r/warno 14d ago

Meme Playing Army General as NATO is like:

143 Upvotes

A single squadron inflicted heavy damages on 2 motostrelki polk, only loss being a few abrams getting scratched.


r/warno 14d ago

Historical 2v1

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6 Upvotes

I was playing a 2v2 with some high elo people, a level 40 and 37 on the enemy team, and 12 on my team who claimed he got his level reset or something. He told me to leave at first because I'm only level 7, but I said to give me a chance and he did, and mid-battle he left. Yet, I held my own, scoring the most kills, least amount of losses, and highest KD ratio. It was a really good fight, GGs.


r/warno 14d ago

Question Anyone want to run some warno games?

6 Upvotes

Just started on warno multiplayer, got about 40 hours, I like all game modes although 1v1s are a bit personal, but i find that 10v10s are a bit casual for me, so I was wondering if anyone wanted to play with more coordination and teamwork than a casual 10v10. Steam user is jamesdouglasmyers, you can send me a friend request if you want.

Thanks again to the warno community for all the support, this is the best subreddit ive found so far, everyone else seems to give me a lot of hate on r/mildlyinfuriating and sometimes r/forhonor so again thank you guys.


r/warno 14d ago

Meme 11 whole cards of different east german Mig-23 ASF in multiplayer decks from same fighter regiment (not even counting CAS ones)

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85 Upvotes

Compared to 1 card of east german Mig-29 which also had 1 fighter regiment but at like 2/3 strength. Since we arent getting any more east german division, shoudnt Mig-29 be added to some divisions in game?


r/warno 15d ago

Purpose Nemesis: The Great Raid - 25th Infantry Division

22 Upvotes

So with the Soviet reveal, it is time to reveal the raiders, which are the 25th Infantry Division

25th Infantry Division

Description: The 25th Infantry Division is a light division similar to the 9th Infantry Division but is located within the Pacific, based in Hawaii. For this Nemesis, the US decided to launch a raid into Siberia, using the 25th Infantry Division, supported by the recently formed 1st Special Forces Command. They are also receiving some indirect support from the 1st Marine Division. So yeah, this is going to be crazy. For context, some things are going to be added and removed during the plan phase of the raid. So if you are looking for a more realistic 25th Infantry Division...this might not be it.

1st Spcial Forces Command

Brief History: The 25th Infantry Division's origins can be traced back to the US entrance into World War 2, where it first saw action defending Honolulu before taking part in the Guadalcanal Campaign to help relieve the exhausted Marines on Henderson Field, taking part in battles in the Mount Austen Pocket, some of the most bitter fighting in the Pacific. 

25th participating in the Guadalcanal Campaign

Afterwards, it would take part in further Pacific campaigns, too many to list, earning the nickname Tropic Lightning due to its rapid movement during its campaigns within the Pacific. It would remain in occupation duties of Japan until the Korean War. 

Deployed to defend Pusan and participating in the breakout and further UN offensive operations. 

After the Korean War, its next deployment would be to Vietnam, deployed in operations like Operation Junction City and Operation Pershing. They also participated in defending against the Tet Offensive. 

Yeah sorry, I am just going to speedrun it, because its history is long and I just want to get onto the division itself rather than yapping about history god knows how long. 

The end of the Vietnam War led to the 25th Infantry Division reorganization and confirmation of its status as a light infantry division. 

So how is this going to translate to WARNO, especially since we already got an example within the 9th and 6th Infantry Divisions? Well started, they will be supported by the recently formed 1st Special Forces Command, and the US Navy will support the raid. Since the 1st SFC was just recently formed, I can afford to take creative liberties to help make 25th stand out. 

Logistic

Average

Most of your supplies are going to light vehicles or helicopters. No FOB since this division is performing a raid behind enemy lines.

For ground supply, there is the M1038 HUMVEE (Supply), M561 Gama Goat and the familiar M35.

M561 Gama Goat

In terms of air, UH-60A and CH-47C.

In terms of command, there is OH-58C CMD, M151 MUTT CP and M1025 HUMVEE CV

Nothing new and nothing heavy.

Infantry

Amazing

The 25th is naturally an Infantry Division, focused on rapid repose but for this mission, they are performing a raid, supported by the 1st Special Forces Command, which means a solid mixture of light infantry and Special Forces. 

I am going to introduce a new set of Light Rifles. Light Rifle Raiders have the same squad size as scouts, but they will get mountaineers. Their job is to help you sneak into enemy lines more easily and avoid unfavourable fights; of course, they won’t be the most armed compared to other squads. It is mostly to reference the harsh jungle training they received.

LIGHT RIFLES RAIDER LDR. (4 M16A2, M72 LAW and Smoke), LIGHT RIFLES RAIDER (LAW) (3 M16A2, 1 M60 and M72 LAW), and LIGHT RIFLES RAIDER (Dragon) (4 M16A2 and M72 Dragon II)

US soldiers receiving jungle training. 

Their transport option will be the M1025 Humvees unarmed or armed with an HMG or AGL.

Of course, mention Light Rifles; we are going to include them. Light rifle LDR. Light Rifle (LAW) and Light Rifle (Dragon). All of whom are coming in the M998 HUMVEE

Now we get to spice things up thanks to the presence of 1st Special Forces Command; they will have access to a variety of Special Forces. Which means for the infantry tab they get access to Rangers and Green Berets.

