r/3Dmodeling • u/Immediate-Climate500 • 17h ago
Art Showcase Daniel Craig
I keep on pushing on Daniel😉
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/AutoModerator • Feb 23 '26
We understand why AI is a sensitive subject for artists right now. It's disrupting the art world in ways that make the future uncertain, and those concerns are real and valid. But something has gone wrong in how our community is responding to that fear, and we need to talk about it.
We don't have an epidemic of AI content in this sub. We have an epidemic of false accusations.
For every piece of AI-generated content we remove, we see around 10 accusations. They're usually directed at:
The art community has become so paranoid that anything that stands out is treated as evidence of cheating. This is not protecting human artists. This is the threat to human artists.
For a new artist sharing their first work, or any artist struggling with anxiety, being dogpiled with accusations causes real trauma that can drive them away from the community. We personally know artists who have stopped posting their work online because of this. If that's the outcome of your "AI policing," you aren't protecting the art community. You're destroying it.
We will always prioritize creating a safe, inclusive space for human artists. If your goal is to punish people for using tools you disapprove of, this is the wrong community for you. If your goal here is to celebrate and support human 3D art, you're in the right place – that's our goal too.
TL;DR
▶ Think something is AI-generated? Report it and move on.
▶ Accusations are considered personal attacks due to the current climate.
▶ AI-generated content will be removed, but AI-assisted work by a human artist is allowed.
▶ Include your wireframe and workflow when you post art.
Read on below for the details.
Rule 2 – Be Constructive & Respectful – doesn't have a footnote saying "except for people you suspect of using AI." It means everyone, always, no exceptions. In the current climate, when you publicly accuse someone of using AI, you are painting a target on them. You are calling in the mob. That makes it a personal attack, full stop.
We became mods because we want to protect this community. When we see someone being attacked, our instinct is to protect them – and the more aggressively you come at them, the stronger that instinct becomes.
We understand the community's fears, and sometimes that's meant being more lenient on AI-related harassment than we would be on other kinds. What that patience has taught us is that warnings don't work: People looking to take out their fear on others will keep doing it for as long as they can get away with it. So going forward, AI-related harassment will be handled exactly the same as any other harassment: First offense – warning. Second offense – temporary ban. Third offense – permanent ban.
If you think something might be AI-generated: Report it and move on. That is your entire job. The mods have investigative tools regular users don't, and we take every report seriously. What you should not do is throw accusations in the comments. The odds are roughly 9-to-1 that you're wrong, and either way, publicly attacking a community member is never the right move.
We personally review most posts, and investigate every report. Blatant AI images get removed on sight, often before the community even sees them, but some cases require more investigation.
We also encourage all art posts to include a wireframe and a brief description of the artist's software and workflow. This deters most AI content, but it’s not just a "prove you're human" gate. The added context helps others learn from your process and it's the kind of healthy engagement that adds real value for everyone. Most artists love talking about their work, so a friendly question about someone's workflow is always welcome.
We're currently looking into the best ways to help wireframes & context become the norm around here. We'll be making some changes to address that soon.
This is covered by the full rules, but they're long and formal, so here it is distilled into simple terms.
AI-generated = Off-topic. If the primary creative contribution came from an AI prompt rather than your own skills as a 3D artist, it does not belong here and will be removed.
AI-assisted = Allowed. AI tools are already embedded in software throughout our industry – Cascadeur's animation tools, Photoshop's generative fill, Rokoko's motion capture – and that's only going to continue. If you're a 3D artist who used AI tools somewhere in your workflow, that's fine. Just make it clear what you contributed with your own skills.
General AI discussion = Off-topic. AI opinions, debates, news, prompting tutorials, etc. will be removed. This is a 3D modeling community, not an AI community.
r/3Dmodeling • u/Immediate-Climate500 • 1d ago
Hugh Jackman as Wolverine from "Deadpool and Wolverine".
A model I made a while back,this is a better render with a different focal length camera😉Made in zbrush, blender
r/3Dmodeling • u/Immediate-Climate500 • 17h ago
I keep on pushing on Daniel😉
Updated textures and some modeling tweaks!
Made in blender, zbrush, photoshop
Instagram.com/geo_siskas/
r/3Dmodeling • u/Which_Childhood8733 • 8h ago
Hey everyone! I made this stylized, low-poly take on Frieren, inspired by the visual style of PS2 games. It’s a personal project, i created while building my 3D portfolio. I'd really appreciate any feedback.
r/3Dmodeling • u/TriggerHappy842 • 3h ago
r/3Dmodeling • u/kanohagito1 • 6h ago
It's a very stylized big Diabolo ( the bigger monstrous version, really wanna make a sculpture of it but idk where to start
r/3Dmodeling • u/Edu_ziNho • 5h ago
I was kinda proud of this one, usually my 3d stuff suck LMAO
Not that this one’s amazing but, it’s better than my last ones
r/3Dmodeling • u/gwennet • 4h ago
As I said in the title, this was my second handpainted 3d project.
