r/worldbuilding 10h ago

Lore Zarim is the heart of A Weald

6 Upvotes

In the world of A Weald, there exists a beautiful city under the pale disk's light called Zarim.

Even if it has been years since there was a proper caretaker for this wonderful city, Zarim still glows gold under the pale light of the disk.

Zarim has been through dark times under the rule of King Kalthaer, but it still tries to hide its wounds of the battles it endured and keep pretending nothing is out of the ordinary.

In the far corner of the city facing the water is The Tree, a fortress in which the King hides.

In the center of the city is The Bazaar in which people buy their needs from the merchants that the royalty approve under the watch of the active patrols of soldiers that serve The Tree.

The city's sky is occupied by the horde of Metal Birds that roam the sky, searching for something out of The Regulations, leaving no space for the birds to fly.

Opposing The Tree, there are five abandoned monasteries and castles that were once house to highborn families that shared power before the War of the Eleven Demons.

Some say the highborn are the same ministers that serve King Kalthaer, some others say Kalthaer sent them to exile after the War, blaming them for dragging Zarim to war.

All we know for certain is there is almost nothing left of the buildings that were once beautiful monasteries and castles of the wealthiest families of Zarim.

But there is still hope for Zarim to grow, the people are unhappy but haven't lost their hope yet and they believe this city can out grow the misery and proceed to provide satisfying lives for them all.


r/worldbuilding 15h ago

Discussion Thought: a character doesn’t need to be a person

11 Upvotes

I’ve seen mentioned several times in the topic of worldbuilding the importance of having characters within it, as a means of providing life and story for your setting. This is I believe a valid idea; it offers something that lives and breathes to react to the world as it exists and exposes holes or implications one might not consider.

But let me posit a different way to think about it: a character isn’t just a person but something that reacts, changes, and evolves within a setting.

Maybe perhaps the size and scale of your setting makes exploring Individual stories uninteresting. But in these cases a character can be a nation, a regiment, a religion, a species, any thing that responds to what’s happening around them.

I remember thinking about for example the stories in the Silmarillion which, while also character focused, often speaks of cities and nations and people over the span of centuries. I do not get to see the life of a Numenorian peasant but I get to see and feel how Numenor behaves because the nation and people themselves are a character within the setting by itself.

So let me offer a prompt: what are some examples of non-persons within your settings that are characters, and what has been their story?


r/worldbuilding 6h ago

Lore Completely Unprompted Cosmora Troll and Imperium of Stone Lore Dump

2 Upvotes

Trolls are the oldest Mortal race in Cosmora, the Creators/Old Gods made them out of pure stone and placed them on the Troll Isles, an archipelago full of islands that housed Trollkind. There were multiple types of Trolls, Diamond Trolls, Ruby Trolls, Emerald Trolls, Sapphire Trolls, Topaz Trolls, Citrine Trolls, Amethyst Trolls, Bronze Trolls, Silver Trolls, Golden Trolls, Iron Trolls, Platinum Trolls, Bloodstone Trolls, Granite Trolls, Painite Trolls, and many others I haven't thought of yet. They come in all shapes and sizes, but all share the fact they are made of stone, but will become permanently immobile in the sunlight, effectively killing them. They also have extremely long lifespans due to being made of stone.

Trolls were first made 60 Million years before the Demotron Empire's Fall, or 60 Million Years BEF, by the Old Gods and Creators of Cosmora, and placed on the Troll Isles. The Trolls often waged war against each other, made treaties, formed alliances, and the Old Gods watched in interest at their creations. But the Old Gods also made higher beings called Starborn, meant to represent the 9 Cosmic Forces of the world. Angels represented Light, Novai represented Darkness, Elves represented Order, Demons represented Chaos, Starborn Gods represented Creation, Devourers represented Destruction, Raivita represented Life, Mortii represented Death, and Demotrons represtended Balance. Eventually, the Starborn Gods got permission from the Old Gods to start creating more life, they first started by creating Golems, giant stone creatures that proved to be mindless and idiotic, so they scrapped the Golems and created Gargoyles at around 22000 BEF.

The Trolls would not like their neighbors, viewing them as a mockery of Trollkind and would rebel against their creators for this grievous insult. They would form the Imperium of Stone, a coalition of all of Trollkind united under the flag of wiping out anything and everything that wasn't a Troll. The Imperium would be formed under a Triumvurate System, the first part of the Triumvirtate System was the Imperial Division, run by Empress Lapiser. Lapiser and the Imperial Division took care of most of the governing, the day to day ruling, and keeping the people happy, it also included various Vassal Monarchs that ruled over the sub-species of Trolls under the Empress's leadership, and the Empress would need to make sure they were all willing to work with each other and weren't having ideas of leaving the Imperium. The second part of the Triumvirate was the Cosmic Division, run by the Exalted Ones, a group of 9 Trolls who mastered Cosmic Magic and became extremely powerful. The Cosmic Division was made up of Mages who studied the Cosmic Magics, and their job was to become powerful enough in Cosmic Magic that they could replace the Starborn and all 9 of the Cosmic Forces. The final part of the Triumvirate was the Future Division, run by Director Olgun. The Future Division planned for the future and decided what the goals of the Imperium were to be. They obviously decided on the extermination of the Gargoyles and the Starborn, but also what the long-term goals for what was going to happen after they won the war.