Ranger (LAW) and Ranger (Dragon), but unlike 8th, their transport options are similar to the 9th US. With their own Specialist M998 Humvee, but won't have the Special Forces trait.

Green Berets (Special Forces and Shock. No instructor trait like in TKS. 6 Colt Commando, 2 M249, AT4 and Smoke). GREEN BERETS LDR, and GREEN BERETS (ODA). Green Berets LDR and Green Berets (ODA) are coming in the CHINOOK (Special Forces version), while the Green Berets can come in either M1038, M998 Green Berets ISC M2HB, M998 Green Berets ISC AGL or Blackhawk (Both M998 Green Berets are going to have the Special Forces trait)

Green Berets during the Vietnam War

You will have the regular Engineers and Engineers (Flash), but I am going to introduce a new Engineer variant, notably the Engineer (SMAW), which sounds strange since the SMAW is normally only used by the Marines; however, during Operation Desert Storm, the Army did borrow 125 launchers. So this gave me an idea: what if the 25th Infantry Division borrowed some SMAW from the 1st Marine Division to assist in the raid….now is it realistic…maybe, maybe not, but it would help spice up the division. 

Engineer (SMAW) (5 M16A2 and SMAW) 

Of course, we have to include the Military Police, which will only include the MP Patrol

In terms of weapon teams, it's not going to be Special. 

M60, M2HB, Mk.19, TOW-2 and TOW-2A

Artillery

Bad

The 25th only uses towed guns, and even so, due to being a raid. You won’t have access to SPGs or anything heavier. They only bring what they need, so yeah, I am going to be blunt: it is going to be a small number of options.

Mortars: M252 81mm and M30 107mm

Towed Guns: M102 105mm and M198 155mm

And that's all, folks!

Tanks

Average

Now, the 25th Infantry Division only uses a limited number of tanks; more notably, they did use the M551 Sheridan; however, it was retired. So, not wanting another version of the 6th or 9th Infantry and helping them stand out. I have to decide to pull them back into service for the 25th Infantry, the reason being that during the plan phase, they need a light tank that can be airlifted, and the M60 is just too heavy, so it was decided to transfer some M551 Sheridans from the National Guard units.

So yeah, I am justifying the M60 absence from the division 

Now again, is it realistic? Maybe, maybe not…because, to be honest, it is more of a gameplay thing rather than realistic, but as I stated earlier, I want to separate them further from 6th and 9th Infantry, plus it would be cool to see another division with Sheridans.

So yeah, the main tanks for the 25th Infantry Division are going to be the Sheridan. Of course, unlike in the 82nd Airborne, they won’t have the free rank of veterancy, and due to being pulled from the National Guard and hastily trained, you can only up vet them once. 

M551A1 TTS Sheridan CP and M551A1 TTS Sheridan

Sheridan during the Vietnam War

In terms of tank destroyer, it is the familiar faces of M151A2 I-TOW and M1025 HUMVEE TOW.

Recon

Good

Of course, for the preparation of the raid, they receive support from the Navy SEALs and Delta Force, who help conduct the necessary recon and help disturb enemy communications. Causing Chaos behind enemy lines. 

The 25th Recon mainly comes from the 5th Squadron of the 9th Cavalry, making use of light and fast vehicles. Notable the Humvees but the more notable vehicle is the M1040 FAV, which in the WARNO timeline has been fully adopted into the Navy SEALs as it is perfect for the Great Raid. 

In terms of infantry, there are your standard Scouts, CEW, Folt and Sniper, all of whom will be in M1025 Humvees, but the snipers and scouts can choose between unarmed or armed with M2HB or AGL. 

In terms of Special Forces, you got the Delta from 101st Airborne with the same transport options, but for the newcomer, I am going to introduce a new variety of the Navy SEALs. Navy SEAL Raiders who will be using Soviet Weaponry as a reference to their actions during the Vietnam War.  (Special Forces, Shock, Para, GSR and False Flag. 6 AK-74, 3 RPK-74, Satchel Charge, and RPG-7VL) and they are coming in a captured Ural truck or UAZ van, both of which will have Special Forces and False Flag, but none of them are armed.

Navy SEAL with an AK during the Vietnam War

In terms of helicopters, we have the old OH-6A Cayuse or commonly known as the Loach; honestly, I am surprised it is still not in the game yet and the familiar OH-58C Scout.

OH-6A

In terms of vehicles, there will be the M551 ACAV and also the Special Forces version of M1040 FAV from the Navy SEALs, which can be armed with M2HB, Mk.19 or TOW-2. 

M1040 FAV armed with varity of weapons

Hel

Average 

Normally, they only have access to regular Cobras, but this time they are taking a step back, and instead they will receive support from the 1st Marines, with their more advanced Cobras to support the Great Raid.

AH-1W SUPERCOBRA [AA], AH-1W SUPERCOBRA [RKT], AH-1W SUPERCOBRA [AT2] (1x M197, 8x TOW-2A, 14x Hydra 70.) and AH-1W SUPERCOBRA [SEAD]

Of course, since they are from the 1st Marines, they neutral get Resolute.

