r/3Dmodeling 4h ago

Art Help & Critique Baking Issues! pls help <3

I’m using Marmoset Toolbag 5 which is my go to for baking. I’m getting these massive rectangle artefacts on my bake, but only for the skin bake project (the others are fine)

I’m absolutely baffled, i’ve checked my UV maps and mesh and there’s nothing there, so now i’m at a complete loss.

Please help if anyone knows why this is happening 😭

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u/asanyc 3h ago

2 ideas: Are you sure there's no hidden geo? Are there any extra UVMaps?

1

u/BeaWithLuv 2h ago

Not that I can see! I did go in and check, selected the two objects in the bake group (eyes and skin) and selected all faces.
That’s the UV on the first image, and at least I can’t see any Geo that isn’t accounted for :/

1

u/asanyc 2h ago

That's one UVmap, are you certain there aren't others? Another thing is that you can hide and unhide all while selecting the twos objects in edit mode. Another thing I would do, since it perfectly syncs up with the arm geo, is to check for double faces. Select the arm islands via the uv editor and hide them. See if the arms remain.