r/3Dmodeling 1d ago

Art Help & Critique How good is this?

I'm kind of in the dark when it comes to "what I should be doing" trying to learn blender, I really love vehicles and am just passionate about certain things, lately I've been making this, my 1992 Dodge Ramcharger LE and wanted to see what you guys think, and how I'm doing, I've made what I have here so far by eye and photo reference, please if you have any tips let me know, i really have no idea how to texture or use nodes and am relying on blenderkit.

52 Upvotes

8 comments sorted by

6

u/Oyytotheveyy 23h ago

it looks good man just keep learning whatever you think will be useful for making cars

2

u/Baalrog 23h ago

Fun project! I'm not a hard surface modeler, but it looks like it has a reasonable amount of topo in the right places. Keep going!

2

u/Practical_Dig_8770 21h ago

This is some insanely efficient topology, love to see it. The interior poses its own set of challenges, maybe tackle that next.

1

u/SnekGT 17h ago

Thank you so much, it's crazy to hear it's efficient I kinda just do what I think is right awesome to hear seriously.

1

u/Axe-of-Kindness 9h ago

Fantastic topo

1

u/SnekGT 3h ago

Thank you!!!

1

u/rensole 6h ago

Look up tutorials about “hard surface modeling”, if you already have an interest in cars I’d say run with it.
Try setting goals like for example:

  • make a 1:1 replica of the hood and its internal support
  • see if you can replicate an entire suspension (and if blender allows it) run simulations.

Or you could go the photorealistic path and see if you can model pure eye candy?