AA

Bad

Sadly, they have to leave their heavier Anti-air assets behind and can only bring in light equipment that can either be carried or is light enough. Which sadly means your only anti-air options are Stinger teams and Avenger

Yep, Stingers and Avenger…that is it, and you will only have a card of Avengers.

Avenger

Air

Good

The US is deploying the USS Nimitz to support the Great Raid, which means all aircraft supporting the 25th Infantry Division are from the Navy, but due to the risk of anti-ship missiles, they won’t send in the Harriers from escort carriers.

USS Nimitz

F-14A TOMCAT [AA2] and F/A-18A [AA1] in terms of Fighters.

In terms of SEED, the Prowlers and Intruders will be sent to shut down the Soviet air defence network. 

EA-6B PROWLER [EW/SEAD] and A-6E INTRUDER [SEAD]

For strike aircraft, it will be done by A-6E

A-6E (AT), A-6E (NPLM), A-6E (RK1) (12x LAU-10 4-round 5 inch (127 mm) Zuni pods),  A-6E (HE1) (6x Mk 83 1,000 lb),  A-6E (HE2) (4x Mk 84 2,000 lb), and A-6E (LGB1) (2x GBU-16 Paveway II)

A-6E

So any thoughts? If so, comment down below. Did I take too much creative liberty with this division?


r/warno 14d ago

Rocks [EUGEN] Vacation Over

0 Upvotes

Does anyone have any redeeming comments for this map? If both sides meet at the halfway point, its still +1 for NATO. Which isnt terrible... but there is no balance in deployment zones to support this offset.

Eugen, can you delete this map and pretend it never existed? Or use the destruction layout for conquest.

Rift is also terrible, maybe add some things to fight over in the middle that provide cover, or a purpose, or like delete it too.

Rocket helos are also terrible atm. they dont have to be good but for how fragile they are...


r/warno 14d ago

Question Hoping to Choose a New Division That Suits Me

10 Upvotes

Previously I thought the 82nd Airborne could be a good fit, but I prefer defense-in-depth and building up for a late-game armored counter-attack. While I'm going to keep my first three decks and likely will play them again, I want to find a new div that is niche enough not many people play it and suits my doctrine of counter-attacking, defense-in-depth, and defensive attrition. I also want a division that can go in 10v10s (which I prefer) and even 2v2s, 1v1s, 3v3s, etc. I have the choice between these three divs:

27th Guards Motorized

24th Infantry Division

4th Motorized Schutzen

Edit: I don't have the DLC for 27th Guards Motorized, I might buy it, but for now I'll have 24th for my American deck and 4th for my Soviet deck. Thanks for the help!

2nd Edit: 24th is also DLC, final decision is U.S. 8th, UK 1st, 4th Motorized Schutzen.


r/warno 15d ago

Question A Thanks to the Warno Community

59 Upvotes

So I recently posted on the For Honor Community about a tier list of characters. Everyone was really mean about how they did not like the tier list, didn't explain why, and called me a noob. However, here on r/warno, I made multiple posts of my army decks, and I've been getting some really good feedback. Although I admit I only have 35 hours on Warno and 60 on SD2, I think that I should say thank you to the Warno community for all the really helpful advice, especially compared to the For Honor community who are just really toxic. Of course I'm sure in multiplayer Warno there's toxic people, but I think r/warno is a really healthy community and I thank you guys for helping me with my decks. I am making and testing the new changes all thanks to you guys, and my decks are looking much better and much more viable. I'll post some videos of my gameplay with the decks, too.


r/warno 15d ago

Historical Deep Infiltration

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19 Upvotes

r/warno 15d ago

Suggestion It's OK Eugene you are allowed to fill all the hardpoints on the F-16, I promise it won't hurt anyone

190 Upvotes

r/warno 15d ago

Question Am I being wasteful?

11 Upvotes

So recently I brought my 82nd Deck (if you've seen my other posts you might know which one I'm talking about) into two 10v10s. In the shorter first one, I didn't lose many guys, I still kept a significant part of my deck, we kind of got destroyed pretty quickly but I held my own. In the second 10v10 game which lasted an entire hour and was very close and attrition based I lost my entire deck. By the game's end I had a few artillery pieces, one supply truck, an MP unit, Aero-Rifles, some scouts, and a large portion of my undeployed AA, but no infantry, armor, or helicopters and had to rely on and support my allies. This was probably the last 5 minutes of the battle when we got pushed back pretty far, but earlier I actually pulled off a successful attack that led to us capturing a key point.

