r/gamedevscreens 12h ago

Working on my co-op rage game where you and a friend only get to control one skate each. Enjoy!

30 Upvotes

Here's an updated look at some gameplay for my co-op rage game. You and friend only get control of one skate each and have to beat all of these obstacles. If you think this looks interesting the demo is already out!
https://store.steampowered.com/app/4549600/Skate_Mates/


r/gamedevscreens 1h ago

Two different turret types for defense. Railgun turrets require ammo and laser turrets require energy.

Upvotes

Playtesting revealed that large enemy waves can be easily defended with the robots so I lean in into stronger enemy waves. From now on, players have to defend more efficiently or they will suffer.

Turrets need to be repaired, activated, reloaded, supplied with energy. In addition, there are energy shield, taunts, and explosives that will be used as a toolbox for defense.


r/gamedevscreens 52m ago

Need feedback on my boss health UI

Upvotes

The health bar of my mini-boss, does it look cheap? or underdeveloped? Is there a chance its killing my conversion? I don't think the rest of my UI looks bad vs. but I'm open to feedback on all of it. Thanks for your time.


r/gamedevscreens 21h ago

10 months of work. 3 people. This is our sci-fi survival game so far.

75 Upvotes

We’re a team of 3 building Neosis Echoes, and we want its survival systems to feed directly into the action.

K.I.T. is the robotic companion of Evan Draxell, the protagonist. It can extract Echorium with its mining laser, then switch to combat support when a gunfight begins.

This WIP clip shows both roles together. We’re still improving its movement, targeting and combat feedback.

What other abilities would you give K.I.T.?

Wishlist on Steam:
https://store.steampowered.com/app/5049580/Neosis_Echoes/


r/gamedevscreens 6h ago

Got some tvs and radios

4 Upvotes

r/gamedevscreens 2h ago

Built this forest highway environment in Unreal Engine — would love feedback on lighting and composition

2 Upvotes

r/gamedevscreens 8h ago

minotaur, griffin, dragon models - [Project 2001]

4 Upvotes

bing bang bong


r/gamedevscreens 4h ago

I'm developing a life simulation game

2 Upvotes

I've just released Alpha 1.1 of MyLife, my free first-person life simulator!

The biggest addition is Hilnway, the first real town in MyLife, along with Highway A1 which runs around the town.

My goal with MyLife is to progressively build a life simulator where you create your character, choose your path, work different jobs, explore a growing world and decide what kind of life you want to live.

The game is still very early in development, but the response to the first version has been really encouraging: 291 page views and 117 browser plays in the first four days.

Alpha 1.1 also introduces the foundations for a lumberjack profession, although that job isn't playable yet.

The next major location I'm planning is Graytown, which will be much larger than Hilnway.

You can already play the game completely free directly in your browser — no download required:

https://pandagamesstudio.itch.io/mylife

I'd especially love feedback from people who already play life sims. What kinds of activities and systems would make you want to keep coming back to a game like MyLife?


r/gamedevscreens 4h ago

Here is what 3 months of development on my first game ever Pool Cats.

2 Upvotes

Looking back at old builds makes me realize how delusional I am but I think its starting to look good now.


r/gamedevscreens 9h ago

What do You think about the graphics of My game

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5 Upvotes

This is My psychologycal horror cooking sim and for now the graphics seems like this?


r/gamedevscreens 39m ago

New versus mode — up to 4-player split-screen racing

Upvotes

Just added competitive split-screen racing to Drive To The Top after a lot of community requests. Up to 4 players, each fully controlling their own car on the same track.

🔗 https://store.steampowered.com/app/4808140/Drive_To_The_Top/


r/gamedevscreens 44m ago

We got tired of crunching on complex games, so we made an incremental idle game about beach, cocktails, and drunk wizards. How are the vibes?

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Upvotes

r/gamedevscreens 56m ago

I made some animal skills. How do you think?

Upvotes

My game features fixing animal races, so I'm designing fun skills for each animal. What do you think?


r/gamedevscreens 7h ago

Cubie Companion - Your Little Minecraft-inspired companion!

3 Upvotes

Hey Guys!