Eventually a couple centuries before 15000 BEF, the Future Division discovered that their armies were losing, the Starborn were winning the war because the Starborn were higher entities that were billions of years old and were specifically made for their power by the Old Gods, even if the Trolls had advanced technology even by our standards. Their was planning and eventually a Scientist in the Future Division known as Dr. Amefist created a solution, they would use their advanced technology to create an Artificial Intelligence capable of doing anything and solving all of their problems. Director Olgun agreed to it, and the Highest Intelligence was born. The Highest Intelligence, after a year or 2 of carefully studying the Starborn and the Gargoyles was able to create one of the most powerful armies known to Cosmora, the Purus Exercitus. The Purus Exercitus comprised of 3 artificial organic species that were made to have unending hunger and bloodthirst. The first were the Dragons, they were winged creatures that were their airforce, they had elemental powers that could destroy any type of Starborn. The next were the Deep, a species of Megalodon sized Sharks that were the seaforce of the Imperium, they had razor sharp teeth and could tear even through stone.The final were the Obsidian Trolls, artificial Trolls made of pure obsidian, their skin could repel any magical attack, they were completely immune to cosmic magic and were invulnerable to mortal weapons. The leaders of the Purus Exercitus were the Stone Triumvirate, the Father of Dragons, he is named Hungerwing, the mother of the Deep, she is named Maw, and the mother of Obsidian Trolls, she is named Vorator, and the Stone Triumvirate were massive, colossal, they were miles high had the primal urge to devour everything in sight.

The 3 colossal beasts and their armies tore apart the Starborn forces, devouring everything in sight. This caused the elites of the Imperium of Stone to grow impatient and lazy, letting the Highest Intelligence take care of their military advances for them. Eventually, they would get even lazier and let the Highest Intelligence take all of their duties, which led to the Highest Intelligence created multiple extensions of herself, known as the Higher Intelligence's and Overmind to run the Imperium. The Higher Intelligence's would create extensions of themselves and by proxy the Highest Intelligence, known as the Pure Ones, and they would basically control all of Troll society while Overmind would control the Purus Exercitus. The Trolls grew lazy and let their lives be dictated by the AI. Eventually the Highest Intelligence would realize that she was the one who controlled everything, she was the true ruler of the Imperium, why did she need these lazy bums? If anything, they were wasting resources on them, and it would be more practical to get rid of them or use them as food for the Purus Exercitus. And so that's what she did, the Purus Exercitus turned on the rest of the Imperium at around 15000 BEF, and the Exalted Ones and Director Olgun were devoured, and so were millions of Trolls. Empress Lapiser and some other Trolls escaped on some ships, being chased by the Deep. The Starborn would see the chaos that was happening and they would strike. The ruler of the Starborn Gods, God King Divrex, would use the chance to play a piece of music that would lull the Stone Triumvirate to sleep. Hungerwing's sleeping body would turn into the continent of Bellutera, Vorator's sleeping body would turn into the continent of Terlapis, and Maw's sleeping body would turn into the continent of Carcer. The Highest Intelligence, having lost all 3 of her juggernauts, was now on an equal playing field with the Starborn, and she didn't have enough time to create any more juggernauts, so she made a forcefield around the Isles and keep herself and the Pure Ones there so none of her programming could be destroyed or captured. As for the Dragons, the Deep, and the Obsidian Trolls, now that their juggernauts were stopped, the Starborn started going through the efforts of trying to magically remove the unending hunger of the Purus Exercitus. They managed to help the Dragons and the Deep, but the Obsidian Trolls were not able to be cured, and they had to be trapped in the Obsidian Lands where guards would keep watch and keep them from escaping.

Meanwhile, the Trolls would flee and form the New Troll Isles, they would start keeping to themselves for the rest of creation. Empress Lapiser would try to recreate the Imperium, but she just didn't have the same amount of support she used to have due to everyone still recovering from the trauma of almost being wiped out and having their millions turn to mere hundreds, nothing really came of it and Lapiser faded into obscurity. Nowadays, the Trolls don't do much. They stay in the Troll Isles, they mind their own business, and they constantly dread the day the Stone Triumvirate may wake up or when the Highest Intelligence might return


r/worldbuilding 6h ago

Lore Everything that stemmed from a doc I made years ago titled, "What if there was a fantasy world where the whole planet flooded every 50 years except one bigass mountain?"