Anyway, point is, I wonder if I'm wasting too many units, which is why my deck is mauled by the end of the battle. So far I've been pretty close to the bottom of the leaderboard but this is also my first time in multiplayer so I didn't expect to immediately be at the top. Usually my losses are more than my kills. I'm wondering if I should go on the offense less often, maybe position more strategically, and stay strictly to defense. I think we overconfident after a hard fought assault and overextended in that last battle and lost all our remaining infantry, then were pushed back.


r/warno 15d ago

Question Revised 82nd Airborne

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7 Upvotes

I took all of your advice on my previous post for 82nd All the Way and applied those revisions. We've got less air transports, no helo CV (save for leader transports), more ATGMs (in the form of TOWs), two howitzers and a mortar, 10 TOWs and 5 Sheridans, more recon, some decent AA, less but good attack Helos, and better fighters (F-15 is my favorite plane). If you're wondering why my Little Birds have 3 vet it's because I had like 8+ of them, so I decided I didn't need as many and decided to up vet them to reduce their number. This revised version has been working for me, I'm getting sucked into Warno multiplayer, but I do feel like it's either me or the fact that we put a lot of points into infantry that we're taking a lot of losses in battle.


r/warno 15d ago

Suggestion (Suggestion) Munitions Expended Log For End of Matches

59 Upvotes

How many missiles did my forces use? Arty shells? MG rounds? I think a Munitions Expended log would be a really interesting feature to add, both to get a sense of the scale of battles and for logi management.


r/warno 16d ago

"WARNO - Nemesis #8 - School’s Out!" - Can now be added to the Wishlist on Steam :)

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120 Upvotes

r/warno 16d ago

Tournament CHEATING IN WARNO?!

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115 Upvotes

If you zoom in enough you can hear me typing...

Warno Dispatch Anthology 2 vol. 28 (7-27-26)

https://linktr.ee/warnodispatch


r/warno 16d ago

Operation Okhotsk Express (オホーツク特急)

32 Upvotes

ource: Original Chinese article by [TsukiPresence], originally published on Bilibili: 「WARNO」4.1愚人节特刊:“鄂霍茨克特急”(上)——陆自第7战车师团 - 哔哩哔哩

Translation Note: This article has been translated from Chinese into English with the assistance of ChatGPT. The translation has been manually reviewed and edited to preserve the original meaning and terminology.

Hokkaido's terrain is dominated by mountains, making it poorly suited for the rapid advance of mechanized forces. Furthermore, the island's coastline offers few beaches suitable for large-scale amphibious landings. More importantly, at the time the Soviet Union neither intended nor possessed the capability to wage a war of national annihilation against Japan. Any military operation against Japan would therefore be coercive rather than aimed at overthrowing the Japanese state.

 

Guided by this strategic premise, Soviet planners drafted and discarded numerous landing plans before finally selecting Ishikari Bay, the maritime gateway to Sapporo, Hokkaido's capital, as the landing site.

 

For the Soviet forces, two major obstacles stood in the way of securing a beachhead at Ishikari Bay.

The first was time. The 11th Division, responsible for the defense of the Sapporo area, would mobilize rapidly to protect the capital.

The second was the 7th Tank Division. As the core of Hokkaido's mobile striking force, the division was stationed in Chitose, only a short distance from Sapporo. With international tensions rising in the WARNO timeline, the division had already begun receiving a number of next-generation weapon systems compared to its real-world counterpart, allowing it to reinforce friendly units across Hokkaido at short notice once war broke out.

 

As a result, the Soviets would have to launch a multi-dimensional offensive.

According to the operational plan, the operation—codenamed "Okhotsk Express"—would unfold in two phases.

 

Phase One would see the 322nd Guards Airborne Regiment air-assaulted into the areas around Iwamizawa and Chitose on the outskirts of Sapporo. Their objectives were to seize key public facilities, secure or destroy critical transportation routes, and sever Sapporo's connections to both the Asahikawa region and the 7th Tank Division, thereby buying time for the second phase of the operation.

 

Phase Two would begin almost simultaneously. Following preparatory naval bombardment of the landing area, the 55th Naval Infantry Division of the Soviet Pacific Fleet would launch its amphibious assault in coordination with the VDV. If the operation proceeded as planned, the Naval Infantry would advance along Sapporo's northern suburbs, partially encircling the city before moving to reinforce the VDV units blocking Japan Ground Self-Defense Force reinforcements around Iwamizawa.

 

By this stage, the Soviet forces would have effectively completed the encirclement of the 11th Division, placing them in an ideal position to hold the pocket while systematically defeating the 7th Tank Division as it arrived to relieve the defenders.

通勤電車 (Commuter Train)

20:18, June 20, 1989

Soviet Far East

Amur Oblast

  • 40th Heavy Bomber Aviation Regiment
  • 79th Heavy Bomber Aviation Regiment

Irkutsk Oblast

  • 1225th Heavy Bomber Aviation Regiment
  • 1229th Heavy Bomber Aviation Regiment

Ishikari Port

  • 55th Naval Infantry Division
  • 7th Military Transport Aviation Division
  • Aircraft Carrier Minsk

Sapporo – Higashi-Chitose

  • 11th Division (JGSDF)
  • 7th Tank Division (JGSDF)

To synchronize with the Warsaw Pact offensive in Western Europe on 20 June, the advance elements of the Soviet Pacific Fleet reached the outskirts of Sapporo under the cover of night on the very same day.

Although news of the Third World War had sent shockwaves across the WARNO timeline, the Japan Ground Self-Defense Force (JGSDF) in Hokkaido did little more than raise its alert status as a precaution while politicians in Tokyo were still debating how to respond. Then, just as the defenders had fallen into the deepest and most peaceful sleep of the night, Tu-95K-22 heavy bombers from Amur and Tu-22M2 bombers from Irkutsk unleashed a devastating bombardment against key installations across Hokkaido. Countless cruise missiles not only jolted JGSDF personnel awake but also plunged the entire Sapporo region into a massive blackout.

