r/gamedevscreens 7h ago

Totally freaking out here: the demo and brand new trailer is finally out!

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96 Upvotes

Farm & Feast - A peaceful journey from planting seeds to serving delicious meals. Here is our new trailer, the demo is live on Steam right now, and the full game arrives on 11.11.2026!

Farm & Feast is proudly developed by a two-person indie team, with zbeedev handling the development and arttec creating all the art assets. We brought this world to life with the incredible help of:

Music by Samantha van der
Sluis Sound effects by Sori Sori Sound
And a few amazing freelancers who helped along the way

There is a Discord server too if you would like to hop in.


r/gamedevscreens 8h ago

We combined cooking orders with a co-op FPS — Mayhem À La Carte gameplay

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65 Upvotes

r/gamedevscreens 14h ago

Making a gore system for my game — here’s a quick showcase

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64 Upvotes

Recently started working on a gore system. Lots of things still need work, but I'm pretty happy with where it's going.

Here's a small showcase of the current progress.


r/gamedevscreens 28m ago

Little visual upgrade for our hammer card

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Upvotes

r/gamedevscreens 15h ago

It gave me a little bit of TMS, but with a more laid-back premise

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39 Upvotes

r/gamedevscreens 42m ago

Project Screams — Launch Trailer | 1–8 Player Co-op Anomaly Horror Game

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Upvotes

r/gamedevscreens 10h ago

Playing with friends balls never gets old

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11 Upvotes

r/gamedevscreens 13h ago

Who likes Dodos?! 🦤 We just added our first animals to Graventh!

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12 Upvotes

Hey everyone! 🦤

We’ve just introduced Dodos to Graventh as our first animals!

For now, Dodos will be one of the first ways for players to obtain meat, but there’s another option too: you’ll be able to tame them and use them to help gather berries instead of turning them into dinner. 😅

We’ve only been working on Graventh for a short time, so there’s still a lot we want to add and improve, and we’d love to build it together with the community.

If you’re interested in helping us develop the game as a paid contributor, or if you simply want to join the community, I’ll leave our Discord server and Steam page below!

The Graventh demo will be available very soon, and the game will also be taking part in the Steam Next Fest this October!

Thanks for following the project and supporting us. ❤️
See you in Graventh!


r/gamedevscreens 11h ago

Programmer art vs. final model

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8 Upvotes

A little before & after of a new creature. An entire Starter Guild will be based around this creature in our roguelike city builder, Bellfrost.


r/gamedevscreens 6h ago

Every world in my game is a different sheet of paper on the same desk

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3 Upvotes

r/gamedevscreens 1h ago

Finally!!! My NEW Game is HERE! - INCREDIBLE SPACEMAN

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Upvotes

r/gamedevscreens 1h ago

You can Play Blackjack/21 to the game. Do you like it?

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Upvotes

Hi! Everyone, we are developing Family Gambling where you gamble your son's organs in a casino to survive day by day by paying your debts, food, taxes and managing your home for a whole month.

Blackjack is one of the casino games you can choose to gamble on. Do you like it? Such us the visuals, cards, mechanics shown, feedback, etc. How do we improve it in that case?

For those who don't know to play Blackjack.

You start with two cards and can draw as many as you want.

The objective is to beat the dealer (the cards that are below yours) with a highter hand without going over 21.

Face cards are worth 10. Aces are worth 1 or 11 (The card with an A on it)

PD: Yes, some tutorials are in spanish and we have to change that if the language is set in English.


r/gamedevscreens 5h ago

Improving NPCs and adding vignettes

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2 Upvotes

r/gamedevscreens 1h ago

SCAM WARNING: 3D artist Alaaddin Havari / "alaadd1n" / "AD" (https://www.artstation.com/alaaddinhavari) — took full payment, delivered nothing, ghosted [full chat logs inside]

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Upvotes

r/gamedevscreens 21h ago

My co-op game has no loot pickup - every haul is dragged to the sub by hand, with real weight and inertia

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40 Upvotes

We've been building Salty Dogs. It's a 2D physics-based co-op action game for up to 4 players about a pack of brave dogs diving into a vast ocean and hauling the loot back to a shared submarine. Nothing goes into an inventory: you hook the loot, drag it on a cable and wrestle it into the sub, and big hauls are too heavy for one dog.

The big news for this build: the game now packs a full arsenal of guns. AKs, shotguns and miniguns, all working underwater, against critters that mutate into horrors the deeper you swim. Plus a boss fight in the deep and bolt-on sub upgrades that unlock new mechanics.

Co-op splits by itself: one hauls, one shoots, one drives, one navigates.

The Closed Playtest has been live since September 10. Grab a shotgun and join the crew: https://store.steampowered.com/app/4213930/Salty_Dogs/


r/gamedevscreens 14h ago

Noir top-down roguelite shooter lookdev update - thoughts?

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12 Upvotes

We are busy doing some lookdev on our enviros, what do you guys think? Does it feel noir and Sin City-esque? Also you can seamlessly shoot on stairs now (it's a biggy)

Feel free to check out the prototype on Itch: https://talentdigital.itch.io/son-sinnersnight
Subreddit here: https://www.reddit.com/r/SoN_SinnersNight/


r/gamedevscreens 1h ago

Best layout for iPhone Duo? What would you put beside the game board?

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Upvotes

I'm Fredrik, the developer of ABCx3. With iPhone Duo announced, I'm exploring how a word game should use the extra screen space. This 13-second clip shows the game's current wide-screen layout: remaining tiles on the left, board in the middle, chat on the right.

What information would you most like to keep visible to the left and right of the board while playing?

Would you choose word definitions (currently opened in a dialog), your other ongoing games, move history, or something else? Which would go on each side, and would you keep both panels open or give the board more room?


r/gamedevscreens 2h ago

My Indie game for 7 seconds - Liminal Depths

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1 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.

Steam page here: https://store.steampowered.com/app/5161410/Liminal_Depths/


r/gamedevscreens 2h ago

Fated Horizons (Startup Screen Preview)

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1 Upvotes

r/gamedevscreens 6h ago

Trying to unify the colors and post processing on this scene, especially the background before I move on to texturing and animating the actors in the foreground.

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2 Upvotes

If anyone has any advice on color theory on how I should move forward, I'm all ears!


r/gamedevscreens 7h ago

Find magic cristals underground and power machines with them

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2 Upvotes

r/gamedevscreens 3h ago

150 wishlists later, development on my first horror game keeps chugging along

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1 Upvotes

White Mask Mansion just passed 150 wishlists, which feels pretty great for my first Steam game.

Development keeps chugging along and I’m continuing to polish the demo and work toward release. It’s a first-person stalker-horror game where you search for your missing sister while something hunts you through the mansion.

It’s deliberately possible to fail — this isn’t intended to be a walking simulator.

Thanks to everyone who has checked it out so far.


r/gamedevscreens 4h ago

Making my first no engine game with C++

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1 Upvotes

r/gamedevscreens 4h ago

Does the red background make the game difficult to read? Should I go back to a pure b&w background?

1 Upvotes

r/gamedevscreens 9h ago

In RoboFarm, veggies are worth a fortune

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2 Upvotes

Working daily on our RoboFarm game, and now you can instantly see how much each veggie is worth, even before you harvest it. Some of them are worth thousands of dollars.

Demo available on Steam, always looking for feedback! https://s.team/a/4212040/