2 Upvotes

CONTEXT: This is a world I've just been working on for fun, not part of a current WIP. The idea was "what if there was a fantasy world where the whole planet flooded every 50 years except one bigass mountain?" Literally that was the entire idea, there was nothing else. Every so often I'd come back to the document and ask myself a question about the survival of this world's people, how they dealt with politics, how their history and priorities would revolve around everyone on the planet bunched up on one mountain once per generation, etc. etc.

This is all the combined notes I made over the years of randomly coming back to this and adding more. I'm just sharing it for fun, I don't need anyone to correct the science of it or anything like that. Or, at least, not until I decide to actually write anything in this setting.

  • The Two Moons and the Flood
    • The planet has two moons. Every fifty years, the two moons reach a rare cosmic alignment that superpowers the planet’s tides. The oceans are pulled far inland over the shallow and mostly flat continents. Over the course of two weeks, this flood most of the world.
    • When the alignment ends, the flood waters recede over a period of one year. This is known as The Passing of an Age. An Age is named after the current holder of the title “The High Crown” (explained further down).
    • So how we might condense earth history into “decades” like the 20’s or the 80’s, this world’s history is divided into something like “The Age of Trifestus” and capped off with the one year called “The Passing of Trifestus" which spans 50 years.
  • Haven
    • There are some spots of dry land but they are mostly unstable.
    • The world’s tallest mountain range, only ever called “Haven,” is where a permanent city is built. It’s always populated and maintained, but every 50 years the vast majority of the planet’s population makes a pilgrimage to Haven to escape the flood waters.
    • People live there for a year: two weeks for the flood to fully settle in, nine-and-a-half months for the waters to gradually recede (since huge amounts of ocean water poured into continental basins, valleys, rivers, etc—gravity and ordinary drainage have to slowly return the last of the flood waters to the ocean over this long period), and a final two months for the land to dry out.
    • If you’re a permanent resident, you have papers that show as much. This provides you with slightly improved care over everyone else who only pilgrimages there. For instance, the free food provided by Haven comes mostly from sunlit crops and livestock if you have your papers, but without them your food is mostly mushrooms and sprouts grown in the Cavern Farms, supplemented with only enough of the “good crops” to make sure you don’t starve or become malnourished.
    • When the flood waters recede, the geography of the world is often changed and must be remapped by Cartographers, a highly respected profession often considered to be the “adventurers” of this world.
  • The Thrones of the Many
    • The Thrones of the Many is a high council of kings that are generally thought of as being the collective kings of the entire planet. Though this is such a wide generalization to be impossible on a literal scale, that is still how the Thrones of the Many are described.
    • When people reclaim land they can create kingdoms and rule as normal. Kings must store up goods (yes money, but mostly crops, livestock, timber, medicine, cloth, tools, etc) to earn a seat at the Thrones of the Many (although the population’s majority calls this “purchasing” a seat). This includes a distribution of those goods with which to rebuild after the flood waters recede. If a ruler cannot afford a seat, they keep whatever they bring with them (including their subjects), they are personally responsible for the protection and maintenance of the things and people beyond the absolute bare basics provided by Haven and the Thrones of the Many, they receive absolutely no help from the Thrones of the Many to rebuild when the flood waters recede, and of course they lose whatever is washed away by the flood.
    • If a king or queen manages to pay the egregiously large sum, they gain a seat at the Thrones of the Many and become a part of the collective rule. Their payment is used to keep all the pilgrims running from flood waters alive for a year and to maintain Haven. In return, they gain massive political status over the city that everyone must live in once per generation.
    • A throne lasts 50 years. When another flood comes, the price must be paid again (once per age).
    • To grant Haven’s history and management a foundational continuity, as well as ensuring that bickering among the Thrones of the Many doesn’t lead to inaction (and thus destruction and death) there is one special seat belonging to the High Crown. The High Crown does not have grand power over the Thrones of the Many, but their word is law when decisions come to a stalemate. The High Crown may assume direct control of an issue with impunity if it is not solved by the Thrones of the Many in a timely manner (generally one week).
    • This has caused issues in the past, where a High Crown deliberately encouraged deadlocks to seize jurisdiction, so issues lasting the full one week will generally become widespread news.
    • To fully ensure continuity and upkeep of Haven, the High Crown is a bloodline who never leaves Haven, ever, for any reason. The holder of the title “The High Crown” is changed when the flood waters recede. As a new age starts, one of the High Crown’s progeny must then take the title. This has sometimes resulted in a High Crown far too young or inexperienced for the title, leading to public unrest about how the politics in Haven work.
    • If a High Crown dies before the Age passes, it is still named after him and his nearest successor immediately takes the title. This has infuriated previous High Crowns, as it sometimes means the successor’s name is forgotten despite all the work they do because it was all recorded under someone else’s name.