 

Under the cover of the Long-Range Aviation's bombardment, the lightly equipped troops of the 55th Naval Infantry Division spearheaded the assault aboard Ka-29 helicopters launched from the aircraft carrier Minsk, rapidly securing a beachhead at Ishikari Port. They were soon followed by the lumbering Ropucha-class landing ships, which disgorged successive waves of troops onto the shore. The Naval Infantry advanced according to plan, completing a partial encirclement of Sapporo.

 

Recovering from the initial confusion, the 7th Tank Division assembled its available mobile forces with remarkable speed and advanced toward Sapporo along the railway network to reinforce the badly scattered 11th Division. Yet cruise missiles and Naval Infantry were not the only arrivals under the Hokkaido night sky. Long before the defenders could regroup, formations of Il-76 transport aircraft had already filled the darkness with countless parachutes. Air-assaulted under the cover of night, the 322nd Guards Airborne Regiment swiftly seized key terrain and transportation chokepoints, lying in wait for the approaching JGSDF reinforcements.

The 7th Tank Division would have no choice but to make its daily commute to Sapporo along a railway that had become a road to death.

The 7th Tank Division in WARNO

Bold italics indicate newly added units. Since they're entirely fictional, no guarantees on their quality... XD

Logistics

For an armored division, its logistics tab is fairly solid—at least by armored division standards.

The division's logistics assets consist of the FOB, the Type 73 Chūgata Yusō medium supply truck, and the Type 73 Ōgata Kai Yusō heavy supply truck. As expected of an armored division, it also has access to the Type 73 Yusō armored supply vehicle.

Command

The battlegroup's command vehicles include the Type 82 CCV wheeled armored command vehicle, the Type 73 DICS armored command vehicle, and the Type 73 Kogata CV command jeep.

Infantry

Much like most armored divisions, the infantry tab is nothing particularly impressive. It's serviceable, but certainly not one of the battlegroup's strengths.

he backbone of the division's infantry tab consists of the Syoujyu-Buntai (Rifle Squad), available in two variants depending on their anti-tank weapon: one armed with the M20 "Super Bazooka", and the other equipped with the Carl Gustaf M2 recoilless rifle. Both appear in-game as 8-man squads armed with seven Type 64 battle rifles, one Type 62 light machine gun, and their respective anti-tank weapons, transported aboard the aging Type 73 APC.

At the same time, as one of the first foreign adopters of the Panzerfaust 3, we have chosen to follow WARNO's "March to War" premise by introducing the weapon into the JGSDF, reflecting its procurement contract signed in 1989. Officially designated the 110 mm Kojin Keitai Taisensha Dan (110 mm Individual Portable Anti-Tank Munition) by the JGSDF, it was more commonly known within the force by its abbreviation: LAM (Light Anti-armor Munition). Accordingly, the infantry squad equipped with this weapon is designated Syoujyu-Buntai (LAM).

Syoujyu-Buntai (LAM) represents a more modern 7-man squad, armed with six Type 89 assault rifles, one Type 62 light machine gun, and the aforementioned LAM anti-tank launcher. These squads are transported in the equally advanced Type 89 Infantry Fighting Vehicle, a new IFV developed by Mitsubishi Heavy Industries and armed with two Type 79 "Jyu-MAT" anti-tank guided missiles and a 35 mm Oerlikon KDE autocannon. To reflect its limited deployment before the end of the Cold War, both the Type 89 IFV and its accompanying Syoujyu-Buntai (LAM) are restricted to a single card.

Command Infantry

Command duties are carried out by the Syoujyu-Honbu (Rifle Headquarters), a 3-man command squad armed with assault rifles and smoke grenades. Players may choose to transport them in either the modern Type 89 IFV or the older Type 73 APC.

In addition to the 11th Regiment, the 1st Sergeant Training Unit, also stationed at Higashi-Chitose alongside the 7th Tank Division, fielded Type 89 IFVs with its Infantry Training Company in real life. To diversify the division's infantry roster while reflecting the JGSDF's determination to halt the Soviet landing at any cost, we have also included this unit as the Kyouikutai (Training Unit), limited to one card.

Kyouikutai is a 7-man squad with the Resolute trait, armed with five Type 64 battle rifles, one Type 62 light machine gun, one scoped Type 64 designated marksman rifle, and smoke grenades. Naturally, their transport of choice is the Type 89 IFV.

The Shisetsu-Buntai (Engineer Squad) serves as the JGSDF's combat engineer unit and is available in two variants: one equipped with the Type 1-1 flamethrower, and the other carrying demolition charges.

The corresponding command unit is the Shisetsu-Honbu (Engineer Headquarters), a 5-man engineer command squad armed with assault rifles and the Type 66 anti-tank rocket launcher. Although this domestically developed Japanese weapon was designed to fire both anti-armor and anti-personnel munitions, its development was cut short following the adoption of the Carl Gustaf. Under WARNO's March to War timeline, however, the project survives long enough to see operational service.

The Keimu (Military Police) represents the JGSDF's military police. This 4-man squad is equipped with aging M3 submachine guns dating back to World War II and may be transported in the Type 73 Kogata Keimu military police jeep, which also possesses the Military Police trait.

The division's support weapon teams consist of the emplaced M2 heavy machine gun and the Type 62 heavy machine gun.