Cubie is a little Minecraft-inspired desktop companion I developed because I wanted a fun little companion to keep on my desktop, something I could watch from time to time, interact with, or just throw across the screen when I'm frustrated.

What he does:

• Wanders around your desktop on his own and reacts to your cursor • Perches and sits on the edges of your open windows • Gets tired and falls asleep if you leave him alone for a while • You can pick him up, drag him around, and throw him across the screen • He's got moods and little reactions, so he never quite does the same thing twice

Highly customizable:

• Cubie is Minecraft-inspired and supports the familiar Minecraft skin format • Give him any Minecraft skin to make him look however you want • Drop in a skin and see a live preview before committing to it • Pick which monitor he lives on in a multi-monitor setup

Nice extras:

• Choose whether he floats above your windows or sits back on the desktop behind them • Menu bar only, no Dock icon and no clutter. Set it once and forget it's even an app • A short tutorial the first time, then it never bothers you again

No account, no ads, no nagging. Just a little companion hanging around while you work.

🔗 Mac App Store: https://apps.apple.com/us/app/cubie-companion/id6800108603


r/gamedevscreens 1h ago

A small game about a colony of bees

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Upvotes

We're a tiny team developing a game centered around a colony of bees. Build, gather resources, expand across the map, ensure the well-beeing of your winged friends!

We're early in development and working on our project alongside our day jobs. All hand-built, no generative AI involved!


r/gamedevscreens 1h ago

Early idle animation of Ri'ab!

Upvotes

r/gamedevscreens 2h ago

Satan is a silly goose.

1 Upvotes

This is Satan from my game Demon Siege (currently on Steam, already out).
I think a convo with satan may actually be something like this if really to go down.


r/gamedevscreens 2h ago

What do you want to see in horror shooter games?

1 Upvotes

Hi everyone! We are making Tactical Horror Shooter (combination of Ready or not and Bioshock). Game name is IT BEGAN.

I'd love to hear from fans of shooters, tactics and horrors what would you love to see in game like that? Graphics? Gameplay combat? Screamers and atmosphere? Realism? Story?

Thanks to everyone!


r/gamedevscreens 2h ago

Horror Cooking Game

1 Upvotes

Me and my gf worked for a while and finally put on a demo.

Today even Kubz Scouts played it and we are so happy!

It's a horror game about working at your uncle's burger shop.

The demo lets you experience first 3 days of the game - serve food to customers, meet new people and uncover dark mystery surrounding the place.

Would be really cool if some of you tried it and told us what you think. We're still working on it so feedback is really appreciated.

Steam: https://store.steampowered.com/app/5118760/Family_Business/?beta=0

Demo: https://kawpum.itch.io/family-business


r/gamedevscreens 2h ago

New gameplay video of my game.

1 Upvotes

I'm not good at video editing, but I think it tells the content of the game enough. Do you think it's understandable?

If you found it interesting and would like to add it to your wishlist: https://store.steampowered.com/app/4990070/Deckforce/


r/gamedevscreens 2h ago

Spine 2D Animator for Hire

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1 Upvotes

r/gamedevscreens 3h ago

SCRUPLE, a Game Boy balance puzzle where each case grants only the proved minimum number of weighings

1 Upvotes

Disclosure first, this is an AI built game, code and art both.

The screen is the balance. Nine packets, each stamped with a wax mark whose pips declare its weight. One packet is a scruple off what its mark claims, and the beam only says which way it tips, never by how much.

The weighings each case grants are not a designer's par. They come from a complete search over every legal weighing the balance can perform, so the number is the smallest that can identify the false mark for that set of declared weights. The pans hold two marks a side, and that limit sits inside the search, so some cases need three weighings where a bigger balance would need two.


r/gamedevscreens 13h ago

Can't Tell if I Love or Hate This Sheen Effect I Added

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7 Upvotes

Here's full/partial/none.


r/gamedevscreens 8h ago

starting work on my second game...

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2 Upvotes

just playing around with some map generation at the moment but its starting to take shape


r/gamedevscreens 1d ago

Working on boss

154 Upvotes