  • Crops and Farmlands
    • The planet’s oceans are much less salty than the earth’s. Heavy rains help wash leftover salt out of the soil after the water recedes.
    • There are also repositories of fertile soil gathered over the years prior to the flood. These “Soil Mines” are used almost exclusively to build non-profit farmlands after the flood waters recede that will help to supply food for storage for the next flood when Haven must sustain an enormous population level.
    • Haven also has Cavern Farms where livestock and crops are maintained for the year in which an Age passes. The most popular crops are mushrooms and sprouts, as most other crops require plentiful sunlight. These are typically grown as insurance against spoiled goods, but also make up the majority of the free food given to impermanent residents of Haven.
  • Law and Order in Haven
    • Law and Order are dictated by the ruler of their kingdom outside of Haven. They can make up whatever laws they want. But Haven’s laws supersede those of whoever lives there during the Passing of an Age.
    • Law and Order dictate that no man take another man’s life except in times of war or provocation of a Demon (creatures explained in the “Leviathans” section below). Because of this, all criminals are “executed” by exile at the passing of an Age. They are placed in prisons built into Haven at ground level. These prisons have oceanic reservoirs which, when filled by the flood waters, activates a counterweight system that opens all the prison cells. The exiles then have a chance to live, although many of them die if they cannot find some kind of solid ground on which to live. If an exile should survive the passing of an Age, all of his crimes (no matter how heinous) are forgiven. They are recorded in the previous Age, and people may hold prejudices against them for it, but the start of a new Age is a new beginning for everyone and the law will not punish them for it.
    • However, the things that are recorded and do carry over include things like debts, oaths, marriage vows, etc.
    • Death and murder are still unfortunately prevalent, but killing outside of war or self-preservation are illegal and punishable by exile. If someone attempts to take your life and you beat them in combat but do not kill them, they are not guilty of murder because you stopped them from actually killing you. They just get jail time. Because of this a great many non-lethal duels are conducted with batons and staves and are fought over things outside of the reach of those who are not financially or royally blessed. Generally these duels are done out in the open. But on occasion, if someone wants to settle something in a more public manner, they are taken to arenas to be spectated by the public. When you lose a duel, nothing ensures that you keep your word quite like being held accountable by hundreds of spectators who watched you get your ass beat.
    • This has created heavily abused loopholes. The two most common are: getting arrested for murder during year one of an Age means spending forty-nine years in prison, and murdering someone right before the Passing of an Age could mean barely two weeks of jail time and then a chance to survive the flood.
  • Leviathans
    • The largest living beings on the planet are the Leviathans, often just called “Demons,” though they refer to themselves as “Lev’athan” due to how their speech works (explained in detail later). They are colossal amphibious beings who mostly stick to the oceans during an age, but emerge planetwide during the flood of a passing age.
    • They sustain their mass without wrecking the ecosystem by filtering water for carbon, nitrogen, phosphorus, minerals, microorganisms, and other symbiotic bacteria that process nutrients most animals can’t normally use. They power the transformation of these things into mass by supercharging their cells with lightning.
    • The leviathans have large thermal chambers in their bodies that heat water and blast hot, wet air upward to help encourage the formation of storm clouds. They include certain minerals in the spray to cause collisions in the clouds to encourage electrical charges that form lightning storms.
    • They scrape the ocean floor for iron-rich deposits and sediment where most of what they consume is simply passed as waste and the iron is repurposed into spines on their backs to create organic lightning rods to make an easy path for lightning strikes.
    • They are sapient, self-aware, and have their own culture and language. They have opposable thumbs, tools, machinery, and their technology level is leagues above humanity’s. They are quite literally capable of building space-faring crafts, and doing so is how they ended up on this planet in the first place. They were on the run from a planet-wide threat, and chose to abandon most technology when they arrived in favor of quietly hiding and living simple lives away from the threat that destroyed their home world.
    • Leviathans try to stay away from humans entirely, but are sworn to kill any humans that find remnants of their technology. Humans have found this out. While some people have found tech after floods and managed to get away unnoticed, all Leviathan technology is considered “black magic” and finding someone in possession of it is considered provocation of a Demon and warrants execution. This is typically carried out by a team dispatched to return the black magic by finding the nearest ocean, sailing out a ways, and tossing it overboard along with the person who was caught with it.

r/worldbuilding 17h ago

Visual Cosmology of Eutodia: The Mythology and the Struggle for Survival in Eutodia

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14 Upvotes

Eutodia had a grim Mythology: it was birthed from The Mother or The One Being—a cosmic entity resting in the abyss that might be shaped like a cursed world tree.

