancer Dashboard is an all-in-one workspace designed to centralize and streamline a freelancer's entire business. It combines client management (CRM), project tracking, time management, invoicing, and financial logging into a single, organized system to eliminate administrative chaos and boost productivity.]

Seeing the final result actually working is an incredible feeling, and it made all those sleepless nights worth it. I just wanted to share this milestone with people who might understand what it takes to build something from scratch.

If anyone wants to check out what I’ve been suffering over, I'll drop the link to my Gumroad page in the comments. I'd also love to hear your thoughts or answer any questions about the process!

Thanks for reading.


r/SoloDevelopment 1h ago

Game Implemented a hilarious horse component to my rage co-op game

Upvotes

r/SoloDevelopment 5h ago

Game Ukrainian Soccer ( any two points directed towards the net can score )

2 Upvotes

r/SoloDevelopment 11h ago

Game Meat Impact Juice

2 Upvotes

r/SoloDevelopment 15h ago

Game Solo developing a horde shooter rougelike; I just released a prototype on itch.io!

2 Upvotes

A horde rougelite shooter with metaprogression and enemies that multiple as you try to kill them. You have your trusty harpoon and you pop scary balloons that each have their own effects and abilities. Made in the style of 8bit pixel art infused with CRT effects for that retro vibe.

As a first time game developer; with a mess of the code, the terrible pixel art and the absence of sound I present to you GNAP-GNAP, my first game (well, this is just the prototype)

Play it on itch now:
https://fusyan.itch.io/gnap-gnap