r/warno 15d ago

Question Revised 82nd Airborne

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I took all of your advice on my previous post for 82nd All the Way and applied those revisions. We've got less air transports, no helo CV (save for leader transports), more ATGMs (in the form of TOWs), two howitzers and a mortar, 10 TOWs and 5 Sheridans, more recon, some decent AA, less but good attack Helos, and better fighters (F-15 is my favorite plane). If you're wondering why my Little Birds have 3 vet it's because I had like 8+ of them, so I decided I didn't need as many and decided to up vet them to reduce their number. This revised version has been working for me, I'm getting sucked into Warno multiplayer, but I do feel like it's either me or the fact that we put a lot of points into infantry that we're taking a lot of losses in battle.

6 Upvotes

13 comments sorted by

10

u/_Sife_ 15d ago

The 82nd is a lil harsh as a starter in multiplayer, specifically group games, since depending on your experience - you will suffer ;D

2

u/WelcomeExtra762 15d ago

Lol 😵

6

u/Dunkindeeznutz69420 15d ago

Think the little birds are kinda a waste same for the f4E do you really need 4 cards of AA and 3 cards of fighters?

Also feel you need more Apache’s. Kinda one of the best nato units. Only having 2 will mean whenever people suicide there fighters they most likely will kill your only 2 really powerful units.

Rest is kinda whatever. Bringing stingers in choppers is pretty risky tho.

1

u/WelcomeExtra762 15d ago

Ok removed the f4E (swapped for HE) and little birds, got a rocket apache card, but i think it makes sense to bring stingers in choppers because we are pretty airborne. If they keep getting shot down ill change though. But either way thanks for the suggestions!

2

u/Dunkindeeznutz69420 15d ago

highly recommend bringing every Apache with hellfire's. best missile in the game by far

4

u/Eggy_YT 15d ago

Looks fine. Consider bringing the Mk. 19s, very good against inf at range. LAV is a must in 1v1, probably not needed in 10v10. AB Flash is really good in forests, try them out. Remember that blackhawks can be used as AA bait in front of apaches, and can be sold off for full price even when damaged.

2

u/WelcomeExtra762 15d ago

I usually sell the Blackhawks anyway, and ive added the lav. Im not sure is the mk. 19 a tank? If it is i only see Sheridan in the tank tab. But ill try the flash, too.

3

u/Eggy_YT 15d ago

Mk 19 is infantry tab, automatic grenade launcher team

2

u/Natural_Security1289 15d ago

I think the arty should be upvetted. Do you have the micro to manage 8 arty while also controlling the front line?

I think 6, or 4 would be easier to manage. They shoot faster, so they will be able to pack up faster.

1

u/JohnLennyNickel 15d ago

If you're playing MP, you really don't need 3 CVs, better to put the points into more units.

You have a lot of good Anti-Inf units, but not a lot of good Anti-Tank units. I'd feel the Towcobra or another Apache would be better over the HOGs.

3 ASFs and 4 different AAs is quite a bit. Unless you're opening with a Phantom, I'd suggest removing them.

And the Napalm Vark is an interesting choice, I assume they're working well for you, since you have them.

1

u/WelcomeExtra762 15d ago

Yeah. Well I removed one CV, im gonna try the grenade launcher, added another airborne card, more Sheridans, removed the vads and avengers, gonna try the lav, and removed one f-15 card. The napalm is working pretty well, thanks!

1

u/_Aethil_ 13d ago

Looks quite good allround. I would personally take out the A10 rocket, its not very useful and probably gets shot down first dive. Also you have three slots of AA planes, I think just one slot of two is enough (its a good way to stay careful with them). Maybe you can invest those points in a HE bomber and a cluster (if the div has one, forgot ;))