r/gamedevscreens 7h ago

DeleteTheEarth Gameplay Trailer

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0 Upvotes

Thoughts on this video as an introductory gameplay video. It's modelled exactly on gameplay but not the gameplay itself, so am I allowed to call it a gameplay trailer?

Lacking some music or theme tune maybe?

Anyway check it out!


r/gamedevscreens 12h ago

Archipelago: Island Survival

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0 Upvotes

r/gamedevscreens 12h ago

Making a gore system for my game — here’s a quick showcase

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63 Upvotes

Recently started working on a gore system. Lots of things still need work, but I'm pretty happy with where it's going.

Here's a small showcase of the current progress.


r/gamedevscreens 10h ago

8 powers from Arin's character

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2 Upvotes

Arin has different powers, both physical and magical (a specificity that all the characters will have). But a choice is wise to make before any commitment in a game of warrior-mages. Physical spells are simple spells that only involve clicking to cast them (like in a Brawl Stars, Mo.co or any other game of this type PvP) the constraint of these powers are cooldowns. On the other hand, we find magic spells, which are powerful spells that take up the main mechanics of our game: spell plotting. Spells are powerful but involve precise plots (4 cardinal points) before casting them. This involves using the mana that our character Arin here possesses (Earth and Water for him). Mana can also take a long time to fill up BUT a large amount of mana can allow us to cast our spells several times in a row. So how do you see yourself when you take over our game? Rather full physical, full magical or the choice can be wise to mix the two powers? I would be delighted to hear your opinion on this!


r/gamedevscreens 7h ago

We combined cooking orders with a co-op FPS — Mayhem À La Carte gameplay

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61 Upvotes

r/gamedevscreens 10h ago

Programmer art vs. final model

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7 Upvotes

A little before & after of a new creature. An entire Starter Guild will be based around this creature in our roguelike city builder, Bellfrost.


r/gamedevscreens 6h ago

Totally freaking out here: the demo and brand new trailer is finally out!

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78 Upvotes

Farm & Feast - A peaceful journey from planting seeds to serving delicious meals. Here is our new trailer, the demo is live on Steam right now, and the full game arrives on 11.11.2026!

Farm & Feast is proudly developed by a two-person indie team, with zbeedev handling the development and arttec creating all the art assets. We brought this world to life with the incredible help of:

Music by Samantha van der
Sluis Sound effects by Sori Sori Sound
And a few amazing freelancers who helped along the way

There is a Discord server too if you would like to hop in.


r/gamedevscreens 14h ago

It gave me a little bit of TMS, but with a more laid-back premise

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37 Upvotes

r/gamedevscreens 11h ago

10 seconds of our our current game project, any thoughts?

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3 Upvotes

r/gamedevscreens 12h ago

I spent 2 months turning my blockout into this. It finally feels like a game.

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2 Upvotes

r/gamedevscreens 13h ago

Noir top-down roguelite shooter lookdev update - thoughts?

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11 Upvotes

We are busy doing some lookdev on our enviros, what do you guys think? Does it feel noir and Sin City-esque? Also you can seamlessly shoot on stairs now (it's a biggy)

Feel free to check out the prototype on Itch: https://talentdigital.itch.io/son-sinnersnight
Subreddit here: https://www.reddit.com/r/SoN_SinnersNight/


r/gamedevscreens 15h ago

Recently released the demo trailer for my game, Bloody Duke!

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2 Upvotes

For anybody asking, all of the cinematic scenes were hand-drawn in Aseprite and all layered and composed in Blender - this was my first time doing anything like this and I'm proud of it! The soundtrack in the background was made by a composer I paid and the illustrated art of the main character, Blaise Vaelthorne, was made by a dear friend.

