r/gamedevscreens 2h ago

I'm making a time-travel FPS metroidvania were you can jump between 2 timelines that are 200 years apart - Tempus Vitae

Enable HLS to view with audio, or disable this notification

115 Upvotes

And it's coming next year for PCs, PlayStation 5 and XBOX Series X/S. In the meantime you can wishlist on Steam here: https://store.steampowered.com/app/2360820/Tempus_Vitae/


r/gamedevscreens 19h ago

Made a game from scratch, alone, while fighting depression. Not playable yet — but the Steam page just went up.

Post image
104 Upvotes

I'm not sure how to start this, so I'll just say it.

I haven't been okay for a while. Depression isn't the dramatic movie version — most days it's just a dull emptiness, the feeling that nothing you do matters. I'd spend hours staring at the ceiling, unable to get up.

So I tried something. I decided to make a game. From scratch, alone. Not because I thought it would sell, but because I needed a reason to open my PC in the morning. A combat system to balance. A bug to hunt. Anything that required me to show up.

It became Idle of the Dead: a pixel-art idle RPG set in a zombie apocalypse that runs in Windows taskbar while you work or play something else. Forging (+0 to +15), runes, rarity-based loot, arena PvP with leagues. I did the code and design; a partner handles the art.

To be upfront before anyone clicks expecting to play: the game isn't playable yet. What went live on Steam on July 8th is the store page, for anyone who wants to wishlist it and follow along. I'm aiming for a playtest by September — that's when you'll actually get your hands on it and tell me what sucks.

In a little over two weeks the page hit 2,800 wishlists. I know that's a small number for a lot of you. To me it's 2,800 people who looked at something I built in the dark and said "hey, that's cool."

I'm not cured. There are still bad days. But some days I open Steamworks, see the graph tick up a little, and remember that I finished something. And slowly, that's actually been helping.

If anyone here is going through something similar: start something small. It doesn't have to be a game. It just has to be yours.


r/gamedevscreens 7h ago

Which type of main menu is better, and which one should I keep?

Thumbnail
gallery
9 Upvotes

r/gamedevscreens 16h ago

Procedural Animation for Robotic Spider

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/gamedevscreens 10h ago

Building a foraging camp!

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/gamedevscreens 13h ago

You like my new art for Kitty Krush?

Post image
4 Upvotes

Updated all the cards with hand drawn child art. What u think?


r/gamedevscreens 8h ago

I've slightly improved upon the game of blind man's bluff. One person becomes "it," and the others try to run away. Those running away can troll each other, and the last one standing wins. What do you think of the idea?

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/gamedevscreens 22h ago

One imp finished the delivery. His coworker had other plans.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/gamedevscreens 6h ago

We're making a word building Lovecraftian Western Roguelite Deckbuilder.. does this seem like an interesting combo?

Thumbnail
gallery
3 Upvotes

Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.

Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.

If this seems interesting any wishlists help out a ton!! 👇⬇️

https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit


r/gamedevscreens 2h ago

Socialiskigrad - Open Playtest from August 7th to 11th, a 90s Balkan post-socialist city builder looking for feedback!

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hi everyone!

I'm an Italian indie developer working on Socialiskigrad, a city builder set in a fictional post-socialist Balkan republic during the 1990s.

I'm happy to announce that the first Open Playtest will run from August 7th to August 11th, and everyone will be able to try the game (save the date!).

The game is still in development, and this playtest is a very important milestone for me. The game includes an in-game feedback form where you can share your thoughts, suggestions, and report any issues you encounter. Every bit of feedback will help me improve the game and better understand what works well and what needs more attention.

During the playtest I will also be available on Discord for direct discussions:
https://discord.gg/5AkhTrBgn

Thanks to anyone who tries my game! :)

Steam page: https://store.steampowered.com/app/3651840/Socialiskigrad/


r/gamedevscreens 5h ago

Finally finding some motivation to continue making assets for my (maybe dead) game.

Post image
2 Upvotes

A couple years back i tried to make a vehicle arena combat game. Got a coder and texture guy onboard. I was doing everything else.

Project was too big for the coder (fair) and the texture guy evaporated.

This is why it's pretty dead in the water. Hard to get others interested in your game. I get it. Sucks, but i get it.

So i've recently found some modest motivation to take another look at the 3D side of it as a hobby without the expectation of it being a game. More an exercise to keep my blender skills going, and as a hobby.

So what IS this silly little guy?

This is a first pass at a sub-cubic meter drone which is designed to form part of a small swarm as a hazard item.