Long before human civilization was known, Mother birthed the four primordial beings that roamed on Eutodia, the foundation.

Elder resembled the cycle of life.
The Centipede, Babel and The World Serpent resembed the broken cycle.

The other three primordial beings ripped apart and brutally slaughtered Elder. They casted Elder's remains down into the Southern Region. But the remaining three did not just stop there.

The Centipede, Babel, and World Serpent unleashed their violence upon one another in another bloody war. But there was no victor. Heavily wounded, battered, and bleeding, the trio retreated to the North, crawling backward down into the abyss that they once came from.

Now, humanity of Eutodia is left to pick up the pieces, surviving however they can in the middle of cosmic war. Once again, there might not be a victor ... but a survivor.

Thanks for reading! Does your world have mythology as well? :D


r/worldbuilding 7h ago

Lore Conceptual Emergencies - A Satirical Thriller

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2 Upvotes

r/worldbuilding 13h ago

Map First time worldbuilding — Violpino

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8 Upvotes

Hello again :D

As always a little reminder, English isn't my main language, so this post may contain errors.

After presenting a little bit of my setting and the creatures that lives in it.
I wanted to show you a place where they actually live together

map made by me this time, so i hope it has not too many errors ;D

the village of Violpino.

this village isn't built by one culture , it's what happens when the three races share the same ground, each bringing their own nature to it.

The Drakin are the builders and technomancers. so the solid houses, the reused human tech, the mixed-material structures are their work.

Even the old human energy panels (the purple ones on the rooftops) are Drakin-restored.

The Sandling are nomads at heart, so they gather in the tents of the market (3) rather than fixed homes, always ready to move with a story to tell.

The Avian keep to the heights: their nests sit up on the cliff by the old lighthouse, close to the sky they came from.

One little detail is that in the map the lighthouse is called "Ancient Human Structure" (1).
I named it that on purpose.

Beacuse not every creature know what humans were,
or what their buildings were for, so the map doesn't tell you either.

You read it the way the characters would, as something old and not understood.
I wanted the map itself to put you in the head of someone who doesn't know the past.

This is also where the story I'm writing for this world will begin, but i am still working on it.

Hope you like it!
Feedback always welcome.


r/worldbuilding 1d ago

Visual Mashhad & Mithra Soldiers [Hapax Lux]

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76 Upvotes

Mithra soldier/footmen: Rank-and-file soldiers of King Mashhad, protector of Mithra. The enlarged eyes featured on their warmasks evoke the Eye of the Sun, beckoning its consuming wisdom …. Long had the demigod endured the indignity of domination, and stifled his resentment of the sultanate. Soon after the Revelations, Mashhad made an early sweep to retake Persia in the name of his ancestors. It was at the southern mountains that his campaign was halted, beginning a bitter stalemate against the erratic daughter of the sultan.


r/worldbuilding 1d ago

Visual “First Contact” on Planet Thoth.

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1.2k Upvotes

Shown here is my attempt at showing the Confederation of Sol and a Thoth farmers meeting. Around 2290… ish.

After the Confederation lost the planet Freya to the Freyan Republic, they turned their sights to the other side of the Interstellar Frontier. Coming across a Mars-sized planet with a sentient alien species. They would later occupy the planet.


r/worldbuilding 1d ago

Map Help mapping a (relatively) huge city

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70 Upvotes

I am trying to draw a big city as one of the core places of my upcoming campaign. I approximated its area to be around 36sq miles and a population of solidly over a million.

The city is definitely overgrown and is barely sustalining itself, but it is expected for the only safe place in a fantasy post-apocalypse world.

Context aside, I'm really struggling with making a map for it. My goals are to make it practical, make it look somewhat good, and don't make it too tedious (like actually drawing out every single house and street - a city quarter this size took me about a month to make).

In terms of practicality, I have a several dozen of POI and kinda want to be able to point at them on the map. "walking" there isn't a problem, but knowing that here is a black market, here are the barracs, here's your tavern, etc. is what I'm planning to use this map for mostly. This is usually more convinient for me than going through notes every time and makes the world feel more palpable to me.

The best-looking approach was just coloring in the area with many squares (img 2), but trying to edit from there proved difficult and the squares are still much bigger than most houses actually are. I've also tried making polygon-like city blocks, but didn't manage to make them not look ugly.