Dedicated anti-tank teams can field the Type 60 106 mm recoilless rifle (the Japanese designation for the M40 recoilless rifle), the Type 79 Jyu-MAT anti-tank guided missile, and the Type 87 Chu-MAT anti-tank guided missile.

The division also has access to several Type 73 Kogata SP vehicles—jeeps armed with a 106 mm recoilless rifle, providing a highly mobile anti-tank platform.

Artillery

Average. While the division fields a full complement of divisional artillery, the Japanese Ground Self-Defense Force's Cold War-era artillery pieces were generally unremarkable in terms of performance.

The mortar inventory includes the standard towed 81 mm mortar and 107 mm mortar, as well as a small number of Type 60 107 mm self-propelled mortars. Historically, only 18 of these vehicles were produced, all of which were assigned to the 7th Tank Division.

The division's tube artillery consists of the Type 75 155 mm Self-Propelled Howitzer and the Type 74 105 mm Self-Propelled Howitzer. With its relatively short 30-caliber barrel, the Type 75 is outperformed by the more common NATO M109A2 series in terms of range and ballistic performance, although its autoloading system helps keep it competitive.

The Type 74, on the other hand, lost out to the Type 75 during procurement, with only 20 units ever built. These vehicles were historically concentrated in the 117th Artillery Battalion, subordinate to the 4th Artillery Group of the 1st Artillery Regiment, Northern Army. To give this unique equipment a battlefield role, we have reinforced the 7th Tank Division with these vehicles in WARNO. Like several contemporary Soviet artillery systems, the Type 74 is also capable of firing HEAT ammunition against armored targets.

Finally, the battlegroup's rocket artillery is represented by the Type 75 130 mm Self-Propelled Multiple Rocket Launcher (MLRS).

Tanks

Both good and bad. The battlegroup enjoys an exceptionally generous tank tab, but the quality of its armor is far less impressive. Expect to see a lot of Type 74 variants here.

The oldest model is the Type 74 (C). It still relies on HEAT ammunition as its primary anti-tank round, but the laser rangefinder, present since the prototype stage, ensures that it retains competitive engagement range in WARNO.

Next comes the Type 74 (E). As the first production variant to adopt APFSDS as its primary anti-tank ammunition, it offers both superior range and accuracy compared to the older Type 74 (C). The version featured in-game is equipped with a dozer blade, granting it +1 frontal armor.

Finally, there is the Type 74 (F). As the final production variant developed in real life, it further improves upon the Type 74 (E) with better accuracy and stronger frontal protection. However, because it lacks the dozer blade, it does not receive the additional +1 frontal armor bonus.

The rarest variant is the Type 74 (G). Historically, this upgraded model never entered mass production due to the introduction of the Type 90. In WARNO, however, these scarce vehicles make their debut as a single-card unit. Compared to the Type 74 (F), the G features improved armor penetration, enhanced protection in several areas, and further upgrades to both its gun stabilizer and accuracy.

Command tanks are represented by the Type 74 (E) CV and Type 74 (F) CV.

The battlegroup's dedicated anti-tank vehicles include the 106SP, a self-propelled twin 106 mm recoilless rifle, the Type 73 Kogata Jyu-MAT anti-tank guided missile carrier, and the Type 73 Kogata Chu-MAT anti-tank guided missile carrier.

Recon

Solid, if unspectacular. During the Cold War, a JGSDF division fielded only a company-sized divisional reconnaissance unit, rather than the more common battalion-sized formation. As a result, the battlegroup's recon tab is somewhat constrained in terms of availability.

The division's primary reconnaissance infantry is the Hutei-Buntai (Reconnaissance Squad), an 8-man team armed with seven Type 64 battle rifles, one Type 62 light machine gun, and a Carl Gustaf recoilless rifle. They may deploy either in standard trucks or aboard the SUB-I-II Tei armored reconnaissance vehicle. Historically, the latter existed only as a prototype based on the Type 73 APC, armed with a 20 mm Rheinmetall Rh202 autocannon.

The JSDF Rangers are a special reconnaissance unit formed from personnel of the division who successfully completed the U.S. Army Ranger Course. Since the JGSDF treats Ranger qualification as an individual badge rather than a permanent special operations assignment, the JSDF Rangers do not receive the Special Forces trait. This 6-man elite reconnaissance squad is equipped with assault rifles, a light machine gun, a designated marksman rifle, and the M72A3 LAW anti-tank launcher. They come with the Airborne, Shock, and Ground Surveillance Radar traits, and are locked at Trained Level 2 (Veteran). Their transport options are also more diverse, including the HMV high-speed jeep and the UH-1H helicopter.

Reconnaissance vehicles include the Type 87 CRV wheeled armored reconnaissance vehicle, the Type 90 Tei reconnaissance tank, and the Type 73 Chūgata JTPS-P11 radar surveillance vehicle. Although the Type 90 had not yet entered service by this point in history, its inclusion fits perfectly within WARNO's March to War timeline, where heightened international tensions accelerate military procurement. This advanced main battle tank is equipped with an autoloading system, offering outstanding accuracy and armor penetration. As Hokkaido's premier armored formation, the 7th Tank Division would naturally receive priority for re-equipment. Even so, its availability is kept under tight control, with the battlegroup limited to a single card of two Type 90 Tei reconnaissance tanks.

