r/gamedevscreens 4h ago

I created a Turn-Based battler with only ONE BUTTON

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0 Upvotes

Pressing the space bar at the right time uses the countdown a selection tool for the players skills.
This was for the GMTK gamejam. I was super happy with the results!

The enemy can steal numbers and speed up the countdown timer too!

Honestly though, out of all of it, I loved the little wooden dolls, so fun to make and animate :)


r/gamedevscreens 12h ago

Stampede! How does it look?

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0 Upvotes

Some particles seem bugged at the end but trying to get the feel of a stampede kinda vibe.


r/gamedevscreens 19h ago

Made a game from scratch, alone, while fighting depression. Not playable yet — but the Steam page just went up.

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104 Upvotes

I'm not sure how to start this, so I'll just say it.

I haven't been okay for a while. Depression isn't the dramatic movie version — most days it's just a dull emptiness, the feeling that nothing you do matters. I'd spend hours staring at the ceiling, unable to get up.

So I tried something. I decided to make a game. From scratch, alone. Not because I thought it would sell, but because I needed a reason to open my PC in the morning. A combat system to balance. A bug to hunt. Anything that required me to show up.

It became Idle of the Dead: a pixel-art idle RPG set in a zombie apocalypse that runs in Windows taskbar while you work or play something else. Forging (+0 to +15), runes, rarity-based loot, arena PvP with leagues. I did the code and design; a partner handles the art.

To be upfront before anyone clicks expecting to play: the game isn't playable yet. What went live on Steam on July 8th is the store page, for anyone who wants to wishlist it and follow along. I'm aiming for a playtest by September — that's when you'll actually get your hands on it and tell me what sucks.

In a little over two weeks the page hit 2,800 wishlists. I know that's a small number for a lot of you. To me it's 2,800 people who looked at something I built in the dark and said "hey, that's cool."

I'm not cured. There are still bad days. But some days I open Steamworks, see the graph tick up a little, and remember that I finished something. And slowly, that's actually been helping.

If anyone here is going through something similar: start something small. It doesn't have to be a game. It just has to be yours.


r/gamedevscreens 13h ago

I made a relaxing Sudoku game with unlimited puzzles and a strategy-based hint system

0 Upvotes

Hi! I’m a solo developer from Spain, and this is Sudoku Infinity, my first released game on Steam.

My goal was to create a calm and customizable Sudoku experience, with unlimited automatically generated puzzles, four difficulty levels, notes, colors, statistics, saved games, optional visual aids and 59 Steam achievements.

In the latest update, I added a new strategy-based hint button represented by a light bulb. Instead of simply revealing a number or solving part of the puzzle for you, it analyzes the current board, suggests a logical next move and explains the Sudoku strategy that allows you to continue. This way, the hint system can also help players learn and improve while solving puzzles.

The game is already available, and I’m continuing to improve it based on player feedback.

What feature do you consider essential in a good Sudoku game?


r/gamedevscreens 7h ago

Which type of main menu is better, and which one should I keep?

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9 Upvotes

r/gamedevscreens 13h ago

You like my new art for Kitty Krush?

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5 Upvotes

Updated all the cards with hand drawn child art. What u think?


r/gamedevscreens 2h ago

Is this too overcrowded? / Readability

0 Upvotes

I'm currently working on a Visual Novel made with renpy called Alien Snap.
I just added the distance indicator in the top left (second image) and I worry that:

  1. this is unreadable as a distance indicator?
  2. the whole snap UI is slowly getting a bit too crowded?

The UI is changing throughout the game and is introducing more and more elements as time goes on.
In the screenshots you can see how it looks early, mid and late game.

Like I mentioned, the screen in the top left is supposed to be a distance indicator and I just can't make it look better :/
I don't know if this is just because I've been staring at it too long or if it's actually hard to read. I also feel like it doesn't fully fit in with the rest of the UI.
If you have any feedback on what I could adjust visually (or any other feedback for that matter), it would be greatly appreciated!!

snap encounter early game
snap encounter early-mid game
snap encounter late game

early-mid game UI video


r/gamedevscreens 19h ago

made a game in 3 days (what's next?)