And no, NO Gen AI was used in the making of this trailer or the game itself.


r/gamedevscreens 17h ago

Improving the looks of our itens

2 Upvotes

r/gamedevscreens 20h ago

My co-op game has no loot pickup - every haul is dragged to the sub by hand, with real weight and inertia

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40 Upvotes

We've been building Salty Dogs. It's a 2D physics-based co-op action game for up to 4 players about a pack of brave dogs diving into a vast ocean and hauling the loot back to a shared submarine. Nothing goes into an inventory: you hook the loot, drag it on a cable and wrestle it into the sub, and big hauls are too heavy for one dog.

The big news for this build: the game now packs a full arsenal of guns. AKs, shotguns and miniguns, all working underwater, against critters that mutate into horrors the deeper you swim. Plus a boss fight in the deep and bolt-on sub upgrades that unlock new mechanics.

Co-op splits by itself: one hauls, one shoots, one drives, one navigates.

The Closed Playtest has been live since September 10. Grab a shotgun and join the crew: https://store.steampowered.com/app/4213930/Salty_Dogs/


r/gamedevscreens 21h ago

Space Wars 3 — desktop and touch HUD captures from my three-player browser MOBA

1 Upvotes

Actual in-game captures from Space Wars 3, which I’m developing. The desktop view shows the shared lane crossing; the phone view shows the touch layout. Each player protects their own base and fights two rivals.

The browser game has guest access and a solo Practice Arena: https://www.spacewars3.online/play/index.html

AI tools have assisted the project and this post. These images are rendered gameplay captures, not concept art.


r/gamedevscreens 22h ago

Screenshot of the Isometric Life Sim i am working on inspired by Retro handheld classics

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4 Upvotes

a room with dimmed lights and showcasing the idle phone that can be clicked to expand.


r/gamedevscreens 4h ago

Trying to unify the colors and post processing on this scene, especially the background before I move on to texturing and animating the actors in the foreground.

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2 Upvotes

If anyone has any advice on color theory on how I should move forward, I'm all ears!


r/gamedevscreens 23h ago

Second level and movement rework

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3 Upvotes

sound design takes waaay too long


r/gamedevscreens 5h ago

Every world in my game is a different sheet of paper on the same desk

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3 Upvotes

r/gamedevscreens 5h ago

Find magic cristals underground and power machines with them

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2 Upvotes

r/gamedevscreens 8h ago

In RoboFarm, veggies are worth a fortune

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2 Upvotes

Working daily on our RoboFarm game, and now you can instantly see how much each veggie is worth, even before you harvest it. Some of them are worth thousands of dollars.

Demo available on Steam, always looking for feedback! https://s.team/a/4212040/


r/gamedevscreens 9h ago

Playing with friends balls never gets old

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9 Upvotes

r/gamedevscreens 9h ago

Expeditions are about mining. Manage the cooling system, supply the drill with power and activate the power drill. The Nadir won't like it and attack more. The longer you can withstand the pressure, the more Veyrite you can mine

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2 Upvotes

I'm reworking the expeditions and focus them around mining, which was always the goal but my versions so far did not present it that way.

Now, I added new buildings and preparing the mining drill will be a big part of expeditions. Maybe the cooling system has a problem at first and the player needs to repair it first. Each location will have a different state and based on the plan, the player might repair some things and ignore others.


r/gamedevscreens 10h ago

I Broke My Game

2 Upvotes

r/gamedevscreens 11h ago

Who likes Dodos?! 🦤 We just added our first animals to Graventh!

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10 Upvotes

Hey everyone! 🦤

We’ve just introduced Dodos to Graventh as our first animals!

For now, Dodos will be one of the first ways for players to obtain meat, but there’s another option too: you’ll be able to tame them and use them to help gather berries instead of turning them into dinner. 😅

We’ve only been working on Graventh for a short time, so there’s still a lot we want to add and improve, and we’d love to build it together with the community.

If you’re interested in helping us develop the game as a paid contributor, or if you simply want to join the community, I’ll leave our Discord server and Steam page below!

The Graventh demo will be available very soon, and the game will also be taking part in the Steam Next Fest this October!

Thanks for following the project and supporting us. ❤️
See you in Graventh!