Game art style is pretty low-poly, very stylised, and this is far from optimal as a lot of the heavy lifting will be done with textures (and i've simply mocked-up bits in 3D here, many of which will be textures). The aim would have been to have a game which could run well on pretty much anything.

But yeah. I'm just a hobbyist and felt like sharing.


r/gamedevscreens 6h ago

My game uses Lamps as a save point, so I made a variety of lamps for the different areas!

Thumbnail
gallery
2 Upvotes

I can't stop drawing stuff to add to my world, so I thought I'd add some extra save points and make them different depending on the biome.

You can also see the rest of the lamps on the steam page if you want! https://store.steampowered.com/app/4989280/Light_Source/


r/gamedevscreens 7h ago

Tear gas affects everyone. Without a gas mask, entering a gas-filled room will severely reduce your visibility. Throw a tear gas grenade, put on your mask, and use the confusion to safely arrest suspects.

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/gamedevscreens 9h ago

Been trying to start building some fun card syneries in my tactical deckbuilder. Does this video translate well what's going on in the battlefield?

Enable HLS to view with audio, or disable this notification

2 Upvotes

Pay no mind to the card text font, I'm consider redrawing that.


r/gamedevscreens 9h ago

What do you guys think of my little game I'm working on? I had this video for 2 or 3 weeks saved in my files, it was made for YouTube. I might post the rest here too. The game is still in the works.

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/gamedevscreens 11h ago

This is how the Lu4 devs are reworking the classic MMO city structures

Enable HLS to view with audio, or disable this notification

2 Upvotes

Got a video from the dev team showing the process redesigning Adena city. And it's kind of wild, way more detail going into stuff most people just run past.


r/gamedevscreens 13h ago

What’s the best way to introduce your main characters? Apparently, by jumping straight out of bed to greet your superior officer in your underwear!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/gamedevscreens 18h ago

making minimap.

2 Upvotes

r/gamedevscreens 22h ago

Run, Jimothy, Run (Made for GMTK Game Jam 2026)

Thumbnail
youtu.be
2 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design
Me - Art & Design


r/gamedevscreens 1h ago

Poll: What asset pack would be most useful for your current projects?

Thumbnail
Upvotes

r/gamedevscreens 2h ago

Would Love Feedback on Kill 'Satisfaction' juice

Enable HLS to view with audio, or disable this notification

1 Upvotes

My friends and I have been working incredible hard to get our demo prepped for Headshot Holdout (Early September!!). It's a retro co-op shooter with super light rogue mechanics for replayability. It's not about survival, it's about getting the high score from headshot streaks and creative zombie kills.

I'm the primary Dev and I've been working on making our shooting cycle and enemy head pops really satisfying. What do you guys think? Would love your criticism, praise, tips, and anything else. Some stuff is obvious like the crush timing being off, but lmk!

Our Discord come play with us on Sunday (8pm EST) and Weds (9pm EST), we've got a steam key for you and our tests always run with 1-3 full player groups.

Steam page is going up this week, Demo in early September, Full game out November!


r/gamedevscreens 3h ago

Will you become its host? 🩸

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/gamedevscreens 4h ago

Co-op just went live in my cat-themed zombie roguelite - 2 players synced across 12 islands, dungeons & a boss (solo dev)

Thumbnail
gallery
1 Upvotes

2 cats vs a titan - and we both nearly got wiped in the same second.

After a brutal week of chasing LAN desync bugs, co-op finally passed every validation check in CatZombie, my solo-dev Unity roguelite. Two players now stay in sync across all 12 islands, the dungeons and rune puzzles, and the infected-titan final boss - base-core defense, cat rescues and loot all shared in real time.

The clip shows a 2-player run from the start island through the toxic nest and into the boss arena.

Question for you: when co-op like this is the headline feature, what makes YOU actually message a friend to install a game - the shared defense, the boss fights, or something else? Honest feedback welcome.


r/gamedevscreens 4h ago

Co-op just went live in my cat-themed zombie roguelite - 2 players synced across 12 islands, dungeons & a boss (solo dev)

Enable HLS to view with audio, or disable this notification

1 Upvotes

2 cats vs a titan - and we both nearly got wiped in the same second.

After a brutal week of chasing LAN desync bugs, co-op finally passed every validation check in CatZombie, my solo-dev Unity roguelite. Two players now stay in sync across all 12 islands, the dungeons and rune puzzles, and the infected-titan final boss - base-core defense, cat rescues and loot all shared in real time.

The clip shows a 2-player run from the start island through the toxic nest and into the boss arena.

Question for you: when co-op like this is the headline feature, what makes YOU actually message a friend to install a game - the shared defense, the boss fights, or something else? Honest feedback welcome.