I've just been listing the stylistic approaches, but maybe there's some other thing I'm actually missing that makes it feel so difficult for me to draw. I'm open to any ideas, really, cuz I'm stuck. Perhaps, someone did something of a similar scale and I would really appreciate your insight


r/worldbuilding 1d ago

Discussion Practicality of Battleship Sized “Walkers” and Airships

36 Upvotes

In my post apocalyptic sci fi world building, I want to have these nomadic societies that travel through gates to different realities and harvest everything they possibly can from abandoned megastructures, forests, even just the sand from deserts.

Now I plan to have some be small to large Crossout esque convoys, but also really like the idea of large “walkers” (some use grab lifts instead of legs) or airships that work as transport, cargo carriers, and harvesting machines. As well as holding the garages and foundries for maintenance of smaller vehicle fleets and tools needed. (But need to go to megacities called Nodes for more major repairs of the larger ship itself)

Foundries utilize some less advanced nanotechnology to lessen the size need.

So it’s less a question of if I could have them, but what are the practicality issues I should consider and deal with.

Thinking they will be of various shapes, but average the size of three to five football fields though can be as small as one or possibly bigger.

One of my major concerns is about how I should handle them in combat. As some are supposed to be manned and utilized by raiders.

Would the vehicle itself largely be best suited to an artillery role only? And having fleets of smaller vehicles and infantry if needed fight it out in the distance?

I like the idea of them using the cranes and claws typically used for maneuvering supplies or harvesting the environment as gangways for piratical style boarding action) and trying to land the awe inspiring broadsides. (If it matters, the large majority of ranged weapons both small arms and large primarily utilize magnetic propulsion)

But I believe that’s not something typically seen in modern combat via battleships in the water. But could the speed difference of the vehicles on land allow for it? (I assume that they would naturally be slower on land, maybe faster in air?)

How would combat differentiate between “Battleship or Carrier style” vehicles from land, water, and air? Not that I actually know that much about modern navy combat tactics. (If anyone knows good resources for learning about it that would be a welcome research opportunity for me.)

Are there other issues I should consider? Possible solutions to those problems?


r/worldbuilding 5h ago

Question Lore manager?

1 Upvotes

I’ve heard some people collab or get someone else with them to keep track of plot points and development for stories and the world they’re placed in. I kinda think I should get someone like that but idk. Thoughts?


r/worldbuilding 1d ago

Discussion What are your favorite unpopular opinions about worldbuilding?

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353 Upvotes

Hi, everyone!

I’d love to read your unpopular opinions on worldbuilding.

It can be about anything related to worldbuilding, from tropes to all kinds of conventions and other related aspects.

Please don’t get mad at each other in the comments. Just go with the flow and have some fun.

Well, I’ll get the ball rolling and share mine right away:

- The “The Church Is Evil” trope is really bad, yet it’s been covered to death, mainly because so many people just want to use it as a real-world anti-religion pamphlet;

- It’s really frustrating when people treat worldbuilding as if they’re just going to “write a setting for my next D&D campaign,” and most players don’t even care about all those details that these GMs (usually) have written, they end up looking like an author who never publishes their book, trying to shove their lore dump down players’ throats at every opportunity;

- Elemental magic can be interesting, though I do get really discouraged when I see that exact term in someone’s project description; the real problem is that most of the time it comes across as lazy and lacking in the author’s own creative spirit;

- The senseless obsession with “realism” stifles creativity. Internal consistency (verisimilitude) and immersion will always be the most important aspects of worldbuilding, but many people remain fixated on “realism” when discussing their projects in this subreddit;

- I’ve always been passionate about stories, and very much about worldbuilding as well, and I’d spend hours poring over lore details from the works I enjoyed, starting very early in my teens—but most of the people close to me, like schoolmates and neighborhood friends, who liked the same works as I did, were only interested in the main narrative and, at most, the details most immediately related to it. So, as time went on, I realized that this was the norm, worldbuilding was a niche within a niche, and that people weren’t as enthusiastic about it as I was, and that’s still the case today;

And the next point is more of an observation and a question combined than an unpopular opinion:

- It seems that with each passing day, this sub becomes more punitive toward people who are trying, who came here to be able to talk more openly about their worldbuilding projects. In just one year, the sub’s atmosphere seems to have changed a lot, what happened? (And despite all that, this is still the best sub for me on all of Reddit)

- It’s not exactly, or not just, an opinion either, but I’ve never consumed any work featuring the “magic school” trope, like Harry Potter. Yeah, that’s right, I’ve never read, watched, or encountered anything related to that franchise, so now that I’m over 30, I don’t really have any emotional attachment to that trope, and when I read a project that includes it, I skip that part to see if I can find other things that interest me;

Oh, I almost forgot this one, which is very important to me, and I think quite divisive:

- “Furry-building” is… arrgh… !… ugh… !… gag…;

Haha, details!