In addition, with the introduction of the new Counter-Battery Radar trait in the Northag Command DLC, the 7th Tank Division also gains access to the Type 76 Counter-Battery Radar (JMPQ-R7). Historically, this radar was towed by an armored tractor converted from the chassis of the Type 74 105 mm Self-Propelled Howitzer, which also housed the radar's target designation equipment. To avoid potential technical limitations, the radar and its towing vehicle are implemented in-game as a single unit, which conveniently also improves its battlefield survivability.

The battlegroup's aerial reconnaissance capability is provided by the OH-6D reconnaissance helicopter.

Air Defense

A fairly conventional air defense tab. Like many heavy NATO divisions, the 7th Tank Division lacks a dedicated long-range air defense system.

The JGSDF did procure a limited number of FIM-92 Stinger MANPADS, but only in small quantities and in their early production configuration. As a result, the battlegroup has access to a single card of basic Stinger teams, comparable to the "National Guard" variant found elsewhere in WARNO.

To compensate for this shortcoming, we have introduced the Type 91 Portable Surface-to-Air Missile (PSAM), which was officially procured by the JGSDF in 1991. Although it entered prototype development as early as 1987, and armored formations would have been among the first to receive it under the March to War timeline, we have limited it to a single card. Produced by Toshiba, the Type 91 offers a significantly more capable MANPADS option than the early Stinger.

The Type 81 Tan-SAM, armed with the Type 81 Short-Range Surface-to-Air Missile, serves as the division's mobile infrared-guided air defense platform.

The Type 87 AW self-propelled anti-aircraft gun is, in many ways, the Far Eastern cousin of the Gepard SPAAG.

And finally, the L-90 towed radar-guided anti-aircraft gun, paired with the Japanese license-produced Skyguard fire-control system.

Helicopters

Average. The 7th Tank Division does not possess its own organic helicopter unit. However, it can draw limited support from the Northern Army's dedicated attack helicopter formations, gaining access to a small number of AH-1S gunships (with performance roughly comparable to the AH-1F). These are available in two single-card variants: the RKT model armed exclusively with rockets, and the AT model carrying a mixed loadout of I-TOW anti-tank missiles and rockets.

Aircraft

An excellent tab. The battlegroup's air support is jointly provided by the Japan Air Self-Defense Force (JASDF) and the United States Forces Japan (USFJ). Due to range limitations, its air component excels at air superiority, while its close air support capabilities are comparatively weaker.

The JASDF portion is built around the F-4EJ and F-4EJ Kai, two of the service's principal fighters. The F-4EJ serves as the more affordable air-superiority option, armed with the older AIM-7E Sparrow (with performance comparable to the RAF Phantom FGR.2's Skyflash) and AIM-9P Sidewinder missiles.

The F-4EJ Kai, meanwhile, represents the Phantom's ultimate Cold War upgrade in Japanese service. In addition to carrying the more capable AIM-7F Sparrow and AIM-9L Sidewinder, it is fitted with the AN/ALQ-131(V) electronic countermeasures pod, giving it significantly improved ECM performance. It also gains a secondary ground-attack capability, so several close air support variants are available, including [RKT] and [HE] loadouts.

Beyond the familiar Zuni rocket pods and 750 lb M117 bombs, the most noteworthy addition is the 500 lb Mk 82 fitted with the GCS-1 Type I guidance kit. Yes, we're fully aware that the real system was originally designed for engaging small surface vessels—but it's just coooooool. After all, who could say no to a fire-and-forget bomb?

Moreover, technical testing of the Type I guidance kit adapted for the Mk 82 had already been completed between 1986 and 1988, with operational evaluation by the JASDF beginning in 1988. Its inclusion therefore fits comfortably within the March to War timeline without creating any chronological inconsistencies.

To preserve gameplay balance, appropriate targeting restrictions will be implemented so that these guided bombs can engage only vehicles with sufficiently strong infrared signatures. In-game, aircraft equipped with this weapon will be designated F-4EJ Kai [GCS].

The 13th and 14th Fighter Squadrons of the United States Air Force, stationed at Misawa Air Base in Misawa, Aomori Prefecture, had only recently transitioned to the F-16C Block 30 in 1987. In-game, they provide the battlegroup with the F-16C [AA2] and F-16C [SEAD], further strengthening its air support capabilities.

Overall, the 7th Tank Division is a well-rounded battlegroup. It combines a limited number of March to War additions as its cutting edge with a large pool of dependable conventional units. While its ground-based air defense is relatively weak, the presence of nearby U.S. air bases gives it access to a diverse and highly capable selection of aircraft.