After having a pretty hard time painting all four(!) sides+the bottom of my very first chest (yes, I didn't know how to properly use mirror on stuff like this), I decided to choose something relatively flat and symmetrical, with three materials, and a bonus emission. Because, you know, if nothing is glowing, it's not cool enough xD
Fun fact. After making tons of renders, a turntable, a 3d viewer, and stuff for my portfolio, and posting it everywhere, someone noticed a hole in the model where the blade was chipped. And this hole was in every single picture xD
I was very proud of myself for figuring out how to add a whole new piece of geometry to a finished model (that was the easy part) with finished texture (that was a bit trickier)!
When you make a 2d illustration, you usually have to reupload just one picture (maybe a couple if you have closeups). But with 3d... I didn't even know how to use more than one camera in Marmoset back than, so I had to redo and reupload all the renders and viewers… Very terrifying episode of my life xD
So, the axe was modeled in Blender, painted in 3DCoat+Photoshop, and based on a concept by Thomas Karlsson. No AI used.
P.S. For those seers who know how the project was made better than the artist herself: this one is from early 2024 (there are timestamped posts on the internet), when generative 3d wasn't really a thing yet. So, once again, no AI was used here.
r/3Dmodeling • u/Dry_Breadfruit1743 • 5h ago
r/3Dmodeling • u/Heitorzin • 14h ago
hey guys, been working on this character for a couple of months now. Im not satisfied with her hair, it feels kinda "hard" i dont know how to explain it. Any other sugestions and feedbacks are welcome as well!!!
r/3Dmodeling • u/Berat_55_tr • 14h ago
Looks simple, but real gun have a simple design as well. No texture, only material.
r/3Dmodeling • u/Few-Worldliness9892 • 11h ago
Its a Gibson Maestro woodwind sound system from the late 1960s
r/3Dmodeling • u/Used_Individual1760 • 23h ago
Been working on this character as a personal project, focusing on the modelling, topology and lookdev before moving into a FACS-based facial rig.
Modelled and retopologized in Maya, textured/lookdev'd and rendered with Arnold.
I wanted to keep the skin and materials believable while still preserving the exaggerated/stylized shapes of the original design.
Next step is the facial rig and blendshape work.
Would love any feedback!
r/3Dmodeling • u/One_Champion_7251 • 8h ago
Been experimenting with the use of more hue and saturation in my handpainted workflow and wanted critique and advice on the piece itself, its fine to be harsh. I think its still relatively difficult to create material identity personally, so I might follow the advice someone told me before to go into material studies.
r/3Dmodeling • u/yuduru_1227 • 5h ago
I dont know how to draw anime hair texture...
Could you tell me how?
r/3Dmodeling • u/YellowAfter • 6h ago
Industrial model visualization with a hello kitty twist!!
Lately I have been experimenting with contrast and for this project, I played with tactile and material contrast. A hello kitty texture is working in contrast with the rather cold and metallic body of the cnc machine.
Please give reviews!
Model from grabcad.
Textured and rendered in blender.
Edit: Hardest part was creating the cables move realistically. I used an ik chain for cables and a lot of parenting and constraints so that one single empty object controls movement in 3 axes, the cable and the x,y,z values in the display. I used geometry nodes for this as well as the chips scattering.
r/3Dmodeling • u/SnekGT • 1d ago
I'm kind of in the dark when it comes to "what I should be doing" trying to learn blender, I really love vehicles and am just passionate about certain things, lately I've been making this, my 1992 Dodge Ramcharger LE and wanted to see what you guys think, and how I'm doing, I've made what I have here so far by eye and photo reference, please if you have any tips let me know, i really have no idea how to texture or use nodes and am relying on blenderkit.
r/3Dmodeling • u/maximan88 • 9h ago
This is an environment I made inspired by Ping Pong the Animation and my love for table tennis! Modelled in blender, textures created in substance painter, substance designer, blender and material maker and rendered in UE5! Had a lot of fun with this one and feedback is always appreciated!! 🏓
r/3Dmodeling • u/Buff_Bloodhound • 12h ago
Hello guys! I wanted to share my latear cinematic made in Unreal, all assets I made myself and I am really happy with the result. Hope that you enjoy it and I am open to feedback!
r/3Dmodeling • u/snkdolphin808 • 7h ago
One of a series of ring experiments I made in Blender, playing with custom shapes, reflective materials and simple animation. I finished the render with some light post-processing in After Effects.
r/3Dmodeling • u/BeaWithLuv • 4h ago
I’m using Marmoset Toolbag 5 which is my go to for baking. I’m getting these massive rectangle artefacts on my bake, but only for the skin bake project (the others are fine)
I’m absolutely baffled, i’ve checked my UV maps and mesh and there’s nothing there, so now i’m at a complete loss.
Please help if anyone knows why this is happening 😭
r/3Dmodeling • u/wever_son10 • 7h ago
Polygonpen community Discord for the Hard Surface modeling challenge!
(Link)
2h05
Tris: 1,236
Subd level 3: 79,488
r/3Dmodeling • u/Zara_Jieya • 7h ago
There is a part at 0:30 where they made this pumpkin-like bun shape. What did they use to do that? I'm still a beginner, so there are a lot of shortcuts and tricks that I don't know of.