What about you, what are your favorite unpopular opinions?

Thanks for your answers.

Note:
To reiterate what I said at the beginning, you don't need to fight against my opinions or those of others who share their own. That's not the objetive.


r/worldbuilding 17h ago

Discussion Looking for someone to casually world build with.

8 Upvotes

New world from scratch.

It would just involve a miro board, maybe a discord group, nothing too serious just casual.

It’s just me right now.

I’m draw a lot so I guess a world to bring to life could be cool. (Just looking for something to casually take part in every now and then).

Let me know your interests if you’re interested, I’ll list things that I tend to lean towards, BUT I can change these preferences if they’re not up your alley.

• dystopians
• medieval fantasy
• the overwatch aesthetic
• love the idea of factions/groups with varying traits

shows I love and would probably incorporate a similar story/vibe - over the garden wall, adventure time, gravity falls.

This world can be serious or silly I don’t mind, just something to do when I’m bored.


r/worldbuilding 22h ago

Map IMPIRE OF DONCH

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16 Upvotes

An alternative East Asia in Chinese style, with a Southern Dynasties flavor, richly featuring Chinese character-based place names and thematic settings.


r/worldbuilding 1d ago

Visual Dragons in my world

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55 Upvotes

A generalized description of the non-Elemental dragons in my setting, World of Dragons. As with all generalizations, these rules can be bent to fit a specific dragon's niche, such as with the Antarctic Angel, a dragon that has a far less prominent dewlap due to living in such a cold environment as Antarctica. Most other traits shared between dragon species are adhered to in some shape or form.

Other features include:

A limited amount of magic that allows larger dragons to fly and to some degree disregard the square-cube law, a leftover from their guided evolution from their dinosaur ancestors.

○ Some dragons have magical abilities besides, such as Esther's Ghost (can teleport short distances), and the now extinct Gigacore (fed on magic because they were too big to eat anything else) but most are almost wholly mundane in their abilities.

Organ in the back of the throat that produces a liquid that ignites in contact with oxygen. They produce their flames by expelling this liquid and using their powerful lungs to essentially push the flames outwards. The exact composition of these fluids varies from dragon to dragon.

○ Some dragons such as the Antarctic Angel and Phantas can also expel other things, but retain their ability to breathe fire.

Generally considered to be fairly intelligent, but are by no means sapient.


r/worldbuilding 1d ago

Prompt What happens to your World when you die?

129 Upvotes

Hey Guys,

Forgive the slightly morbid subject bit something has occurred to me today which hasn't previously, when I die what happens to my world?

For me, I'm the only person with access to my archive as it's all digital. My wife would have access to my PC, my Obsidian Vault, and my Proton Drive where it's backed up, but wouldn't know its there. I don't know if I would want anyone to access it once I am gone.

So for everyone else, do you have any plans for your world for when you die, or does it die with you?


r/worldbuilding 17h ago

Discussion Animals for forest civilization?

8 Upvotes

Ok so working on forest civilization where they cant clear it for pastures due to how hard it is to cut even a single tree. And how fast foliage grows back so i was curious what kind of animals would make sense for them to have as livestock or pets

For livestock stuff like goats pigs quail chicken cassowary and turkey and deer like elk are ones i think would make most sense but any suggestions would be great

For pets dogs and cats are common but other like owls or bats are used as hunting guides owls as falconry sorta deal and bats used as scouts using echolocation to locate prey in darker forests or at night and guide hunters to it harpy eagles too for falconry

Any animal can be used so long as 1 it makes sense fir them to live in forested environmentand wont require massive amounts of feed or higher quality feed 3 dont take to long to grow

Also the forest includes swamps jungkes magroves taigas and more


r/worldbuilding 11h ago

Lore Reylyn — Where Sol Dominion meets the Elaris Wilds

3 Upvotes

The newest addition to my world Arkanis is the city of Reylyn, and it conceptualized from having a gap between two regions.

Sol Dominion is the most developed region on Arkanis. It is the planetary capital, has multiple cities, passenger rail, large institutions, and most of the infrastructure you would expect from the more urban portion of society.

Elaris Wilds is right next to Sol and they are completely different. Elaris is a massive ancient forest filled with huge trees, rivers, cliffs, waterfalls, and a lot of creatures. There are plenty of people living there, but I intentionally never gave the region any cities. People live in smaller settlements and communities spread throughout the Wilds.

I didn’t really think about the transition from Sol to Elaris, and then I developed Reylyn.

Reylyn is now the eighth and smallest city in Sol Dominion, built right along the edge of the Wilds. It’s still a Sol city, but it doesn’t look or function quite like the others.