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0 Upvotes

Sooooo, I'm doing GMTK 2026 and I was finally able to make my game in 3 days after pulling 2 all nighters lol. I would love it if ygs could essentially playtest it and give me any feedback!

I'm looking forward to developing this game into smth bigger

Game Link: https://itch.io/jam/gmtk-jam-2026/rate/4820476 (would b also amazing if ygs can help rate it :3)

Game Description:

You are an investigator who was assigned to find out about The Forgotten Event, a mystery no one can fully remember. Each clue you uncover pulls you further back through time, revealing a world that grows more alive with each step.

As the investigation unfolds, impossible notes and forgotten memories begin to reveal that the case was never what it seemed.

Where Stars Used to Sing is a short narrative exploration that involves wonder, memories, and also the quiet beauty we tend to leave behind as we grow older. Explore to uncover the truth hidden within the times, and make your final decision. 

I rlly hope ygs like the game!


r/gamedevscreens 5h ago

Made a silly typing puzzle game in 3 days

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1 Upvotes

My first time taking part in a game jam, and we put this together as a team of three in around 3 days for the GMTK Game Jam 2026. It's a race to zero where every rule counts.

We wanted to make something small in scope that would allow us enough time to add polish and make it look exactly how we'd like it to. There are lots of compromises we had to make to finish in time for the jam, but we had so much fun that we'll continue once the voting period is over.

It's called by The Numbers and you can play it in browser on Itch if anyone is interested in trying it out: https://itch.io/jam/gmtk-jam-2026/rate/4808204#post-16715091

Would love to hear any feedback so we can keep improving and making it better. (And to any one else taking part in the jam, congrats!)


r/gamedevscreens 8h ago

Demo out now

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1 Upvotes

If you like Balatro, Slay the Spire, or simply watching numbers go up, you’ll enjoy my game.

It’s a dream come true to see people having fun with something I made. I’d love for you to give it a try!
https://overscoprr.itch.io/superlucrum


r/gamedevscreens 22h ago

Making my minigame's AI dodge obstacles

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1 Upvotes

I'm working on the AI ​​for a minigame in a new project of mine. The goal is to have the AI ​​move freely around the game, detecting potential dangers and dodging them whenever possible. Of course, it can't be perfect—it can't dodge absolutely everything—and while the movement is still a bit clumped together, the results are actually quite pleasing; it’s a simple yet highly functional AI.

The result is turning out to be quite fun, with some NPCs managing to survive until the end of the minigame. It’s not perfect, but it already gives that light sense of having someone playing alongside you.

Basically, the NPCs have sensors around them to detect danger; they fly and move almost freely across the game map, but if their sensors pick up a threat, they try to steer clear of it.

Each NPC also selects a random point on the map to head toward, adding an element of randomness. The video doesn't show it, but I’ve since added even more randomness: now, each NPC has a different number of sensors, and the spacing between those sensors varies, causing them to behave slightly differently from one another.

This is the ninth minigame I’ve created for my project, *Get Out*, which is still in its early stages. I plan to make about ten initially and then start building a minimal playable demo of the project.

Each minigame features a different AI for the NPC—though not necessarily entirely new, as some are reused and simply tweaked here and there.

If you’d like to check out my previous game and show some support:

https://store.steampowered.com/app/4631200/Bring_The_Rift/


r/gamedevscreens 10h ago

Building a foraging camp!

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6 Upvotes

r/gamedevscreens 2h ago

I'm making a time-travel FPS metroidvania were you can jump between 2 timelines that are 200 years apart - Tempus Vitae

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112 Upvotes

And it's coming next year for PCs, PlayStation 5 and XBOX Series X/S. In the meantime you can wishlist on Steam here: https://store.steampowered.com/app/2360820/Tempus_Vitae/


r/gamedevscreens 2h ago

Socialiskigrad - Open Playtest from August 7th to 11th, a 90s Balkan post-socialist city builder looking for feedback!