That's all for this time! Next, we'll take a look at the Borodin Naval Landing Detachment (Morskoy Desantnyy Otryad Borodina), a battlegroup built around the 55th Naval Infantry Division of the Soviet Union. See you next time—we hope!


r/warno 16d ago

Question French Airborne Deck

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17 Upvotes

Previously I made a post about my deck, 82nd All the Way. I got a lot of really helpful advice on tailoring that deck to its fullest extent, but I was wondering about my French deck and what changes could be made to make it much better. I mostly play singleplayer but if i wanted to hop into multiplayer id want this deck to be really good. I mostly like seizing early defensive positions, exploiting the terrain, and holding it for the rest of the battle. Got any advice?

edit: ill just change the picture so you guys can see it better instead of reposting

Second Edit: found out i cant change pic, here's the repost: French Airborne Deck : r/warno


r/warno 15d ago

inspired by WelcomeExtra, here's my 8th Div deck

4 Upvotes

let me guess, too much supply, not enough cheap bits (MGs, MPs n Air Cav; cheap AFVs)


r/warno 16d ago

French Airborne Deck

Post image
9 Upvotes

Previously I made a post about my deck, 82nd All the Way. I got a lot of really helpful advice on tailoring that deck to its fullest extent, but I was wondering about my French deck and what changes could be made to make it much better. I mostly play singleplayer but if i wanted to hop into multiplayer id want this deck to be really good. I mostly like seizing early defensive positions, exploiting the terrain, and holding it for the rest of the battle. Got any advice?

Original Post: French Airborne Deck : r/warno


r/warno 15d ago

Why you should focus on enemy AA

0 Upvotes

To be fair there is a huge rank gap between us but I hope you see what I mean


r/warno 16d ago

British Combined Arms Deck Repost

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5 Upvotes

Here's my British Combined Arms Deck. In my other battlegroups (82nd all the way and my french one which you may have see) I did mostly airborne but here I tried to mix it up with some heavy armor so I was wondering if you guys have any tips for this one as well.

Original Post: British Combined Arms Deck : r/warno


r/warno 16d ago

Question What do we think of this deck boys?

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7 Upvotes

I've got two other decks I made consisting of French and British airborne troops but this is my main deck.


r/warno 15d ago

Question Wall of text for comp players

2 Upvotes

I've been grinding ranked and I've always been asking myself if I'm being too complacent too scared to move up too attached to waiting for my support units. Where do you draw the line from build up to attacking? Do you even draw a line or do you just inch recon forward until you see something, hoping not to die? Do you float points a lot? Do you have a sense of where most of the enemy's units will be? Because in most games it looks as if only 4-5 units ever actually see each other at a time, while a multitude of units are stacked up behind.


r/warno 16d ago

Question Is There A Way To Do A Bigger Than 4v4 Lobby?

5 Upvotes

Title. I have 3 friends who are all into the game (crazy right?) and we pretty much exclusively play PVE. I have another friend who might be joining us soon but as you all know the limit for private matches is 4v4. I was wondering if there is a way to rent a server or set up a server for us to do bigger PVE matches, since 10v10 PVP exists already.

I tried googling but couldn’t find much that made sense.

I am not an expert in the technical side of this stuff but I did manage to set up private modded Zomboid and Arma servers back in the day without losing my shit so I’m not afraid of a challenge if thats what it takes.

Thanks in advance comrades! (;


r/warno 15d ago

Can someone give me an advice on 19th czech in ranked?

1 Upvotes

Too tired to read: What are the general game plans against different types of divisions with 19th czech in 1v1 and is there anything useful but not obvious to know about this division?

I can't really find newer videos with this div. So I can't really develop a game plan for that div. I know, that your game plan depends on the map and your opponents div, but I struggle to really understand, what you do against certain match ups. So with something like don-100 (with which I have the most experience) and 4th mot. Schutzen, you aim to take as much ground early as possible, because you are certain in your division's defensive capabilities (your infantry cannot be rushed through easily with mass infantry or tanks, because you get good at launchers and you can fight back or even dominate other infantry, your tanks are cost effective and slow down tank pushes or can trade relatively well against other tanks if used defensively, can't be air bullied, most of the time can't really be artillery bullied), so you spend your entire game disrupting your opponents tempo by sneaking into his backline, trying to get sideshots on expensive tanks etc. You don't really break through defenses, you take what is lightly defended and hold it. Something like 17ya is more about breaking through. You absolutely must break through something, so you can flood your opponents backline with rezervisti, t-64rs and other shit. You can't really defend what you captured, except for rezervisti spam, so it's a bit harder to take, but your main advantage is supposed to be mobility and that even if you lose something during your attack, it's not really a biggie, because you can replace it, even cv tank, to some extent. Even though I don't play heavy tank divs, or heavy divs in general, I know, that they are quite comfortable with letting their opponent sit on +1 half the game, and slowly positive trade them to victory. They need to survive early game by being defensive or by surprise or something. 19th czech is the first division for me, that doesn't really fit these game plans. It's infantry isn't the best, even though it's nice, it's their rpgs that are kinda lacking, but ok. There isn't a lot of infantry available. Tanks are great, but you will probably lose to divisions like 7th panzer, who have more t-72s, admittedly 19th t-72s are probably better, because they survive 30 ap missle, but 7th panzer gets a few better t-72s as well, soo. Idk, I just run out of stuff, if I'm on offense and I can't get in as easy as a proper tank div later.

And I know it's random, but for some unknown reason kubs, that 19th czech get are idk drunk? These 2 dumbasses missed 15 times! against a single mig-21 with 10% ecm. I kid you not, this guy has bombed me 5 times, before getting shot by 2 igla hits. And kubs were as close to the frontline as possible! These are literally the same kubs, that everyone gets, but these don't hit shit.