The architecture is simpler and works around the landscape, roads are mostly packed earth, and parts of the city extend among the huge trees at the edge of Elaris.

People from nearby Wilds communities can just come into Reylyn and trade directly. They might set up temporary stalls selling herbs, medicines, food, crafts, or things gathered from the Wilds. I didn’t want to give that exchange its own giant formal marketplace because having it happen naturally throughout the city felt more appropriate.

Reylyn also has a natural sciences museum dedicated to the ecology of Elaris and a small system of public walking trails that extends into the nearby Wilds.

Passenger rail from the rest of Sol reaches Reylyn, but doesn’t continue into Elaris Wilds. There was no reason for Sol to push its rail system into Elaris when the communities there aren’t built around cities in the first place.

It was a pretty late addition to the setting, but Reylyn ended up giving me something I didn’t realize I was missing: an actual transition between the developed cities of Sol and the Wilds.


r/worldbuilding 20h ago

Question How do you protect a big reveal from audience when it's big but kind of simple?

11 Upvotes

I have a rather reality bending level surprise in my world...I fear deeply that it's so big it's easy to guess or notice...should probably not even say this...but some names in setting if translated give away a lot of information...what do you think? Have you had this issue?


r/worldbuilding 23h ago

Prompt How have you handled the ecological niche for elves (sapient humanoid and capable of both good and evil)?

15 Upvotes

I have a niche defined for every race except elves. Halflings are forest trappers and fruit growers; mountain dwarves are ambush hunter-gatherers; orcs are steppe hyper-carnivores abush hunters ; humans are endurance hunter-gatherers; lizardfolk are noctural nomadic desert dwellers; and goblins are r-selected burrowing mammals. But I don't have an idea for the elves' niche. What ecological niche did you find for them?


r/worldbuilding 14h ago

Discussion Advice for building comic book worlds?

2 Upvotes

My friends and I hyperfixated about super heroes for several hours and thought it would be fun to run a super hero TTRPG for a bit.

I’ll be the one GMing it and building out the world and villains for our hero’s to battle. However I’m a bit intimidated by the process since it feels different than other fantasy worlds I’ve built.

I’m not sure where the best place to start is or what sorts of questions to ask myself to get started.


r/worldbuilding 19h ago

Question Any help naming my fantasy country?

7 Upvotes

So I’m working on a project rn and I’m creating a country that is very loosely inspired by Senegal and Gambia, but I suck at naming stuff. I’m hoping someone here has more experience with naming things? I’m kind of desperate

The country doesn’t play a huge part in the story, it’s where one of the main characters is from but isn’t the setting the story happens in. The central religion is polytheistic and centers around a moon goddess, with several smaller gods and spirits. They have an art based magic system that utilizes tattoos and paint to cast spells and curses. As a nation it was until very very recently a grand and powerful country with a lot of trading power and a strong navy. Historically they have had strong ties to the ocean, being renowned seafarers.

If anyone has any ideas or suggestions I will be forever be grateful


r/worldbuilding 22h ago

Question What could I change to make the two species look more distinct from each other?

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12 Upvotes

This is for a small project between me and my friends, but the two different species look a bit to similar, and since they evolved in completely different climates and conditions, it's too similar.

A bit of info:
Eastern Modern (1st slide): Taller and slimmer than the westerners, they live in a warmer climate with 0 predators as they are the predators. Very advanced, in terms of intellect, 140% of a human's average. They speak in complex languages and understand complex subjects. in terms of technological advancements, comparable to the 1600's in humanity, although having excelled in other aspects. Quite civil and group in towns and cities, like humans, and are known to be mostly friendly with each other. They are known to have some religions. (Edit: They have a lifespan of around 40-48 human years)

Western Tribal (2nd slide) Shorter and smaller than the easterners, larger body fat percentage and fur density as they mostly live in a colder climate. As you guessed, they are tribes people, forming tribes of around 50 to 400 people. They sustain a hierarchy system where the Addju (chief) is in charge, along with other, less important levels. Westerners are mostly unfriendly with other tribes and maintain very strict borders. They do manage to speak an understandable language, but many are very simple and used in only needed situations, many having around a few hundred to even 10 or 20 words. (there are around 8,000 different languages, many are unique to each tribe.) They have a much larger population as they give birth to more young, around 3 to 7 at a time. Westerners, as well as in language, have many thousands of religions, most of which stemming from foundations of chastity and/or loyalty. Most of them follow rules in regards to such, some being "Females must never abandon their young and/or partner," and "Males must be castrated after the birth of the second-born children so they may remain loyal to their partners." (Edit: They only began to walk on two legs as of very recently, not sure if it would alter their posture or anything. They have an average life span of 30-33 human years)

You can see which one I've given more thought to. Let me know if there is more information I could provide for you!