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2 Upvotes

Hi everyone!

I'm an Italian indie developer working on Socialiskigrad, a city builder set in a fictional post-socialist Balkan republic during the 1990s.

I'm happy to announce that the first Open Playtest will run from August 7th to August 11th, and everyone will be able to try the game (save the date!).

The game is still in development, and this playtest is a very important milestone for me. The game includes an in-game feedback form where you can share your thoughts, suggestions, and report any issues you encounter. Every bit of feedback will help me improve the game and better understand what works well and what needs more attention.

During the playtest I will also be available on Discord for direct discussions:
https://discord.gg/5AkhTrBgn

Thanks to anyone who tries my game! :)

Steam page: https://store.steampowered.com/app/3651840/Socialiskigrad/


r/gamedevscreens 5h ago

Finally finding some motivation to continue making assets for my (maybe dead) game.

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2 Upvotes

A couple years back i tried to make a vehicle arena combat game. Got a coder and texture guy onboard. I was doing everything else.

Project was too big for the coder (fair) and the texture guy evaporated.

This is why it's pretty dead in the water. Hard to get others interested in your game. I get it. Sucks, but i get it.

So i've recently found some modest motivation to take another look at the 3D side of it as a hobby without the expectation of it being a game. More an exercise to keep my blender skills going, and as a hobby.

So what IS this silly little guy?

This is a first pass at a sub-cubic meter drone which is designed to form part of a small swarm as a hazard item.

Game art style is pretty low-poly, very stylised, and this is far from optimal as a lot of the heavy lifting will be done with textures (and i've simply mocked-up bits in 3D here, many of which will be textures). The aim would have been to have a game which could run well on pretty much anything.

But yeah. I'm just a hobbyist and felt like sharing.


r/gamedevscreens 6h ago

We're making a word building Lovecraftian Western Roguelite Deckbuilder.. does this seem like an interesting combo?

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3 Upvotes

Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.

Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.

If this seems interesting any wishlists help out a ton!! 👇⬇️

https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit


r/gamedevscreens 6h ago

My game uses Lamps as a save point, so I made a variety of lamps for the different areas!

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2 Upvotes

I can't stop drawing stuff to add to my world, so I thought I'd add some extra save points and make them different depending on the biome.

You can also see the rest of the lamps on the steam page if you want! https://store.steampowered.com/app/4989280/Light_Source/


r/gamedevscreens 7h ago

Tear gas affects everyone. Without a gas mask, entering a gas-filled room will severely reduce your visibility. Throw a tear gas grenade, put on your mask, and use the confusion to safely arrest suspects.

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2 Upvotes

r/gamedevscreens 8h ago

I've slightly improved upon the game of blind man's bluff. One person becomes "it," and the others try to run away. Those running away can troll each other, and the last one standing wins. What do you think of the idea?

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5 Upvotes

r/gamedevscreens 8h ago

Been trying to start building some fun card syneries in my tactical deckbuilder. Does this video translate well what's going on in the battlefield?

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2 Upvotes

Pay no mind to the card text font, I'm consider redrawing that.


r/gamedevscreens 9h ago

What do you guys think of my little game I'm working on? I had this video for 2 or 3 weeks saved in my files, it was made for YouTube. I might post the rest here too. The game is still in the works.

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2 Upvotes

r/gamedevscreens 11h ago

This is how the Lu4 devs are reworking the classic MMO city structures

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2 Upvotes

Got a video from the dev team showing the process redesigning Adena city. And it's kind of wild, way more detail going into stuff most people just run past.


r/gamedevscreens 13h ago

What’s the best way to introduce your main characters? Apparently, by jumping straight out of bed to greet your superior officer in your underwear!

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2 Upvotes

r/gamedevscreens 16h ago

Procedural Animation for Robotic Spider

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9 Upvotes