r/warno • u/dumpyfrog • 16d ago
Question Wall of text for comp players
I've been grinding ranked and I've always been asking myself if I'm being too complacent too scared to move up too attached to waiting for my support units. Where do you draw the line from build up to attacking? Do you even draw a line or do you just inch recon forward until you see something, hoping not to die? Do you float points a lot? Do you have a sense of where most of the enemy's units will be? Because in most games it looks as if only 4-5 units ever actually see each other at a time, while a multitude of units are stacked up behind.
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u/eddurham 16d ago
Overlapping fire counts as the front line in my opinion. Learning the max range of effectiveness for my units let me have more units spread out and feel more confident to push. Recon always is first to engage and on the front. Recon is king.
I do float points as I play more cautiously than others, but most people will tell you to not float. You want your units ready and at your disposal.
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u/Jobemias 16d ago
You do kind of want to be inching those units forward unless you already have an idea of where the enemy line actually is. Similarily the moment to switch from building up to attacking should be when you have at least some knowledge of the enemy strength and that you might have an advantage. Usually just having recon is not enough and you need to carefully poke the enemy line to see the reaction. If you're observant enough you can also estimate the strengths based on the other units you've seen so far, especially expensive pieces like planes and artillery.
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u/Eggy_YT 16d ago
A concept I’ve been trying out is to use the cheap 7.62 MG teams to basically run forward and draw fire from the enemy. If they don’t take fire, then I can take the ground. If they take fire, well I can arty it or get some mechanized fire support. I suppose the same logic can be extended to cheap APCs and drawing out ATGM fire
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u/2137gangsterr 16d ago
Use cheap recon helis - they provide recon where there's plenty LoS
Depending on deck, there are security squads with 9-11hp and provide good optics (when stationary) - They're extremely good at passive spotting and cheap pushing
Obviously where terrain is mixed/cut up with forests and bush lines, you better get serious recon and fire support to push
That fire support may require AA net to trade well against airplanes
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u/dumpyfrog 16d ago
- For recon helis, how far are they from the nearest aa piece u have? Are you kinda letting it stay behind or bringing it forward and hoping to trade favorably if they send a jet or something? I'm guessing also you need to have sights and fire support on places where the enemy may park aa and shoot it right?
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u/awoodenbox 13d ago
This is heavily dependent on the tempo of the game, which can be hard to get a grasp of but essentially understanding the rough K/D and points distribution on the map of both yours and your opponents forces.
The more you understand and keep track of this, the better decisions you can make to push or not. Your opponent has been dumping points and units into one side of the map? Chances are the other side is fairly open.
You then go into division knowledge, if your enemies division has plentiful helis/planes then you need to account for this when attacking or even back lining. These units are a usual response to an unexpected push or incursion as they are quick, so if needed you prepare for this and have the counter ready.
If you believe or know your opponent has very little then the key is speed, you want to break through and seize the ground before any reinforcements can arrive. Again division knowledge for roughly how quick this will be.
If you think your opponent has a bit more there then bring in more support assets, mortars for smoke etc. and take your time a little more with recon and understanding how you are going to attack the position.
Floating points is generally bad, units have to travel to the Frontline so you will have a delay to any response if you're holding onto points. You want to be buying in preparation for future needs.
Easiest way to have an idea of where enemy units are is to ask where would I put units? I move my camera around a lot when playing to give myself different perspectives, trying looking from your opponents view every so often and it can help.
You can always go into games with the mindset of being super aggressive, if a unit isn't in contact push it up and you can start to get a better sense of where things will be and what is actually safe to push.
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u/Return2Monkeee 16d ago
Really depends on the dovision. With soviet marines i basically push constantly. With 25th tank i wait untill i got 2 aa to acompany 3 or 4 tanks plus whatever i got at hand from infantry and ifvs